Fix weapon dupe with server_playerSync

This reverts all the last changes to server_playerSync and creates a new global variable for dayz_onBack. This should be the best way to save the gear correct and still get dayz_onBack if the player leaves the server. This change removes the constant sending of the whole player inventory over the network from force or regluar_save. It should no longer be needed since the server does the counting now.
This commit is contained in:
A Man
2021-08-19 16:46:06 +02:00
parent 032e09c03e
commit 9852778ba9
14 changed files with 44 additions and 50 deletions

View File

@@ -38,6 +38,7 @@ call gear_ui_init;
if (_item == dayz_onBack && carryClick) then {
dayz_onBack = "";
player setVariable ["dayz_onBack",dayz_onBack,true];
carryClick = false;
((findDisplay 106) displayCtrl 1209) ctrlSetText "";
_removed = true;