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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add function for vehicle addons
This adds a remove and add ammo function for vehicles. Also a keep flares check if the vehicle ammo got removed. Server admins can add/remove different weapons to vehicles by just editing server_spawnVehicle.
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@@ -102,6 +102,10 @@ if (isServer) then {
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dayz_POIs = false; //Enable POI's
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dayz_enableGhosting = false;
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dayz_ghostTimer = 120;
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DZE_disableThermal = []; // Array of vehicle classnames to disable thermal on when being spawned. i.e: ["AH1Z","MTVR"];
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DZE_clearVehicleAmmo = true; // Clears the ammo of vehicles spawned, bought, claimed and upgraded during the same restart
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DZE_clearVehicleFlares = false; // Clears the flares of vehicles during the same restart, DZE_clearVehicleAmmo must be true in order to work
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DZE_addVehicleAmmo = false; // Adds ammo to all spawned, bought, claimed and upgraded vehicles during the same restart
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// ZSC
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Z_globalBankingTraders = false; // Enable banking NPCs at trader cities.
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@@ -109,14 +113,8 @@ if (isServer) then {
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// Safe Zone Relocating
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DZE_SafeZone_Relocate = false; //Enables relocating of vehicles left in Safe Zones over a server restart.
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if (DZE_VehicleKey_Changer) then {
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vkc_clearAmmo = true; // Clear the ammo of vehicles after they have been rekeyed/claimed? (stops users getting a free rearm)
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vkc_disableThermal = [""]; // Array of vehicle config classes as well as vehicle classnames to disable thermal on when being spawned. i.e: ["All","Land","Air","Ship","StaticWeapon","AH1Z","MTVR"];
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};
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if (DZE_Virtual_Garage) then {
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vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
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vg_disableThermal = []; // Array of vehicle config classes as well as vehicle classnames to disable thermal on when being spawned. i.e: ["All","Land","Air","Ship","StaticWeapon","AH1Z","MTVR"];
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vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
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};
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};
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