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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update PVDZ_plr_Save to prevent dayz_onBack dupe
Thx to mmrsz from discord. PVDZ_plr_Save sends the current weapons from the player too now. This is needed to prevent the dayz_onBack dupe if the server has low fps.
This commit is contained in:
@@ -7,10 +7,10 @@ Opens player inventory to save
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_magazineArray = [] call player_countMagazines;
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_magazineArray = [] call player_countMagazines;
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if ((count _magazineArray) > 0) then {
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if ((count _magazineArray) > 0) then {
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PVDZ_plr_Save = [player, if (player isKindOf "PZombie_VB") then {nil} else {_magazineArray},dayz_onBack];
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PVDZ_plr_Save = [player, if (player isKindOf "PZombie_VB") then {nil} else {_magazineArray},dayz_onBack,weapons player];
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publicVariableServer "PVDZ_plr_Save";
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publicVariableServer "PVDZ_plr_Save";
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};
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};
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//diag_log format["Player_forceSave with magazines: %1",_magazineArray];
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//diag_log format["Player_forceSave with magazines: %1",_magazineArray];
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dayz_lastSave = diag_tickTime;
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dayz_lastSave = diag_tickTime;
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@@ -4,7 +4,7 @@
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Email: N/A
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Email: N/A
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Creation date: 2020-12-30 17:20:00
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Creation date: 2020-12-30 17:20:00
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Last modified time: 2020-12-30 17:34:00
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Last modified time: 2021-03-08 14:04:00
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Description:
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Description:
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Requests a simple save for the player object.
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Requests a simple save for the player object.
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Example:
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Example:
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@@ -13,5 +13,5 @@
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Nothing
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Nothing
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*/
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*/
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PVDZ_plr_Save = [player,nil,dayz_onBack];
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PVDZ_plr_Save = [player,nil,dayz_onBack,weapons player];
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publicVariableServer "PVDZ_plr_Save";
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publicVariableServer "PVDZ_plr_Save";
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@@ -3,6 +3,7 @@
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local _character = _this select 0;
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local _character = _this select 0;
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local _magazines = _this select 1;
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local _magazines = _this select 1;
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local _dayz_onBack = _this select 2;
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local _dayz_onBack = _this select 2;
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local _weapons = _this select 3;
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local _characterID = _character getVariable ["characterID","0"];
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local _characterID = _character getVariable ["characterID","0"];
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local _playerUID = getPlayerUID _character;
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local _playerUID = getPlayerUID _character;
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local _charPos = getPosATL _character;
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local _charPos = getPosATL _character;
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@@ -53,7 +54,7 @@ local _charPosLen = count _charPos;
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local _magTemp = [];
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local _magTemp = [];
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if (!isNil "_magazines") then {
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if (!isNil "_magazines") then {
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_playerGear = [weapons _character,_magazines,_dayz_onBack];
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_playerGear = [_weapons,_magazines,_dayz_onBack];
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_character setVariable["ServerMagArray",[_magazines,_dayz_onBack], false];
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_character setVariable["ServerMagArray",[_magazines,_dayz_onBack], false];
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} else {
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} else {
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//check Magazines everytime they aren't sent by player_forceSave
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//check Magazines everytime they aren't sent by player_forceSave
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@@ -78,7 +79,7 @@ if (!isNil "_magazines") then {
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_magazines = _magTemp - ["0"];
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_magazines = _magTemp - ["0"];
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_magazines = [_magazines, (_lastMagazines select 1)];
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_magazines = [_magazines, (_lastMagazines select 1)];
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_character setVariable["ServerMagArray",_magazines, false];
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_character setVariable["ServerMagArray",_magazines, false];
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_playerGear = [weapons _character,_magazines select 0,_magazines select 1];
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_playerGear = [_weapons,_magazines select 0,_magazines select 1];
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};
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};
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};
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};
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