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Update PVDZ_plr_Save to prevent dayz_onBack dupe
Thx to mmrsz from discord. PVDZ_plr_Save sends the current weapons from the player too now. This is needed to prevent the dayz_onBack dupe if the server has low fps.
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@@ -7,10 +7,10 @@ Opens player inventory to save
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_magazineArray = [] call player_countMagazines;
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if ((count _magazineArray) > 0) then {
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PVDZ_plr_Save = [player, if (player isKindOf "PZombie_VB") then {nil} else {_magazineArray},dayz_onBack];
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PVDZ_plr_Save = [player, if (player isKindOf "PZombie_VB") then {nil} else {_magazineArray},dayz_onBack,weapons player];
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publicVariableServer "PVDZ_plr_Save";
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};
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//diag_log format["Player_forceSave with magazines: %1",_magazineArray];
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dayz_lastSave = diag_tickTime;
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