Update PVDZ_plr_Save to prevent dayz_onBack dupe

Thx to mmrsz from discord.

PVDZ_plr_Save sends the current weapons from the player too now. This is needed to prevent the dayz_onBack dupe if the server has low fps.
This commit is contained in:
AirwavesMan
2021-03-08 15:07:13 +01:00
parent c316d209a7
commit 979751d302
3 changed files with 7 additions and 6 deletions

View File

@@ -7,10 +7,10 @@ Opens player inventory to save
_magazineArray = [] call player_countMagazines;
if ((count _magazineArray) > 0) then {
PVDZ_plr_Save = [player, if (player isKindOf "PZombie_VB") then {nil} else {_magazineArray},dayz_onBack];
PVDZ_plr_Save = [player, if (player isKindOf "PZombie_VB") then {nil} else {_magazineArray},dayz_onBack,weapons player];
publicVariableServer "PVDZ_plr_Save";
};
//diag_log format["Player_forceSave with magazines: %1",_magazineArray];
dayz_lastSave = diag_tickTime;

View File

@@ -4,7 +4,7 @@
Email: N/A
Creation date: 2020-12-30 17:20:00
Last modified time: 2020-12-30 17:34:00
Last modified time: 2021-03-08 14:04:00
Description:
Requests a simple save for the player object.
Example:
@@ -13,5 +13,5 @@
Nothing
*/
PVDZ_plr_Save = [player,nil,dayz_onBack];
PVDZ_plr_Save = [player,nil,dayz_onBack,weapons player];
publicVariableServer "PVDZ_plr_Save";