+ Removed cfgtowngenerator /stream_locationCheck; loop entirely. Tests
show to have improved fps.
+ Added disabling zombies servers side for server side performance
increase/testing.
+ Fixed crafting error from 0.996b.
+ Revert helicopter intel removal test.
This commit is contained in:
vbawol
2013-03-12 13:31:50 -05:00
parent 4316696b85
commit 9768ca96f0
7 changed files with 41 additions and 43 deletions

View File

@@ -430,8 +430,8 @@ if(!isDedicated) then {
dayz_Locations set [count dayz_Locations, [_location,_locHdr,_size]];
};
};
_cfgLocation = configFile >> "CfgTownGenerator";
_cfgLocation call _funcGetLocation;
//_cfgLocation = configFile >> "CfgTownGenerator";
//_cfgLocation call _funcGetLocation;
dayz_buildingMonitor = []; //Buildings to check
dayz_bodyMonitor = [];