+ Removed cfgtowngenerator /stream_locationCheck; loop entirely. Tests
show to have improved fps.
+ Added disabling zombies servers side for server side performance
increase/testing.
+ Fixed crafting error from 0.996b.
+ Revert helicopter intel removal test.
This commit is contained in:
vbawol
2013-03-12 13:31:50 -05:00
parent 4316696b85
commit 9768ca96f0
7 changed files with 41 additions and 43 deletions

View File

@@ -43,6 +43,9 @@ if (isServer) then {
"dayzDeleteObj" addPublicVariableEventHandler {(_this select 1) spawn server_deleteObj};
"atp" addPublicVariableEventHandler { _array = _this select 1; diag_log format["TELEPORT REVERT: %1 (%2) from %3 to %4 now at %5", _array select 0, _array select 1, _array select 2, _array select 3, _array select 4];};
// disable zombies server side
"dayzSpawnZed" addPublicVariableEventHandler {(_this select 1) spawn server_handleZedSpawn};
// Dayz epoch custom
"dayzPublishVeh" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
"dayzPublishVeh2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};