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https://github.com/EpochModTeam/DayZ-Epoch.git
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0.996c
+ Removed cfgtowngenerator /stream_locationCheck; loop entirely. Tests show to have improved fps. + Added disabling zombies servers side for server side performance increase/testing. + Fixed crafting error from 0.996b. + Revert helicopter intel removal test.
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@@ -43,6 +43,9 @@ if (isServer) then {
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"dayzDeleteObj" addPublicVariableEventHandler {(_this select 1) spawn server_deleteObj};
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"atp" addPublicVariableEventHandler { _array = _this select 1; diag_log format["TELEPORT REVERT: %1 (%2) from %3 to %4 now at %5", _array select 0, _array select 1, _array select 2, _array select 3, _array select 4];};
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// disable zombies server side
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"dayzSpawnZed" addPublicVariableEventHandler {(_this select 1) spawn server_handleZedSpawn};
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// Dayz epoch custom
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"dayzPublishVeh" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
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"dayzPublishVeh2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};
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@@ -430,8 +430,8 @@ if(!isDedicated) then {
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dayz_Locations set [count dayz_Locations, [_location,_locHdr,_size]];
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};
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};
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_cfgLocation = configFile >> "CfgTownGenerator";
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_cfgLocation call _funcGetLocation;
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//_cfgLocation = configFile >> "CfgTownGenerator";
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//_cfgLocation call _funcGetLocation;
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dayz_buildingMonitor = []; //Buildings to check
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dayz_bodyMonitor = [];
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