+ Removed cfgtowngenerator /stream_locationCheck; loop entirely. Tests
show to have improved fps.
+ Added disabling zombies servers side for server side performance
increase/testing.
+ Fixed crafting error from 0.996b.
+ Revert helicopter intel removal test.
This commit is contained in:
vbawol
2013-03-12 13:31:50 -05:00
parent 4316696b85
commit 9768ca96f0
7 changed files with 41 additions and 43 deletions

View File

@@ -73,10 +73,10 @@ if (inflamed cursorTarget and _canDo) then {
// Moved all recipes input and outputs to configs
_selectedRecipeOutput = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Crafting" >> "output") select 0;
_selectedRecipe = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Crafting" >> "input") select 0;
_selectedRecipeOutput = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Crafting" >> "output");
_selectedRecipeInput = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Crafting" >> "input");
diag_log format["Selected Recipe Input: %1", _selectedRecipe];
diag_log format["Selected Recipe Input: %1", _selectedRecipeInput];
diag_log format["Selected Recipe Output: %1", _selectedRecipeOutput];
_proceed = true;
@@ -95,7 +95,7 @@ if (inflamed cursorTarget and _canDo) then {
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} forEach _selectedRecipe;
} forEach _selectedRecipeInput;
if (_proceed) then {
player playActionNow "Medic";
@@ -121,7 +121,7 @@ if (inflamed cursorTarget and _canDo) then {
} forEach magazines player;
} forEach _selectedRecipe;
} forEach _selectedRecipeInput;
// Put items
{