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https://github.com/EpochModTeam/DayZ-Epoch.git
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0.996c
+ Removed cfgtowngenerator /stream_locationCheck; loop entirely. Tests show to have improved fps. + Added disabling zombies servers side for server side performance increase/testing. + Fixed crafting error from 0.996b. + Revert helicopter intel removal test.
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@@ -73,10 +73,10 @@ if (inflamed cursorTarget and _canDo) then {
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// Moved all recipes input and outputs to configs
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_selectedRecipeOutput = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Crafting" >> "output") select 0;
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_selectedRecipe = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Crafting" >> "input") select 0;
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_selectedRecipeOutput = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Crafting" >> "output");
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_selectedRecipeInput = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Crafting" >> "input");
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diag_log format["Selected Recipe Input: %1", _selectedRecipe];
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diag_log format["Selected Recipe Input: %1", _selectedRecipeInput];
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diag_log format["Selected Recipe Output: %1", _selectedRecipeOutput];
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_proceed = true;
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@@ -95,7 +95,7 @@ if (inflamed cursorTarget and _canDo) then {
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if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
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} forEach _selectedRecipe;
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} forEach _selectedRecipeInput;
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if (_proceed) then {
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player playActionNow "Medic";
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@@ -121,7 +121,7 @@ if (inflamed cursorTarget and _canDo) then {
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} forEach magazines player;
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} forEach _selectedRecipe;
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} forEach _selectedRecipeInput;
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// Put items
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{
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