mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -83,6 +83,7 @@
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[FIXED] Floating loot positions in hotel (Land_HouseB_Tenement)
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[FIXED] Floating loot positions in hotel (Land_HouseB_Tenement)
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[FIXED] Updates to humanity and player stats after a skin change not always saving in hive (server_getDiff)
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[FIXED] Updates to humanity and player stats after a skin change not always saving in hive (server_getDiff)
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[FIXED] Bad vehicle type crew error for RHIB2Turret on A2OA main menu intro scene
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[FIXED] Bad vehicle type crew error for RHIB2Turret on A2OA main menu intro scene
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[FIXED] Fresh spawns running on login if they died while running
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[NOTE] Fixes below were included in hotfix 1.0.6.1A (March 10th 2017) and are now in the default files.
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[NOTE] Fixes below were included in hotfix 1.0.6.1A (March 10th 2017) and are now in the default files.
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -1063,7 +1063,7 @@ class FSM
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"//_state = player getVariable[""state"",[]];" \n
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"//_state = player getVariable[""state"",[]];" \n
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"_currentWpn = """";" \n
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"_currentWpn = """";" \n
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"_currentAnim = """";" \n
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"_currentAnim = """";" \n
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"if ((!isNil ""_state"") AND {(count _state > 1)}) then {" \n
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"if (!isNil '_state' && {count _state > 1} && {_state select 1 != 'reset'}) then {" \n
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" //Reload players state" \n
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" //Reload players state" \n
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" _currentWpn = _state select 0;" \n
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" _currentWpn = _state select 0;" \n
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" _currentAnim = _state select 1;" \n
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" _currentAnim = _state select 1;" \n
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@@ -1074,6 +1074,12 @@ class FSM
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"} else {" \n
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"} else {" \n
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" _currentWpn = ""Makarov"";" \n
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" _currentWpn = ""Makarov"";" \n
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" _currentAnim = ""aidlpercmstpsraswpstdnon_player_idlesteady02"";" \n
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" _currentAnim = ""aidlpercmstpsraswpstdnon_player_idlesteady02"";" \n
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" //Prevent fresh spawns running on login when they died running, switchMove does not stop it" \n
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" disableUserInput true;" \n
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" player playActionNow 'Stop';" \n
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" disableUserInput false;" \n
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" disableUserInput true;" \n
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" disableUserInput false;" \n
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"};" \n
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"};" \n
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"" \n
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"" \n
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"reload player;" \n
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"reload player;" \n
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@@ -205,6 +205,9 @@ if (_randomSpot) then {
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diag_log format["%1: Error, failed to find a suitable spawn spot for player. area:%2",__FILE__, _mkr];
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diag_log format["%1: Error, failed to find a suitable spawn spot for player. area:%2",__FILE__, _mkr];
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};
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};
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_worldspace = [0,_position];
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_worldspace = [0,_position];
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//Fresh spawn, clear animationState so anim from last sync does not play on login
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_state = ["","reset"];
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};
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};
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//record player pos locally for server checking
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//record player pos locally for server checking
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