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Add waiting message for player_upgradeVehicle
This commit is contained in:
@@ -2,11 +2,11 @@
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DayZ Epoch Vehicle Upgrades
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Made for DayZ Unleashed by [VB]AWOL please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_removed","_tobe_removed_total","_textMissing","_num_removed","_removed_total","_objectID","_objectUID","_location","_dir","_objectCharacterID","_classname","_newclassname","_upgrade","_vehicle","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle","_finished","_temp_removed_array_mag","_temp_removed_array_wep"];
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if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_PLAYER_52" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_removed","_tobe_removed_total","_textMissing","_num_removed","_removed_total","_objectID","_objectUID","_location","_dir","_objectCharacterID","_classname","_newclassname","_upgrade","_vehicle","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle","_finished","_temp_removed_array_mag","_temp_removed_array_wep","_notNearestPlayer","_requirementsWeapon","_requirementsMagazine"];
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// This is used to find correct upgrade based what upgrades was called allows multiple upgrades per vehicle.
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_upgrade = _this;
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@@ -16,7 +16,7 @@ if (vehicle player != player) exitWith {dayz_actionInProgress = false; localize
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_findNearestVehicles = player nearEntities [["LandVehicle"],10];
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_findNearestVehicle = [];
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{
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if (alive _x && (count (crew _x)) == 0) exitWith {
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if (alive _x && {(count (crew _x)) == 0}) exitWith {
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_findNearestVehicle set [(count _findNearestVehicle),_x];
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};
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} count _findNearestVehicles;
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@@ -28,14 +28,14 @@ if (_IsNearVehicle >= 1) then {
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_notNearestPlayer = _vehicle call dze_isnearest_player;
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if (!isNull _vehicle && local _vehicle && !_notNearestPlayer) then {
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if (!isNull _vehicle && {local _vehicle} && {!_notNearestPlayer}) then {
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_classname = typeOf _vehicle;
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// lookup vehicle and find if any upgrades are available
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_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "Upgrades" >> _upgrade);
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if (!isNil "_upgrade" && (count _upgrade) > 0) then {
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if (!isNil "_upgrade" && {(count _upgrade) > 0}) then {
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_newclassname = _upgrade select 0;
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_requirementsWeapon = _upgrade select 1;
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@@ -50,13 +50,13 @@ if (_IsNearVehicle >= 1) then {
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_countIn = _x select 1;
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_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
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if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
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} forEach _requirementsMagazine;
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} count _requirementsMagazine;
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgWeapons" >> _x)) == _itemIn) } count weapons player;
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if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
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} forEach _requirementsWeapon;
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} count _requirementsWeapon;
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if (_proceed) then {
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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@@ -76,7 +76,7 @@ if (_IsNearVehicle >= 1) then {
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_tobe_removed_total = _tobe_removed_total + _countIn;
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{
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if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
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if( (_removed < _countIn) && {(_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn}}) then {
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_num_removed = ([player,_x] call BIS_fnc_invRemove);
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_removed = _removed + _num_removed;
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_removed_total = _removed_total + _num_removed;
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@@ -84,7 +84,7 @@ if (_IsNearVehicle >= 1) then {
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_temp_removed_array_mag set [count _temp_removed_array_mag,_x];
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};
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};
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} forEach magazines player;
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} count magazines player;
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} forEach _requirementsMagazine;
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{
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@@ -95,7 +95,7 @@ if (_IsNearVehicle >= 1) then {
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_tobe_removed_total = _tobe_removed_total + _countIn;
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{
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if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgWeapons" >> _x)) == _itemIn)) then {
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if( (_removed < _countIn) && {(_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgWeapons" >> _x)) == _itemIn}}) then {
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_num_removed = ([player,_x] call BIS_fnc_invRemove);
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_removed = _removed + _num_removed;
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_removed_total = _removed_total + _num_removed;
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@@ -103,7 +103,7 @@ if (_IsNearVehicle >= 1) then {
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_temp_removed_array_wep set [count _temp_removed_array_wep,_x];
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};
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};
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} forEach weapons player;
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} count weapons player;
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} forEach _requirementsWeapon;
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// all parts removed proceed
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@@ -112,7 +112,7 @@ if (_IsNearVehicle >= 1) then {
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_objectID = _vehicle getVariable ["ObjectID","0"];
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_objectUID = _vehicle getVariable ["ObjectUID","0"];
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if(_objectID == "0" && _objectUID == "0") then {
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if(_objectID == "0" && {_objectUID == "0"}) then {
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localize "str_epoch_player_50" call dayz_rollingMessages;
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}
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else {
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@@ -124,7 +124,7 @@ if (_IsNearVehicle >= 1) then {
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// Current charID
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_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
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localize "STR_EPOCH_VEHUP_IN_PROGRESS" call dayz_rollingMessages;
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[_newclassname,objNull] call fn_waitForObject;
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dze_waiting = nil;
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PVDZE_veh_Upgrade = [_vehicle,[_dir,_location],_newclassname,true,_objectCharacterID,player,dayz_authKey];
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