+ removed cracking vaults.
+ added color coding to sell menu
This commit is contained in:
vbawol
2013-02-10 10:41:48 -06:00
parent 3785c81a35
commit 966308d686
4 changed files with 22 additions and 57 deletions

View File

@@ -1,4 +1,4 @@
private["_activatingPlayer","_trader_id","_category","_action","_id","_type","_loc","_name","_qty","_cost","_qty","_sell","_cur","_order","_tid","_currency","_actionFile","_in","_out","_part","_cat","_cancel","_Display","_File","_textCurrency","_textPart"];
private["_activatingPlayer","_trader_id","_category","_action","_id","_type","_loc","_name","_qty","_cost","_qty","_sell","_cur","_order","_tid","_currency","_actionFile","_in","_out","_part","_cat","_cancel","_Display","_File","_textCurrency","_textPart","_count"];
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
@@ -89,8 +89,25 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
// qty consumed of bname
_in = 1;
// trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
_count = 0;
if(_stype == "CfgVehicles") then {
_count = position player nearObjects [_name,10];
}
if(_stype == "CfgMagazines") then {
_count = {_x == _name} count magazines player;
}
if(_stype == "CfgWeapons") then {
_count = {_x == _name} count items player;
}
if (_count > 0) then {
_Display = format["Sell %1 for %2 %3 each", _textPart, _sqty, _textCurrency];
} else {
_Display = format["<t color='#ffff00'>Sell %1 for %2 %3 each</t>", _textPart, _sqty, _textCurrency];
};
// trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
_part = player addAction [_Display, _File,[_sname,_name,_out,_in,"sell",_textPart,_textCurrency,_header], _order, true, true, "",""];
diag_log format["DEBUG TRADER: %1", _part];

View File

@@ -1,7 +1,7 @@
/*
[_obj] spawn player_unlockVault;
*/
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_allowunlock","_alreadyPacking","_item","_hasToolbox"];
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_allowunlock","_alreadyPacking"];
_obj = _this;
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
@@ -13,59 +13,7 @@ s_player_unlockvault = 1;
UnlockInprogress = true;
_item = "ItemToolbox";
_hasToolbox = _item in items player;
_allowunlock = false;
if (_ownerID == dayz_playerUID) then {
_allowunlock = true;
} else {
// do random roll to try to unlock vault
// start low to test figure out what works later
if(_hasToolbox) then {
// days alive modifier
_maxRoll = 10000 - (dayz_skilllevel * 250);
// math check
// 0 days x 250 = 0
// 1 days x 250 = 250 (10000 - 250) = 9750
// 4 days x 250 = 1000 (10000 - 1000) = 9000
// 10 days x 250 = 2500 (10000 - 2500) = 7500
// 20 days x 250 = 5000 (10000 - 5000) = 5000
// 30 days x 250 = 7500 (10000 - 7500) = 2500
// 36 days x 250 = 9000 (10000 - 9000) = 1000
// 40 days x 250 = 10000 (10000 - 10000) = 0
if(_maxRoll > 10000) then {
_maxRoll = 10000;
};
if(_maxRoll < 1000) then {
_maxRoll = 1000;
};
if(floor (random _maxRoll) == 137) then {
_allowunlock = true;
};
// lower chance to break tools based on skill = days alive
_toolboxRoll = dayz_skilllevel * 10;
// Chance to break toolbox randomly
if(floor (random _toolboxRoll) == 1) then {
player removeWeapon _item;
titleText ["Your toolbox is now broken, you will need to find another one.", "PLAIN"];
};
} else {
if (!_hasToolbox) exitWith {cutText ["Cannot crack vault, you do not have a Tool Box." , "PLAIN"]};
};
};
if(_allowunlock) then {
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {cutText ["That vault is already being unlocked." , "PLAIN DOWN"]};

View File

@@ -33,7 +33,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = "0.935";
version = "0.936";
hiveVersion = 0.96; //0.93
};
};

View File

@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version
{
idc = -1;
text = "DayZ Epoch 0.935 (1.7.5.1)";
text = "DayZ Epoch 0.936 (1.7.5.1)";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
};
class CA_TitleMainMenu;