+ removed cracking vaults.
+ added color coding to sell menu
This commit is contained in:
vbawol
2013-02-10 10:41:48 -06:00
parent 3785c81a35
commit 966308d686
4 changed files with 22 additions and 57 deletions

View File

@@ -1,7 +1,7 @@
/*
[_obj] spawn player_unlockVault;
*/
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_allowunlock","_alreadyPacking","_item","_hasToolbox"];
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_allowunlock","_alreadyPacking"];
_obj = _this;
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
@@ -13,59 +13,7 @@ s_player_unlockvault = 1;
UnlockInprogress = true;
_item = "ItemToolbox";
_hasToolbox = _item in items player;
_allowunlock = false;
if (_ownerID == dayz_playerUID) then {
_allowunlock = true;
} else {
// do random roll to try to unlock vault
// start low to test figure out what works later
if(_hasToolbox) then {
// days alive modifier
_maxRoll = 10000 - (dayz_skilllevel * 250);
// math check
// 0 days x 250 = 0
// 1 days x 250 = 250 (10000 - 250) = 9750
// 4 days x 250 = 1000 (10000 - 1000) = 9000
// 10 days x 250 = 2500 (10000 - 2500) = 7500
// 20 days x 250 = 5000 (10000 - 5000) = 5000
// 30 days x 250 = 7500 (10000 - 7500) = 2500
// 36 days x 250 = 9000 (10000 - 9000) = 1000
// 40 days x 250 = 10000 (10000 - 10000) = 0
if(_maxRoll > 10000) then {
_maxRoll = 10000;
};
if(_maxRoll < 1000) then {
_maxRoll = 1000;
};
if(floor (random _maxRoll) == 137) then {
_allowunlock = true;
};
// lower chance to break tools based on skill = days alive
_toolboxRoll = dayz_skilllevel * 10;
// Chance to break toolbox randomly
if(floor (random _toolboxRoll) == 1) then {
player removeWeapon _item;
titleText ["Your toolbox is now broken, you will need to find another one.", "PLAIN"];
};
} else {
if (!_hasToolbox) exitWith {cutText ["Cannot crack vault, you do not have a Tool Box." , "PLAIN"]};
};
};
if(_allowunlock) then {
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {cutText ["That vault is already being unlocked." , "PLAIN DOWN"]};