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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
@@ -11,7 +11,7 @@ s_player_maintain_area_preview = 1;
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_target = cursorTarget; // Plastic_Pole_EP1_DZ
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_target = cursorTarget; // Plastic_Pole_EP1_DZ
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_objectClasses = ["ModularItems", "DZE_Housebase"] + DZE_ExtraMaintain;
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_objectClasses = ["ModularItems", "DZE_Housebase"] + DZE_ExtraMaintain;
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_range = ((DZE_PlotPole this select 0)+20); // set the max range for the maintain area
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_range = ((DZE_PlotPole select 0)+20); // set the max range for the maintain area
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_objects = nearestObjects [_target, _objectClasses, _range];
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_objects = nearestObjects [_target, _objectClasses, _range];
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//filter to only those that have 10% damage
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//filter to only those that have 10% damage
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@@ -117,7 +117,7 @@ if((count _offset) <= 0) then {
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_isPole = (_classname == "Plastic_Pole_EP1_DZ");
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_isPole = (_classname == "Plastic_Pole_EP1_DZ");
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_isLandFireDZ = (_classname == "Land_Fire_DZ");
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_isLandFireDZ = (_classname == "Land_Fire_DZ");
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_distance = DZE_PlotPole this select 0;
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_distance = DZE_PlotPole select 0;
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_needText = localize "str_epoch_player_246";
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_needText = localize "str_epoch_player_246";
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if(_isPole) then {
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if(_isPole) then {
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@@ -7,7 +7,7 @@ _nearPlotPole = nearestObject [player, "Plastic_Pole_EP1_DZ", 3];
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//"privatized" center variable
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//"privatized" center variable
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_BD_radius = DZE_PlotPole this select 0;
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_BD_radius = DZE_PlotPole select 0;
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_BD_center = getPos _nearPlotPole;
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_BD_center = getPos _nearPlotPole;
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_objects = [];
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_objects = [];
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