From 95cd2263fe1dc862d2a57f9bdb9bcb2f5a19da0d Mon Sep 17 00:00:00 2001 From: worldwidesorrow Date: Thu, 9 Jan 2020 17:32:24 -0600 Subject: [PATCH] Remove unused arrays. --- SQF/dayz_code/Configs/CfgLoot/Buildings/Castle.hpp | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Castle.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Castle.hpp index 4560d7cc2..e4bccb226 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Castle.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Castle.hpp @@ -1,50 +1,41 @@ class Castle : Default { zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"}; - lootChance = 0.2; + lootChance = 0.4; lootGroup = Castle; }; class Land_A_Castle_Bergfrit: Castle { zedPos[] = {{1.19141,-1.43848,-2.81638},{0.0595703,2.04785,-2.79636},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-0.540039,-2.35254,8.76691},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-1.62207,-4.28027,13.4801},{1.67578,-0.825195,16.8505},{-2.23047,4.82422,16.856}}; - //lootPos[] = {{0.0595703,2.04785,-2.79636},{1.19141,-1.43848,-2.81638},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.28027,13.4801},{-2.23047,4.82422,16.856},{1.67578,-0.825195,16.8505}}; lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}}; }; class Land_A_Castle_Stairs_A: Castle { zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}}; - //lootPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}}; lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}}; }; class Land_A_Castle_Gate: Castle { zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}}; - lootChance = 0.7; - //lootPos[] = {{0.24,-4.49,-3.14},{-1.25,2.99,-3.07},{4.51,-3.31,-2.95},{4.71,2.71,-2.95},{7.76,0.51,-2.91}}; lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}}; }; class Land_A_Castle_Wall2_End_2: Castle { - lootChance = 0.4; lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}}; }; class Land_A_Castle_WallS_End: Castle { - lootChance = 0.4; lootPos[] = {{-0.53,-1.95,-1.06}}; }; class Land_A_Castle_Wall2_30: Castle { - lootChance = 0.4; lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}}; }; class Land_A_Castle_WallS_10: Castle { - lootChance = 0.4; lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}}; }; class Land_A_Castle_Donjon: Castle { - lootChance = 0.5; lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}}; -}; \ No newline at end of file +};