1.0.1.2 RC1

+ [FIXED] Prevent player zombies from getting any default loadouts.
+ [FIXED] Bad vehicle type message when using default loadout override
and no backpack.
+ [FIXED] dayz_zedsAttackVehicles logic was reversed fixed now so that
true = attack vehicles.
+ [ADDED] Safes now have a keypad GUI. Simply click on the numbers to
enter your combo and then press #.
https://www.dropbox.com/s/b00fgdpo13wokg9/Untitled-1.jpg
+ [ADDED] Tons of awesome cars by vilas from
http://www.armaholic.com/page.php?id=17447
+ [FIXED] Models needed extra variable to prevent being sunk into the
ground.
+ [CHANGED] Bleeding duration reduced to minimum of 30 sec and max of
330 seconds. Before it was min 100 max 500.
+ [ADDED] When kneeling bleeding per second is reduced by 50%.
+ [ADDED] When crawling bleeding per second is reduced by 75%.
+ [ADDED] When changing locations the locations name will display in the
bottom right.
+ [CHANGED] Replaced m107 with BAF_LRR_scoped.
+ [CHANGED] Replaced as50 with AK_107_PSO. TODO
+ [FIXED] Lock vehicle no longer shows on killed vehicles.
+ [ADDED] Disabled purchased vehicle parachute spawning by default added
variable DZE_TRADER_SPAWNMODE = true; to enable. (Default: false)
+ [CHANGED] Plot pole has changed to another model a "no entry" sign and
can be removed by anyone. When done building take your plot pole with
you, if it isn't yours remove it and put it back down again.
+ [ADDED] Loot positions on top of some tables.
+ [ADDED] Briefcase that can hold up to 10 x 10oz Gold Bars or 100oz.
+ [ADDED] Full moon nights as option with dayz_fullMoonNights = true;
+ [CHANGED] Can no longer Salvage vehicle parts with 0 damage. Fixes
bugged hitpoints and duping.
+ [REMOVED] Remove all crates of toolbelt items. This was just to add
stock to traders and since most servers are now auto stocking them at
the traders its not needed and cumbersome to use.
+ [CHANGED] Generator can only be built within 30m of gas stations that
say "Needs Power".
+ [CHANGED] Moved light bulb to farm loot table as it was to common on
trash loots.
+ [ADDED] Fuel pump can be built near standard fuel source (i.e. rusty
tanks) then powered with a generator to make a refuel station.
+ [CHANGED] R3f realism no more fade to black, changed to use dayz
shaking and knockouts.
+ [ADDED] Reset tiredness when you take painkillers.
+ [ADDED] Reset tiredness when you sleep at a tent.
+ [ADDED] added back fixed rbull soda and added new can orange sherbet
This commit is contained in:
vbawol
2013-06-20 09:03:48 -05:00
parent bbfb71062f
commit 95c8bc5205
360 changed files with 6788 additions and 1637 deletions

View File

@@ -56,6 +56,7 @@ if (!isDedicated) then {
//Objects
object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
object_setpitchbank = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_setpitchbank.sqf";
object_monitorGear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_monitorGear.sqf";
//Zombies
zombie_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_findTargetAgent.sqf";
@@ -122,8 +123,9 @@ if (!isDedicated) then {
_display = uiNameSpace getVariable "BIS_loadingScreen";
_control1 = _display displayctrl 8400;
_control2 = _display displayctrl 102;
// 40 sec timeout
while { _timeOut < 400 && !dayz_clientPreload } do {
// 120 sec timeout
while { _timeOut < 3000 && !dayz_clientPreload && !dayz_authed } do {
if ( isNull _display ) then {
waitUntil { !dialog; };
startLoadingScreen ["","RscDisplayLoadCustom"];
@@ -140,13 +142,14 @@ if (!isDedicated) then {
sleep 0.1;
};
endLoadingScreen;
if ( !dayz_clientPreload ) then {
/*
if ( !dayz_clientPreload && !dayz_authed ) then {
diag_log "DEBUG: loadscreen guard ended with timeout.";
disableUserInput false;
1 cutText ["Something went wrong! disconnect and try again!", "PLAIN"];
1 cutText ["Disconnected!", "PLAIN"];
player enableSimulation false;
} else { diag_log "DEBUG: loadscreen guard ended."; };
*/
};
dayz_losChance = {
private["_agent","_maxDis","_dis","_val","_maxExp","_myExp"];
@@ -434,6 +437,7 @@ if (!isDedicated) then {
fnc_vehicleEventHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\vehicle_init.sqf"; //Initialize vehicle
fnc_inString = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inString.sqf";
fnc_isInsideBuilding = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
fnc_isInsideBuilding2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding2.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
dayz_zombieSpeak = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_speak.sqf"; //Used to generate random speech for a unit
vehicle_getHitpoints = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_getHitpoints.sqf";
local_gutObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObject.sqf"; //Generated on the server (or local to unit) when gutting an object