move SQF wait/loop to get OID to SQL Procedure

for some reason you cannot directly get the OID using SELECT LAST_INSERT_ID(); and you cannot return it within the same hive call as the insert call (????).

Requires new procedure for 1.0.6.2
This commit is contained in:
icomrade
2017-09-25 12:14:41 -04:00
parent cb5d61eff7
commit 95b3174e04
7 changed files with 152 additions and 173 deletions

View File

@@ -1,4 +1,4 @@
private ["_activatingPlayer","_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"];
private ["_activatingPlayer","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey","_result","_outcome","_oid","_countr","_objectID","_objectUID","_newobject","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty"];
//PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
@@ -10,8 +10,7 @@ _keySelected = _this select 4;
_activatingPlayer = _this select 5;
_characterID = _keySelected;
_isOK = isClass(configFile >> "CfgVehicles" >> _class);
if (!_isOK || isNull _object) exitWith {
if (!(isClass(configFile >> "CfgVehicles" >> _class)) || isNull _object) exitWith {
diag_log ("HIVE-pv3: Vehicle does not exist: "+ str(_class));
dze_waiting = "fail";
(owner _activatingPlayer) publicVariableClient "dze_waiting";
@@ -25,68 +24,35 @@ _dir = _worldspace select 0;
_location = _worldspace select 1;
_uid = _worldspace call dayz_objectUID2;
//Send request
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
#ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key));
#endif
_key call server_hiveWrite;
_objectID = _object getVariable ["ObjectID","0"];
_objectUID = _object getVariable ["ObjectUID","0"];
_location = [_object] call fnc_getPos;
// Switched to spawn so we can wait a bit for the ID
[_object,_uid,_characterID,_class,_dir,_location,_donotusekey,_activatingPlayer] spawn {
private ["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_class","_location","_donotusekey","_activatingPlayer","_countr","_objectID","_objectUID","_dir","_newobject","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty"];
// GET DB ID
_key = format["CHILD:388:%1:",_uid];
#ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key));
#endif
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
_object = _this select 0;
_objectID = _object getVariable ["ObjectID","0"];
_objectUID = _object getVariable ["ObjectUID","0"];
_uid = _this select 1;
_characterID = _this select 2;
_class = _this select 3;
_dir = _this select 4;
// _location = _this select 5;
_location = [_object] call fnc_getPos;
_donotusekey = _this select 6;
_activatingPlayer = _this select 7;
_done = false;
_retry = 0;
// TODO: Needs major overhaul for 1.1
while {_retry < 10} do {
// GET DB ID
_key = format["CHILD:388:%1:",_uid];
#ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key));
#endif
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if (_outcome == "PASS") then {
_oid = _result select 1;
//_object setVariable ["ObjectID", _oid, true];
#ifdef OBJECT_DEBUG
diag_log("CUSTOM: Selected " + str(_oid));
#endif
_done = true;
_retry = 100;
} else {
diag_log("CUSTOM: trying again to get id for: " + str(_uid));
_done = false;
_retry = _retry + 1;
uiSleep 1;
};
};
if (!_done) exitWith {
diag_log("HIVE-pv3: failed to get id for : " + str(_uid));
_key = format["CHILD:310:%1:",_uid];
_key call server_hiveWrite;
dze_waiting = "fail";
(owner _activatingPlayer) publicVariableClient "dze_waiting";
};
if (_outcome != "PASS") then {
diag_log("HIVE-pv3: failed to get id for : " + str(_uid));
_key = format["CHILD:310:%1:",_uid];
_key call server_hiveWrite;
dze_waiting = "fail";
(owner _activatingPlayer) publicVariableClient "dze_waiting";
} else {
_oid = _result select 1;
#ifdef OBJECT_DEBUG
diag_log("CUSTOM: Selected " + str(_oid));
#endif
// add items from previous vehicle here
_weapons = getWeaponCargo _object;
@@ -121,7 +87,7 @@ _key call server_hiveWrite;
_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} count _objWpnTypes;
//Add Magazines
_objWpnTypes = _magazines select 0;
_objWpnQty = _magazines select 1;
@@ -147,13 +113,13 @@ _key call server_hiveWrite;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
_object call fnc_veh_ResetEH;
// for non JIP users this should make sure everyone has eventhandlers for vehicles.
PVDZE_veh_Init = _object;
publicVariable "PVDZE_veh_Init";
dze_waiting = "success";
(owner _activatingPlayer) publicVariableClient "dze_waiting";
diag_log ("PUBLISH: " + str(_activatingPlayer) + " Upgraded " + (_class) + " with ID " + str(_uid));
};
};