mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
RC4
This commit is contained in:
BIN
SQF/dayz_anim/weapon/saw_idle.rtm
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BIN
SQF/dayz_anim/weapon/saw_idle.rtm
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Binary file not shown.
@@ -103,6 +103,72 @@ class CfgMagazines {
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||||
descriptionShort = "Caliber: 7.62x51mm NATO <br/>Rounds: 100 <br/>Used in: M240, Mk 48 Mod 0";
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model = "\ca\CommunityConfigurationProject_E\Gameplay_ActualModelsOfWeaponMagazinesVisibleOnTheGround\p3d\100Rnd_762x51_M240.p3d";
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};
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class ItemMixOil : CA_Magazine {
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scope = 2;
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displayName = "2-Stroke Engine Oil";
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picture = "\CA\weapons\data\equip\m_m240_ca.paa"; // TODO: Icon
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count = 1;
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type = "256";
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descriptionShort = "";
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class ItemActions
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{
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class Crafting
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{
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text = "Mix Chainsaw Gas"; // TODO: localize
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"CSGAS",1},{"ItemJerrycanEmpty",1}};
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input[] = {{"ItemMixOil",1},{"ItemJerrycan",1}};
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};
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};
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};
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class CSGAS : CA_Magazine {
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scope = 2;
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type = VSoft;
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displayName = "Gas";
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descriptionShort = "Gas for Chainsaw";
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count = 1000;
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picture = "\CA\weapons\data\equip\m_m240_ca.paa";
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ammo = "Chainsaw_Swing_Ammo";
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initSpeed = 100;
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maxLeadSpeed = 15;
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tracersEvery = 0;
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lastRoundsTracer = 0;
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optics = false;
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distanceZoomMin = 0;
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||||
distanceZoomMax = 0;
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||||
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showEmpty = 0;
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autoReload = true;
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canLock = LockNo;
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//
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burst = 1;
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multiplier = 1;
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ffMagnitude = 0.1;
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ffFrequency = 1;
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ffCount = 1;
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class HitEffects {
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hit_blood = "ImpactBlood";
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hit_concrete = "ImpactConcrete";
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hit_foliage = "ImpactWood";
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hit_foliage_green = "ImpactWood";
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hit_glass = "ImpactGlass";
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hit_glass_thin = "ImpactGlassThin";
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hit_metal = "ImpactMetal";
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hit_plaster = "ImpactPlaster";
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hit_rubber = "ImpactRubber";
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hit_wood = "ImpactWood";
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};
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};
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class 200Rnd_762x51_M240 : 100Rnd_762x51_M240 {
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count = 200;
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};
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@@ -389,7 +455,7 @@ class CfgMagazines {
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scope = 2;
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count = 1;
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type = 256;
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displayName = "HowTo: Wood Ramp";
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displayName = "Wood Ramp";
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model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
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descriptionShort = "Document used in building a wooden ramp.";
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@@ -998,8 +1064,8 @@ class CfgMagazines {
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{
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text = $STR_EPOCH_PLAYER_211;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox"};
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"ItemGoldBar",10}};
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input[] = {{"ItemGoldBar10oz",1}};
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};
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@@ -1020,8 +1086,8 @@ class CfgMagazines {
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{
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text = $STR_EPOCH_PLAYER_210;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox"};
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"ItemSilverBar10oz",1}};
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input[] = {{"ItemSilverBar",10}};
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};
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@@ -1043,8 +1109,8 @@ class CfgMagazines {
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||||
{
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text = $STR_EPOCH_PLAYER_211;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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||||
requiretools[] = {"ItemToolbox"};
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"ItemSilverBar",10}};
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input[] = {{"ItemSilverBar10oz",1}};
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};
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@@ -1065,8 +1131,8 @@ class CfgMagazines {
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{
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text = $STR_EPOCH_PLAYER_210;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox"};
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"ItemCopperBar10oz",1}};
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input[] = {{"ItemCopperBar",10}};
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};
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@@ -1088,8 +1154,8 @@ class CfgMagazines {
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{
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text = $STR_EPOCH_PLAYER_211;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox"};
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"ItemCopperBar",10}};
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input[] = {{"ItemCopperBar10oz",1}};
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};
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@@ -1132,8 +1198,8 @@ class CfgMagazines {
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{
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text = $STR_EPOCH_PLAYER_211;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox"};
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"ItemAluminumBar",10}};
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input[] = {{"ItemAluminumBar10oz",1}};
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};
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@@ -4839,6 +4905,7 @@ class CfgMagazines {
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};
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#include "CfgMagazines\MeleeSwing.hpp"
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#include "CfgMagazines\Fuelcan.hpp"
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class HandGrenade_Stone;
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class ItemTrashToiletpaper : HandGrenade_Stone {
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@@ -1,3 +1,70 @@
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class Mode_SemiAuto
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{
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multiplier = 1;
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burst = 1;
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dispersion = 0.0002;
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sound[] = {"",10,1};
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soundBegin[] = {"sound",1};
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soundEnd[] = {};
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soundLoop[] = {};
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soundContinuous = 0;
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soundBurst = 1;
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reloadTime = 0.1;
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ffCount = 1;
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ffMagnitude = 0.5;
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ffFrequency = 11;
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flash = "gunfire";
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flashSize = 0.1;
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recoil = "Empty";
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recoilProne = "Empty";
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autoFire = 0;
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aiRateOfFire = 0.5;
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aiRateOfFireDistance = 500;
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useAction = 0;
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useActionTitle = "";
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showToPlayer = 1;
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minRange = 30;
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minRangeProbab = 0.25;
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midRange = 300;
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midRangeProbab = 0.58;
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maxRange = 600;
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maxRangeProbab = 0.04;
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artilleryDispersion = 1;
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artilleryCharge = 1;
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displayName = "Semi";
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};
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class Mode_Burst: Mode_SemiAuto
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{
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sound[] = {"",10,1};
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soundLoop[] = {"sound",1};
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soundEnd[] = {"sound",1};
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soundBurst = 1;
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burst = 3;
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dispersion = 0.0005;
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minRange = 10;
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minRangeProbab = 0.3;
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midRange = 60;
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midRangeProbab = 0.58;
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maxRange = 150;
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maxRangeProbab = 0.04;
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displayName = "Burst";
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};
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class Mode_FullAuto: Mode_SemiAuto
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{
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dispersion = 0.0005;
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sound[] = {"",10,1};
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soundEnd[] = {"sound",1};
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soundContinuous = 0;
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reloadTime = 0.08;
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autoFire = 1;
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minRange = 1;
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minRangeProbab = 0.2;
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midRange = 30;
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midRangeProbab = 0.58;
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maxRange = 80;
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maxRangeProbab = 0.04;
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displayName = "Full";
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};
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class CfgWeapons {
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class Pecheneg;
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@@ -12,6 +79,108 @@ class CfgWeapons {
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class ItemCore;
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class Crossbow;
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class Rifle;
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class ChainSaw: Rifle
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{
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scope = 2;
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/*
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bullet1[] = {"ca\sounds\weapons\shells\big_shell_wood_01",0.0707946,1,15};
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bullet2[] = {"ca\sounds\weapons\shells\big_shell_wood_02",0.0707946,1,15};
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bullet3[] = {"ca\sounds\weapons\shells\big_shell_wood_03",0.0707946,1,15};
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bullet4[] = {"ca\sounds\weapons\shells\big_shell_wood_04",0.0707946,1,15};
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bullet5[] = {"ca\sounds\weapons\shells\big_shell_wood_05",0.0707946,1,15};
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bullet6[] = {"ca\sounds\weapons\shells\big_shell_wood_06",0.0707946,1,15};
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bullet7[] = {"ca\sounds\weapons\shells\big_shell_wood_07",0.0707946,1,15};
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bullet8[] = {"ca\sounds\weapons\shells\big_shell_dirt_04",0.0707946,1,15};
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bullet9[] = {"ca\sounds\weapons\shells\big_shell_soft_01",0.0707946,1,15};
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bullet10[] = {"ca\sounds\weapons\shells\big_shell_soft_02",0.0707946,1,15};
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bullet11[] = {"ca\sounds\weapons\shells\big_shell_soft_03",0.0707946,1,15};
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bullet12[] = {"ca\sounds\weapons\shells\big_shell_soft_04",0.0707946,1,15};
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*/
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//soundBullet[] = {"bullet1",0.083,"bullet2",0.083,"bullet3",0.083,"bullet4",0.083,"bullet5",0.083,"bullet6",0.083,"bullet7",0.083,"bullet8",0.083,"bullet9",0.083,"bullet10",0.083,"bullet11",0.083,"bullet12",0.083};
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emptySound[] = {"",10,1};
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soundBullet[] = {"emptySound",1};
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model = "\z\addons\dayz_epoch\models\chainsaw.p3d";
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picture = "\CA\weapons\data\equip\w_m240_ca.paa";
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displayName = "Chainsaw";
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cursor = "";
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cursoraim = "\ca\Weapons\Data\clear_empty";
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modes[] = {"manual"};
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\z\addons\dayz_code\anim\saw_idle.rtm"
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};
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class manual: Mode_FullAuto
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{
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recoil = "recoil_auto_machinegun_10outof10";
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recoilProne = "recoil_auto_machinegun_prone_10outof10";
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dispersion = 0.2;
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||||
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begin1[] = {"\dayz_sfx\chainsaw\running2.ogg",1.77828,1,1000};
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soundBegin[] = {"begin1",1};
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//end1[] = {"\dayz_sfx\chainsaw\running2.ogg",1.77828,1,1000};
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//soundEnd[] = {"end1",1};
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distanceZoomMin = 50;
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distanceZoomMax = 50;
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||||
canDrop = 0;
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UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";
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optics = 1;
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modelOptics = "-";
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||||
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burst = 1;
|
||||
multiplier = 1;
|
||||
|
||||
soundContinuous = 0;
|
||||
soundBurst = 0;
|
||||
|
||||
useAction = 0;
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useActionTitle = "";
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// from hatchet
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minRange = 0.5;
|
||||
minRangeProbab = 0.8;
|
||||
midRange = 1;
|
||||
midRangeProbab = 1.5;
|
||||
maxRange = 2;
|
||||
maxRangeProbab = 2.5;
|
||||
|
||||
showToPlayer = 1;
|
||||
//reloadTime = 0.0708762;
|
||||
reloadTime = 0.12;
|
||||
displayName = "Gas";
|
||||
};
|
||||
aiDispersionCoefY = 21;
|
||||
aiDispersionCoefX = 21;
|
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dexterity = 0.51;
|
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reloadMagazineSound[] = {"\dayz_sfx\effects\action_refuel_0.ogg",0.1,1,20};
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drySound[] = {"\dayz_sfx\chainsaw\start-attempt.ogg",0.01,1,10};
|
||||
magazines[] = {"CSGAS"};
|
||||
class Library
|
||||
{
|
||||
libTextDesc = "Horlite Chainsaw";
|
||||
};
|
||||
descriptionShort = "Horlite Chainsaw";
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class MeleeWeapon : Rifle {
|
||||
canDrop = true;
|
||||
};
|
||||
|
||||
@@ -58,7 +58,7 @@ class CfgAmmo {
|
||||
};
|
||||
class Melee;
|
||||
class Machete_Swing_Ammo : Melee {
|
||||
hit = 6;
|
||||
hit = 3;
|
||||
simulation = "shotSpread";
|
||||
minRange = 0.5;
|
||||
minRangeProbab = 0.8;
|
||||
@@ -73,14 +73,29 @@ class CfgAmmo {
|
||||
soundEngine[] = {"", db-80, 4};
|
||||
};
|
||||
class Hatchet_Swing_Ammo : Melee {
|
||||
hit = 6;
|
||||
simulation = "shotSpread";
|
||||
minRange = 0.5;
|
||||
hit = 9;
|
||||
simulation = "shotBullet";
|
||||
minRange = 1;
|
||||
minRangeProbab = 0.8;
|
||||
midRange = 2;
|
||||
midRangeProbab = 3.5;
|
||||
maxRange = 5;
|
||||
maxRangeProbab = 5;
|
||||
midRangeProbab = 1.5;
|
||||
maxRange = 3;
|
||||
maxRangeProbab = 2.5;
|
||||
explosive = 0;
|
||||
simulationStep = 0.001;
|
||||
timeToLive = 0.03;
|
||||
soundHit[] = {"", db-90, 1};
|
||||
soundEngine[] = {"", db-80, 4};
|
||||
};
|
||||
class Chainsaw_Swing_Ammo : Melee {
|
||||
hit = 9;
|
||||
simulation = "shotBullet";
|
||||
minRange = 1;
|
||||
minRangeProbab = 0.8;
|
||||
midRange = 2;
|
||||
midRangeProbab = 1.5;
|
||||
maxRange = 3;
|
||||
maxRangeProbab = 2.5;
|
||||
explosive = 0;
|
||||
simulationStep = 0.001;
|
||||
timeToLive = 0.03;
|
||||
@@ -88,7 +103,7 @@ class CfgAmmo {
|
||||
soundEngine[] = {"", db-80, 4};
|
||||
};
|
||||
class Crowbar_Swing_Ammo : Melee {
|
||||
hit = 4;
|
||||
hit = 2;
|
||||
simulation = "shotSpread";
|
||||
minRange = 0.5;
|
||||
minRangeProbab = 0.8;
|
||||
@@ -118,7 +133,7 @@ class CfgAmmo {
|
||||
soundEngine[] = {"", db-80, 4};
|
||||
};
|
||||
class Sledge_Swing_Ammo : Melee {
|
||||
hit = 15;
|
||||
hit = 12;
|
||||
simulation = "shotBullet";
|
||||
minRange = 1;
|
||||
minRangeProbab = 0.8;
|
||||
|
||||
@@ -186,7 +186,7 @@ class TraderDialog
|
||||
};
|
||||
class RscShortcutButtonTraderDialog_1700: RscShortcutButtonTraderDialog
|
||||
{
|
||||
idc = -1;
|
||||
idc = 12004;
|
||||
text = $STR_EPOCH_PLAYER_291;
|
||||
x = 0.635221 * safezoneW + safezoneX;
|
||||
y = 0.720064 * safezoneH + safezoneY;
|
||||
@@ -196,7 +196,7 @@ class TraderDialog
|
||||
};
|
||||
class RscShortcutButtonTraderDialog_1701: RscShortcutButtonTraderDialog
|
||||
{
|
||||
idc = -1;
|
||||
idc = 12005;
|
||||
text = $STR_EPOCH_PLAYER_292;
|
||||
x = 0.540566 * safezoneW + safezoneX;
|
||||
y = 0.720064 * safezoneH + safezoneY;
|
||||
@@ -261,5 +261,13 @@ class TraderDialog
|
||||
w = 0.0743718 * safezoneW;
|
||||
h = 0.027508 * safezoneH;
|
||||
};
|
||||
class RscStructuredText_1100: RscStructuredText
|
||||
{
|
||||
idc = 12006;
|
||||
x = 0.359214 * safezoneW + safezoneX;
|
||||
y = 0.227167 * safezoneH + safezoneY;
|
||||
w = 0.369767 * safezoneW;
|
||||
h = 0.0543546 * safezoneH;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
private [];
|
||||
|
||||
// attempt to remove newspaper if called without args
|
||||
if (count _this == 0) then {
|
||||
player removeMagazine "ItemNewspaper";
|
||||
};
|
||||
|
||||
PVDZE_plr_DeathB = [player];
|
||||
publicVariableServer "PVDZE_plr_DeathB";
|
||||
|
||||
|
||||
16
SQF/dayz_code/actions/list_playerDeathsAlt.sqf
Normal file
16
SQF/dayz_code/actions/list_playerDeathsAlt.sqf
Normal file
@@ -0,0 +1,16 @@
|
||||
private [];
|
||||
|
||||
player removeMagazine "ItemNewspaper";
|
||||
|
||||
PVDZE_plr_DeathB = [player];
|
||||
publicVariableServer "PVDZE_plr_DeathB";
|
||||
|
||||
waitUntil {!isNil "PVDZE_plr_DeathBResult"};
|
||||
|
||||
if((count PVDZE_plr_DeathBResult) > 0) then {
|
||||
// load death message board ui
|
||||
call EpochDeathBoardLoad;
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_36"), "PLAIN DOWN"];
|
||||
PVDZE_plr_DeathBResult = nil;
|
||||
};
|
||||
157
SQF/dayz_code/anim/model.cfg
Normal file
157
SQF/dayz_code/anim/model.cfg
Normal file
@@ -0,0 +1,157 @@
|
||||
class CfgSkeletons {
|
||||
class Default {isDiscrete=1;skeletonInherit="";skeletonBones[]={};};
|
||||
class OFP2_ManSkeleton {
|
||||
isDiscrete=0;
|
||||
skeletonInherit="";
|
||||
skeletonBones[]= {
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
//Head skeleton in hierarchy
|
||||
"neck","Spine3",
|
||||
"neck1","neck",
|
||||
"head","neck1",
|
||||
"HeadCutScene","head",
|
||||
"jaw","head",
|
||||
"chin","head",
|
||||
"jaw_rf","head",
|
||||
"jaw_rm","head",
|
||||
"jaw_rs","head",
|
||||
"jaw_lf","head",
|
||||
"jaw_lm","head",
|
||||
"jaw_ls","head",
|
||||
"ear_r","head",
|
||||
"ear_l","head",
|
||||
"lip_lc","head",
|
||||
"lip_lwlb","head",
|
||||
"lip_lwlf","head",
|
||||
"lip_lwm","head",
|
||||
"lip_lwrf","head",
|
||||
"lip_lwrb","head",
|
||||
"lip_rc","head",
|
||||
"lip_uprb","head",
|
||||
"lip_uprf","head",
|
||||
"lip_upm","head",
|
||||
"lip_uplf","head",
|
||||
"lip_uplb","head",
|
||||
"nose_tip","head",
|
||||
"nose_r","head",
|
||||
"nose_l","head",
|
||||
"zig_lt","head",
|
||||
"zig_lm","head",
|
||||
"zig_lb","head",
|
||||
"zig_rt","head",
|
||||
"zig_rm","head",
|
||||
"zig_rb","head",
|
||||
"cheek_r","head",
|
||||
"cheek_l","head",
|
||||
"eyebrow_lb","head",
|
||||
"eyebrow_lm","head",
|
||||
"eyebrow_lf","head",
|
||||
"corr","head",
|
||||
"eyebrow_rf","head",
|
||||
"eyebrow_rm","head",
|
||||
"eyebrow_rb","head",
|
||||
"eye_upr","head",
|
||||
"eye_lwr","head",
|
||||
"eye_upl","head",
|
||||
"eye_lwl","head",
|
||||
"cheek_rf","head",
|
||||
"cheek_rm","head",
|
||||
"cheek_rb","head",
|
||||
"cheek_lf","head",
|
||||
"cheek_lm","head",
|
||||
"cheek_lb","head",
|
||||
"forehead_l","head",
|
||||
"forehead_m","head",
|
||||
"forehead_r","head",
|
||||
"l_eye","head",
|
||||
"r_eye","head",
|
||||
"l_pupila","head",
|
||||
"r_pupila","head",
|
||||
"neck_t","head",
|
||||
"neck_b","head",
|
||||
"neck_r","head",
|
||||
"neck_l","head",
|
||||
"tongue_b","head",
|
||||
"tongue_m","head",
|
||||
"tongue_f","head",
|
||||
//Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
//Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
//Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
//Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
pivotsModel="";
|
||||
};
|
||||
};
|
||||
class CfgModels {
|
||||
class Default {sectionsInherit="";sections[]={};skeletonName="";};
|
||||
class ArmaMan : Default {
|
||||
sections[]={"osobnost","Head_Injury","Body_Injury","l_leg_in jury","l_arm_injury","r_arm_injury","r_leg_injury" ,"clan","clan_sign","Camo","CamoB"};
|
||||
skeletonName = "OFP2_ManSkeleton";
|
||||
};
|
||||
|
||||
|
||||
class saw_idle : ArmaMan {};
|
||||
};
|
||||
@@ -16,12 +16,15 @@ dayz_firedCooldown = time;
|
||||
dayz_combat = 1;
|
||||
|
||||
if (_ammo isKindOf "Melee") exitWith {
|
||||
_unit playActionNow "GestureSwing";
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
|
||||
if(_weapon != "Chainsaw") then {
|
||||
_unit playActionNow "GestureSwing";
|
||||
[1,1] call dayz_HungerThirst;
|
||||
};
|
||||
|
||||
// harvest wood check
|
||||
_id = _this spawn player_harvest;
|
||||
_this call player_harvest;
|
||||
};
|
||||
|
||||
//Smoke Grenade
|
||||
|
||||
@@ -4,7 +4,7 @@ _weapon = _this select 1;
|
||||
_ammo = _this select 4;
|
||||
_projectile = _this select 6;
|
||||
|
||||
if (_ammo isKindOf "Hatchet_Swing_Ammo") then {
|
||||
if (_ammo isKindOf "Hatchet_Swing_Ammo" or _ammo isKindOf "Chainsaw_Swing_Ammo") then {
|
||||
|
||||
_findNearestTree = [];
|
||||
{
|
||||
@@ -37,24 +37,36 @@ if (_ammo isKindOf "Hatchet_Swing_Ammo") then {
|
||||
_damage = damage _tree;
|
||||
if (DZE_TEMP_treedmg < _damage) then {
|
||||
|
||||
//diag_log ("DAMAGE: " + str(damage _tree));
|
||||
|
||||
_countOut = 1;
|
||||
_itemOut = "PartWoodPile";
|
||||
|
||||
_nearByPile= nearestObjects [getPosATL player, ["WeaponHolder"],2];
|
||||
if (count _nearByPile == 0) then {
|
||||
_item = createVehicle ["WeaponHolder", getPosATL player, [], 1, "CAN_COLLIDE"];
|
||||
_item addMagazineCargoGlobal [_itemOut,_countOut];
|
||||
player reveal _item;
|
||||
} else {
|
||||
_item = _nearByPile select 0;
|
||||
_item addMagazineCargoGlobal [_itemOut,_countOut];
|
||||
if (_damage < 0.95) then {
|
||||
if("" == typeOf _tree) then {
|
||||
_tree setDamage 0.95;
|
||||
};
|
||||
};
|
||||
|
||||
_distance = 60;
|
||||
[_unit,_distance,false,getPosATL player] spawn player_alertZombies;
|
||||
//diag_log ("DAMAGE: " + str(damage _tree));
|
||||
|
||||
if (round(random 1) > 0.5) then {
|
||||
|
||||
_countOut = 1;
|
||||
_itemOut = "PartWoodPile";
|
||||
|
||||
if(_weapon == "Chainsaw") then {
|
||||
_itemOut = "PartWoodLumber";
|
||||
};
|
||||
|
||||
_nearByPile= nearestObjects [getPosATL player, ["WeaponHolder"],2];
|
||||
if (count _nearByPile == 0) then {
|
||||
_item = createVehicle ["WeaponHolder", getPosATL player, [], 1, "CAN_COLLIDE"];
|
||||
_item addMagazineCargoGlobal [_itemOut,_countOut];
|
||||
player reveal _item;
|
||||
} else {
|
||||
_item = _nearByPile select 0;
|
||||
_item addMagazineCargoGlobal [_itemOut,_countOut];
|
||||
};
|
||||
|
||||
_distance = 60;
|
||||
[player,_distance,false,getPosATL player] spawn player_alertZombies;
|
||||
};
|
||||
};
|
||||
DZE_TEMP_treedmg = _damage;
|
||||
};
|
||||
|
||||
@@ -3,6 +3,9 @@ TraderDialogCatList = 12000;
|
||||
TraderDialogItemList = 12001;
|
||||
TraderDialogBuyPrice = 12002;
|
||||
TraderDialogSellPrice = 12003;
|
||||
TraderDialogBuyBtn = 12004;
|
||||
TraderDialogSellBtn = 12005;
|
||||
TraderDialogCurrency = 12006;
|
||||
|
||||
TraderCurrentCatIndex = -1;
|
||||
TraderCatList = -1;
|
||||
@@ -164,7 +167,17 @@ TraderDialogShowPrices = {
|
||||
if (_index < 0) exitWith {};
|
||||
while {count TraderItemList < 1} do { sleep 1; };
|
||||
_item = TraderItemList select _index;
|
||||
|
||||
_qty = {_x == (_item select 3)} count magazines player;
|
||||
|
||||
ctrlSetText [TraderDialogBuyPrice, format["%1 %2", _item select 2, _item select 4]];
|
||||
|
||||
if(_qty == 0) then {
|
||||
ctrlEnable [TraderDialogBuyBtn, false];
|
||||
} else {
|
||||
ctrlEnable [TraderDialogBuyBtn, true];
|
||||
};
|
||||
|
||||
ctrlSetText [TraderDialogSellPrice, format["%1 %2", _item select 5, _item select 7]];
|
||||
};
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@ if (!isDedicated) then {
|
||||
player_sleep = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sleep.sqf";
|
||||
//player_mineOre = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_mineOre.sqf";
|
||||
player_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_antiWall.sqf";
|
||||
player_deathBoard = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\list_playerDeaths.sqf";
|
||||
player_deathBoard = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\list_playerDeathsAlt.sqf";
|
||||
|
||||
player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf";
|
||||
|
||||
|
||||
@@ -1,15 +1,131 @@
|
||||
//The Class "CfgSkeletons" defines all moving objects.
|
||||
|
||||
class CfgSkeletons {
|
||||
|
||||
class Head
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"neck","",
|
||||
"neck1","neck",
|
||||
"head","neck1",
|
||||
"lBrow","head",
|
||||
"mBrow","head",
|
||||
"rBrow","head",
|
||||
"lMouth","head",
|
||||
"mMouth","head",
|
||||
"rMouth","head",
|
||||
"eyelids","head",
|
||||
"LLip","head"
|
||||
};
|
||||
};
|
||||
|
||||
class OFP2_ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "Head";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"weapon","",
|
||||
"launcher","",
|
||||
"Camera","",
|
||||
"Spine","",
|
||||
"Spine1","",
|
||||
"Spine2","",
|
||||
"Spine3","",
|
||||
"Pelvis","",
|
||||
//Left upper side
|
||||
"LeftShoulder","",
|
||||
"LeftArm","",
|
||||
"LeftArmRoll","",
|
||||
"LeftForeArm","",
|
||||
"LeftForeArmRoll","",
|
||||
"LeftHand","",
|
||||
"LeftHandRing","",
|
||||
"LeftHandRing1","",
|
||||
"LeftHandRing2","",
|
||||
"LeftHandRing3","",
|
||||
"LeftHandPinky1","",
|
||||
"LeftHandPinky2","",
|
||||
"LeftHandPinky3","",
|
||||
"LeftHandMiddle1","",
|
||||
"LeftHandMiddle2","",
|
||||
"LeftHandMiddle3","",
|
||||
"LeftHandIndex1","",
|
||||
"LeftHandIndex2","",
|
||||
"LeftHandIndex3","",
|
||||
"LeftHandThumb1","",
|
||||
"LeftHandThumb2","",
|
||||
"LeftHandThumb3","",
|
||||
|
||||
//Right upper side
|
||||
"RightShoulder","",
|
||||
"RightArm","",
|
||||
"RightArmRoll","",
|
||||
"RightForeArm","",
|
||||
"RightForeArmRoll","",
|
||||
"RightHand","",
|
||||
"RightHandRing","",
|
||||
"RightHandRing1","",
|
||||
"RightHandRing2","",
|
||||
"RightHandRing3","",
|
||||
"RightHandPinky1","",
|
||||
"RightHandPinky2","",
|
||||
"RightHandPinky3","",
|
||||
"RightHandMiddle1","",
|
||||
"RightHandMiddle2","",
|
||||
"RightHandMiddle3","",
|
||||
"RightHandIndex1","",
|
||||
"RightHandIndex2","",
|
||||
"RightHandIndex3","",
|
||||
"RightHandThumb1","",
|
||||
"RightHandThumb2","",
|
||||
"RightHandThumb3","",
|
||||
//Left lower side
|
||||
"LeftUpLeg","",
|
||||
"LeftUpLegRoll","",
|
||||
"LeftLeg","",
|
||||
"LeftLegRoll","",
|
||||
"LeftFoot","",
|
||||
"LeftToeBase","",
|
||||
//Right lower side
|
||||
"RightUpLeg","",
|
||||
"RightUpLegRoll","",
|
||||
"RightLeg","",
|
||||
"RightLegRoll","",
|
||||
"RightFoot","",
|
||||
"RightToeBase",""
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
//Always create class "default" first.
|
||||
//Your actual config-entry should be a derivate of this.
|
||||
class Default {
|
||||
|
||||
class Default;
|
||||
|
||||
class Default_Mod : Default {
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
|
||||
class Chain_Saw: Default
|
||||
{
|
||||
skeletonInherit = "Default";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"stozar","",
|
||||
"vlajka",""
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
//the derivate of your skeleton from claa "Default".
|
||||
class wood_door_skeleton : Default {
|
||||
class wood_door_skeleton : Default_Mod {
|
||||
isDiscrete=1;
|
||||
skeletonInherit="";
|
||||
|
||||
@@ -24,7 +140,7 @@ class CfgSkeletons {
|
||||
// The last entry gets no comma
|
||||
};
|
||||
|
||||
class locked_wood_door_skeleton : Default {
|
||||
class locked_wood_door_skeleton : Default_Mod {
|
||||
isDiscrete=1;
|
||||
skeletonInherit="";
|
||||
|
||||
@@ -40,7 +156,7 @@ class CfgSkeletons {
|
||||
};
|
||||
|
||||
//the derivate of your skeleton from claa "Default".
|
||||
class garage_door_skeleton : Default {
|
||||
class garage_door_skeleton : Default_Mod {
|
||||
isDiscrete=1;
|
||||
skeletonInherit="";
|
||||
|
||||
@@ -56,7 +172,7 @@ class CfgSkeletons {
|
||||
};
|
||||
|
||||
// locked garage door
|
||||
class locked_garage_door_skeleton : Default {
|
||||
class locked_garage_door_skeleton : Default_Mod {
|
||||
isDiscrete=1;
|
||||
skeletonInherit="";
|
||||
|
||||
@@ -71,7 +187,7 @@ class CfgSkeletons {
|
||||
// The last entry gets no comma
|
||||
};
|
||||
|
||||
class locked_steel_garage_skeleton : Default {
|
||||
class locked_steel_garage_skeleton : Default_Mod {
|
||||
isDiscrete=1;
|
||||
skeletonInherit="";
|
||||
|
||||
@@ -86,7 +202,7 @@ class CfgSkeletons {
|
||||
// The last entry gets no comma
|
||||
};
|
||||
|
||||
class steel_garage_skeleton : Default {
|
||||
class steel_garage_skeleton : Default_Mod {
|
||||
isDiscrete=1;
|
||||
skeletonInherit="";
|
||||
|
||||
@@ -100,7 +216,7 @@ class CfgSkeletons {
|
||||
};
|
||||
// The last entry gets no comma
|
||||
};
|
||||
class steel_door_skeleton : Default {
|
||||
class steel_door_skeleton : Default_Mod {
|
||||
isDiscrete=1;
|
||||
skeletonInherit="";
|
||||
|
||||
@@ -115,7 +231,7 @@ class CfgSkeletons {
|
||||
// The last entry gets no comma
|
||||
};
|
||||
|
||||
class locked_steel_door_skeleton : Default {
|
||||
class locked_steel_door_skeleton : Default_Mod {
|
||||
isDiscrete=1;
|
||||
skeletonInherit="";
|
||||
|
||||
@@ -140,14 +256,32 @@ class CfgModels {
|
||||
class rotation;
|
||||
class translation;
|
||||
|
||||
// And again: class default
|
||||
class Default {
|
||||
sectionsInherit="";
|
||||
sections[]={};
|
||||
skeleton="";
|
||||
class Animations {};
|
||||
class Default;
|
||||
|
||||
class chainsaw : Default {
|
||||
sections[] = {"latka"};
|
||||
};
|
||||
|
||||
class Head: Default {
|
||||
sections[] =
|
||||
{
|
||||
"osobnost",
|
||||
"brejle"
|
||||
};
|
||||
skeletonName = "Head";
|
||||
};
|
||||
class ArmaMan : Default
|
||||
{
|
||||
sections[] =
|
||||
{
|
||||
"osobnost","Head_Injury","Body_Injury","l_leg_inju ry","l_arm_injury","r_arm_injury","r_leg_injury" ,
|
||||
"clan"
|
||||
};
|
||||
skeletonName = "OFP2_ManSkeleton";
|
||||
};
|
||||
|
||||
|
||||
|
||||
// Your own "class default"
|
||||
class wood_door {
|
||||
sectionsInherit="";
|
||||
|
||||
BIN
SQF/dayz_epoch/textures/Saw_co.paa
Normal file
BIN
SQF/dayz_epoch/textures/Saw_co.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/Saw_smdi.paa
Normal file
BIN
SQF/dayz_epoch/textures/Saw_smdi.paa
Normal file
Binary file not shown.
92
SQF/dayz_epoch/textures/chainsaw.rvmat
Normal file
92
SQF/dayz_epoch/textures/chainsaw.rvmat
Normal file
@@ -0,0 +1,92 @@
|
||||
ambient[]={0.49019608,0.49019608,0.49019608,1};
|
||||
diffuse[]={0.49019608,0.49019608,0.49019608,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.65490198,0.65490198,0.65490198,1};
|
||||
specularPower=200;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\saw_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\Saw_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,32,128,1)fresnel(1.3,7.0)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
92
SQF/dayz_epoch/textures/cs_parts.rvmat
Normal file
92
SQF/dayz_epoch/textures/cs_parts.rvmat
Normal file
@@ -0,0 +1,92 @@
|
||||
ambient[]={0.47843137,0.47843137,0.47843137,1};
|
||||
diffuse[]={0.47843137,0.47843137,0.47843137,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.70588237,0.70588237,0.70588237,0.16};
|
||||
specularPower=200;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\cs_parts_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\cs_parts_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,32,128,1)fresnel(1.3,7.3)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
SQF/dayz_epoch/textures/cs_parts_co.paa
Normal file
BIN
SQF/dayz_epoch/textures/cs_parts_co.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/cs_parts_nohq.paa
Normal file
BIN
SQF/dayz_epoch/textures/cs_parts_nohq.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/cs_parts_smdi.paa
Normal file
BIN
SQF/dayz_epoch/textures/cs_parts_smdi.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/saw_nohq.paa
Normal file
BIN
SQF/dayz_epoch/textures/saw_nohq.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_sfx/chainsaw/running1.ogg
Normal file
BIN
SQF/dayz_sfx/chainsaw/running1.ogg
Normal file
Binary file not shown.
BIN
SQF/dayz_sfx/chainsaw/running2.ogg
Normal file
BIN
SQF/dayz_sfx/chainsaw/running2.ogg
Normal file
Binary file not shown.
BIN
SQF/dayz_sfx/chainsaw/start-attempt.ogg
Normal file
BIN
SQF/dayz_sfx/chainsaw/start-attempt.ogg
Normal file
Binary file not shown.
Reference in New Issue
Block a user