This commit is contained in:
[VB]AWOL
2013-12-03 11:49:35 -06:00
parent 436e5b334f
commit 953315c5fc
24 changed files with 845 additions and 72 deletions

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ambient[]={0.49019608,0.49019608,0.49019608,1};
diffuse[]={0.49019608,0.49019608,0.49019608,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.65490198,0.65490198,0.65490198,1};
specularPower=200;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\addons\dayz_epoch\textures\saw_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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class Stage2
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
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up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
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class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
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dir[]={0,0,0};
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class Stage5
{
texture="z\addons\dayz_epoch\textures\Saw_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
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class Stage6
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texture="#(ai,32,128,1)fresnel(1.3,7.0)";
uvSource="tex";
class uvTransform
{
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class Stage7
{
texture="ca\data\env_land_co.paa";
uvSource="tex";
class uvTransform
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@@ -0,0 +1,92 @@
ambient[]={0.47843137,0.47843137,0.47843137,1};
diffuse[]={0.47843137,0.47843137,0.47843137,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.70588237,0.70588237,0.70588237,0.16};
specularPower=200;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\addons\dayz_epoch\textures\cs_parts_nohq.paa";
uvSource="tex";
class uvTransform
{
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up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
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class Stage3
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class uvTransform
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class Stage4
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
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class Stage5
{
texture="z\addons\dayz_epoch\textures\cs_parts_smdi.paa";
uvSource="tex";
class uvTransform
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up[]={0,1,0};
dir[]={0,0,0};
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class Stage6
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uvSource="tex";
class uvTransform
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pos[]={0,0,0};
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class Stage7
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texture="ca\data\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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