mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-25 09:59:18 +03:00
RC4
This commit is contained in:
BIN
SQF/dayz_epoch/textures/Saw_co.paa
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SQF/dayz_epoch/textures/Saw_co.paa
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SQF/dayz_epoch/textures/Saw_smdi.paa
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SQF/dayz_epoch/textures/Saw_smdi.paa
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92
SQF/dayz_epoch/textures/chainsaw.rvmat
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SQF/dayz_epoch/textures/chainsaw.rvmat
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ambient[]={0.49019608,0.49019608,0.49019608,1};
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diffuse[]={0.49019608,0.49019608,0.49019608,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.65490198,0.65490198,0.65490198,1};
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specularPower=200;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\saw_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\addons\dayz_epoch\textures\Saw_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,32,128,1)fresnel(1.3,7.0)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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92
SQF/dayz_epoch/textures/cs_parts.rvmat
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92
SQF/dayz_epoch/textures/cs_parts.rvmat
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ambient[]={0.47843137,0.47843137,0.47843137,1};
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diffuse[]={0.47843137,0.47843137,0.47843137,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.70588237,0.70588237,0.70588237,0.16};
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specularPower=200;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\cs_parts_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\addons\dayz_epoch\textures\cs_parts_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,32,128,1)fresnel(1.3,7.3)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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BIN
SQF/dayz_epoch/textures/cs_parts_co.paa
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SQF/dayz_epoch/textures/cs_parts_co.paa
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SQF/dayz_epoch/textures/cs_parts_nohq.paa
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SQF/dayz_epoch/textures/cs_parts_nohq.paa
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SQF/dayz_epoch/textures/cs_parts_smdi.paa
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SQF/dayz_epoch/textures/cs_parts_smdi.paa
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SQF/dayz_epoch/textures/saw_nohq.paa
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BIN
SQF/dayz_epoch/textures/saw_nohq.paa
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