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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Re-add observer to UH1Y and AH6X
This fixes config errors for unknown animation sources for both vehicles. The turrets do not have thermal capabilities and this restores the missing co-pilot/observer seat in the UH1Y. Also I can't seem to get the turret on the AH6X to rotate, but if someone knows how please leave a comment or commit the changes. there's currently no overlay for the observer of the AH6X since it can't move I feel it's limited enough without an overlay like the UH1Y.
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@@ -48,7 +48,7 @@ class AH6J_EP1_DZE: AH6J_EP1_DZ
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displayName = "AH6J_DZE";
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magazines[] = {"60Rnd_CMFlareMagazine"};
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};
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class AH6X_DZ: AH6_Base_EP1 {
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class AH6X_DZ: AH6X_EP1 {
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displayname = $STR_VEH_NAME_AH6X;
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displaynameshort = $STR_EP1_DN_AH6X;
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audible = 6;
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@@ -75,7 +75,62 @@ class AH6X_DZ: AH6_Base_EP1 {
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transportMaxMagazines = 30;
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transportmaxbackpacks = 2;
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fuelCapacity = 242;
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class Turrets {};
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transportSoldier = 0;
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memoryPointsGetInGunner = "pos_cargo";
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memoryPointsGetInGunnerDir = "pos_cargo_dir";
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class NewTurret;
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class Turrets
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{
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class ObserverTurret: NewTurret
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{
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ProxyType = CPCargo;
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proxyIndex = 1;
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startEngine = 0;
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hasgunner = 1;
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body = "FLIR_turret";
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gun = "FLIR_gun";
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animationSourceBody = "FLIR_turret";
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animationSourceGun = "FLIR_gun";
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gunBeg = "FLIR_end";
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gunEnd = "FLIR_begin";
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memoryPointGun = "FLIR_end";
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turretAxis = "FLIR_turret_axis";
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gunAxis = "FLIR_gun_axis";
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commanding = -1;
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class Viewoptics
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{
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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minFov = 0.01;
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initFov = 0.50;
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maxFov = 0.80;
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visionMode[] = {"Normal","NVG"};
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thermalMode[] = {};
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};
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gunnerAction = "AH6j_Cargo_EP1";
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gunnerOpticsModel = "\ca\weapons\2Dscope_UAV.p3d";
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memoryPointGunnerOptics = "gunnerview";
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//gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
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soundServo[] = {"",0.01,1};
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gunnerForceOptics = 0;
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gunnerGetInAction = "GetInLow";
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gunnerGetOutAction = "GetOutLow";
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gunnerName = "Observer";
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animationSourceHatch = "";
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minElev = -90;
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maxElev = 60;
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initElev = 0;
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minTurn = -360;
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maxTurn = 360;
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initTurn = 0;
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weapons[] = {};
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magazines[] = {};
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};
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};
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class DefaultEventhandlers;
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class EventHandlers: DefaultEventhandlers
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{
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