Updated Axeman's lighting system disabled by default

This commit is contained in:
[VB]AWOL
2014-02-11 13:29:16 -06:00
parent c772e51a55
commit 94b47f3c3b
29 changed files with 352 additions and 251 deletions

View File

@@ -1,6 +1,6 @@
/*
DayZ Epoch Lighting System - Illuminant Tower Lights
Made for DayZ Epoch by axeman please ask permission to use/edit/distribute email gregory.andrew@gmail.com or vbawol@veteranbastards.com.
Made for DayZ Epoch by axeman please ask permission to use/edit/distribute email gregory.andrew@gmail.com.
*/
private ["_nrTowers","_nrstTrig","_lCol","_lbrt","_lamb","_twrCl"];
_nrstTrig = _this select 1;
@@ -8,12 +8,10 @@ _lCol = [1, 0.88, 0.73];
_lbrt = 0.04;
_lamb = [1, 0.88, 0.73];
_twrCl = "Land_Ind_IlluminantTower";
_nrTowers = nearestObjects [_nrstTrig, [_twrCl], 1000];
_nrTowers = nearestObjects [_nrstTrig, [_twrCl], 600];
if(count _nrTowers >0)then{
{
if((_x getVariable ["axeTLight", 0])<1)then{
//axeDiagLog = format["TL: FOUND:%1",_x];
//publicVariable "axeDiagLog";
[_lCol,_lbrt,_lamb,[_x],[true]] call axe_towerLight;
_x setVariable ["axeTLight", 1, false];
};