mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
Updated Axeman's lighting system disabled by default
This commit is contained in:
@@ -1,14 +1,13 @@
|
||||
/*
|
||||
DayZ Epoch Lighting System - Light Functions
|
||||
Made for DayZ Epoch by axeman please ask permission to use/edit/distribute email gregory.andrew@gmail.com or vbawol@veteranbastards.com.
|
||||
Made for DayZ Epoch by axeman please ask permission to use/edit/distribute email gregory.andrew@gmail.com.
|
||||
*/
|
||||
axe_returnStreetLights={
|
||||
private["_lights","_objName","_rng","_nrstGen","_rndLights","_sleeptime"];
|
||||
_rng = _this select 0;
|
||||
_nrstGen = _this select 1;
|
||||
_rndLights = _this select 2;
|
||||
axe_NoStreetLights={//For testing - Need to see brightness of house lights
|
||||
private["_lights","_rng","_target","_objName"];
|
||||
_target = _this select 0;
|
||||
_rng = _this select 1;
|
||||
|
||||
_lights = ["a_fuelstation_sign.p3d","lampa_ind_zebr.p3d","lampa_ind.p3d","lampa_sidl_3.p3d","lampa_sidl_2.p3d","lampa_sidl.p3d","powlines_concl.p3d","powlines_woodl.p3d"];
|
||||
axe_streetLamps=[];
|
||||
|
||||
{
|
||||
if("" != typeOf _x) then {
|
||||
@@ -18,40 +17,16 @@ axe_streetLamps=[];
|
||||
_objName = _x call DZE_getModelName;
|
||||
|
||||
if (_objName in _lights) then {
|
||||
if(_rndLights<random 100)then{
|
||||
if(_rndLights/3>random 100)then{//Reduce chance more due to speed of script
|
||||
|
||||
for "_s" from 1 to 8 do {
|
||||
if(_s%2==0)then{
|
||||
_x switchlight "off";
|
||||
|
||||
}else{
|
||||
_x switchlight "on";
|
||||
;
|
||||
};
|
||||
_sleeptime=(random 100)/100;
|
||||
sleep _sleeptime;
|
||||
};
|
||||
_x switchlight "off";
|
||||
//axeDiagLog = format["FN:SL NEW OFF:%1",_x];
|
||||
//publicVariable "axeDiagLog";
|
||||
}else{
|
||||
_x switchlight "on";
|
||||
//axeDiagLog = format["FN:SL NEW ON:%1",_x];
|
||||
//publicVariable "axeDiagLog";
|
||||
};
|
||||
}else{
|
||||
_x switchlight "on";
|
||||
//axeDiagLog = format["FN:SL NEW ON:%1",_x];
|
||||
//publicVariable "axeDiagLog";
|
||||
};
|
||||
[axe_streetLamps , [_x]] call BIS_fnc_arrayPush;
|
||||
|
||||
_x switchlight "off";
|
||||
|
||||
};
|
||||
};
|
||||
};
|
||||
} foreach nearestObjects [getPos _nrstGen, [], _rng];
|
||||
axe_streetLamps
|
||||
} foreach nearestObjects [getPos _target, [], _rng];
|
||||
|
||||
};
|
||||
|
||||
axe_newLightPoint={
|
||||
private ["_lp","_pos","_col","_brt","_amb","_pos","_dir","_vect"];
|
||||
_col = _this select 0;
|
||||
@@ -60,16 +35,18 @@ _amb = _this select 2;
|
||||
_pos = _this select 3;
|
||||
_dir = _this select 4;
|
||||
_vect = _this select 5;
|
||||
_lp = "#lightpoint" createVehicleLocal _pos;
|
||||
_lp = "#lightpoint" createVehicleLocal _pos;//Only create locally now.
|
||||
_lp setLightColor _col;
|
||||
_lp setLightBrightness _brt;
|
||||
_lp setLightAmbient _amb;
|
||||
_lp setDir _dir;
|
||||
_lp setVectorUp _vect;
|
||||
//axeDiagLog = format["FN:LP NEW CREATE:%1",_lp];
|
||||
//_lp enableSimulation false;//Using this stops lights from illuminating for local player (not tried moving it to before parameters set) - Makes no difference to network broadcast, other players DO NOT see the object anyway
|
||||
//axeDiagLog = format["FN:LP NEW CREATE:BRIGHT:%3 | %1 for %2",_lp,player,_brt];
|
||||
//publicVariable "axeDiagLog";
|
||||
_lp
|
||||
};
|
||||
|
||||
axe_lightPoint={
|
||||
private ["_lp","_col","_brt","_amb"];
|
||||
_col = _this select 0;
|
||||
@@ -82,6 +59,26 @@ _lp setLightAmbient _amb;
|
||||
//axeDiagLog = format["FN:LP EXISTS LIGHT:%1",_lp];
|
||||
//publicVariable "axeDiagLog";
|
||||
};
|
||||
|
||||
//return brightness of light attached to object
|
||||
axe_lightBrightness={
|
||||
private["_plyr","_brtns","_lightPcnt","_target"];
|
||||
_plyr = _this select 0;
|
||||
_target = _this select 1;
|
||||
|
||||
if(isNil "dayz_fullMoonNights")then{dayz_fullMoonNights = false;};
|
||||
if(dayz_fullMoonNights)then{
|
||||
_brtns = 0.024;
|
||||
}else{
|
||||
_brtns = 0.018;
|
||||
};
|
||||
_brtns = _brtns + ((_brtns/100) * ((_plyr distance _target)/15)); //Add percentage of brightness based on distance from player
|
||||
//Min / Max Levels
|
||||
//if (_brtns > 0.025)then{_brtns = 0.025;};
|
||||
//if (_brtns < 0.015)then{_brtns = 0.015;};
|
||||
_brtns
|
||||
};
|
||||
|
||||
axe_towerLight={
|
||||
private["_twr","_lCol","_lbrt","_lamb","_oset","_twrPos","_rad","_a","_b","_ang","_nrTLs","_doLit"];
|
||||
_twr = _this select 3 select 0;
|
||||
|
||||
Reference in New Issue
Block a user