Update fn_lightFunctions.sqf

This commit is contained in:
Andrew Gregory
2013-09-08 00:47:49 +01:00
parent 5140d88364
commit 93d73060e2

View File

@@ -1,10 +1,12 @@
/*
DayZ Epoch Lighting System - Light Functions
Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk.
*/
axe_returnStreetLights={
private["_lights","_objName","_rng","_nrstGen"];
_rng = _this select 0;
_nrstGen = _this select 1;
_lights = ["a_fuelstation_sign.p3d","lampa_ind_zebr.p3d","lampa_ind.p3d","lampa_sidl_3.p3d","lampa_sidl_2.p3d","lampa_sidl.p3d","powlines_concl.p3d","powlines_woodl.p3d"];
axe_streetLamps=[];
axe_generators=[];
{
@@ -22,7 +24,6 @@ axe_generators=[];
} foreach nearestObjects [getPos _nrstGen, [], _rng];
[axe_streetLamps,axe_generators]
};
axe_newLightPoint={
private ["_lp","_pos","_col","_brt","_amb","_pos","_dir","_vect"];
_col = _this select 0;
@@ -31,14 +32,14 @@ _amb = _this select 2;
_pos = _this select 3;
_dir = _this select 4;
_vect = _this select 5;
_lp = "#lightpoint" createVehicle _pos;
_lp = "#lightpoint" createVehicleLocal _pos;
_lp setLightColor _col;
_lp setLightBrightness _brt;
_lp setLightAmbient _amb;
_lp setDir _dir;
_lp setVectorUp _vect;
_lp
};
axe_lightPoint={
private ["_lp","_col","_brt","_amb"];
_col = _this select 0;
@@ -49,7 +50,6 @@ _lp setLightColor _col;
_lp setLightBrightness _brt;
_lp setLightAmbient _amb;
};
axe_towerLight={
private["_twr","_lCol","_lbrt","_lamb","_oset","_twrPos","_rad","_a","_b","_ang","_nrTLs","_doLit"];
_twr = _this select 3 select 0;
@@ -82,20 +82,9 @@ _nrTLs= position _twr nearObjects ["#lightpoint",30];
};
};
};
DZE_getModelName = {
_objInfo = toArray(str(_this));
_lenInfo = count _objInfo - 1;
_objName = [];
_i = 0;
// determine where the object name starts
{
if (58 == _objInfo select _i) exitWith {};
_i = _i + 1;
} forEach _objInfo;
_i = _i + 2; // skip the ": " part
for "_k" from _i to _lenInfo do {
_objName = _objName + [_objInfo select _k];
};
_objName = toLower(toString(_objName));
_objName
axe_TestMoveHC={
private ["_startPos","_currPos"];
_currPos = _this select 0;
_startPos = [_currPos,50,180,20,0,800,0] call BIS_fnc_findSafePos;
player setPosATL _startPos;
};