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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update zombie alerting
- zombie will be triggered by chemlights only at night now
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@@ -1,31 +1,33 @@
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private ["_distance","_endPos","_doWait","_vel"];
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if (isNil "dayz_sunRise") exitwith {};
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private ["_distance","_endPos","_doWait","_vel","_obj","_unit","_ammo","_projectile"];
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_obj = _this select 0;
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_unit = _obj select 0;
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//_weapon = _obj select 1;
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_ammo = _obj select 4;
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_projectile = _obj select 6;
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waituntil {!isNil "dayz_sunRise"};
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_projectile = nearestObject [_unit,_ammo];
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_endPos = getPosATL _projectile;
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_doWait = true;
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while {_doWait} do {
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_vel = (velocity _projectile) distance [0,0,0];
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if !(alive _projectile) then {_doWait = false};
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if (_vel < 0.1) then {_doWait = false};
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if (_vel < 0.2) then {_doWait = false};
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_endPos = getPosATL _projectile;
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uiSleep 0.01;
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};
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_distance = parseNumber format["%1",(getArray (configFile >> "CfgAmmo" >> _ammo >> "soundHit") select 3)];
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if (_ammo isKindOf "ChemLight") then {
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if (_ammo isKindOf "ChemLight" && {daytime > 18 || daytime < 7}) exitwith {
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_distance = 10;
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[_unit,_distance,false,_endPos] call player_alertZombies;
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};
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if (_ammo isKindOf "RoadFlare") then {
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_distance = if ((daytime < (24 - dayz_sunRise)) && (daytime > dayz_sunRise)) then {30} else {60};
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_distance = [60,30] select ((daytime < (24 - dayz_sunRise)) && {daytime > dayz_sunRise})
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};
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[_unit,_distance,false,_endPos] call player_alertZombies;
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