fix for name function error (untested)

17:00:15 WARNING: Function 'name' - PLAYER is dead
This commit is contained in:
icomrade
2014-03-25 22:01:07 -04:00
parent 7812bcc7b0
commit 935ed7931d
6 changed files with 22 additions and 18 deletions

View File

@@ -1,8 +1,9 @@
private "_name";
//Let Zeds know
[player,4,true,(getPosATL player)] spawn player_alertZombies;
//display gui (temp hint)
_name = if (alive player) then {name player;} else {"Dead Player";};
hintSilent parseText format ["
<t size='1.20' font='Bitstream' color='#5882FA'>%1</t><br/><br/>
<t size='1.20' font='Bitstream' color='#5882FA'>Survived %7 Days</t><br/><br/>
@@ -11,7 +12,7 @@ hintSilent parseText format ["
<t size='1.15' font='Bitstream' align='left'>Murders: </t><t size='1.15' font='Bitstream' align='right'>%4</t><br/>
<t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t><t size='1.15' font='Bitstream' align='right'>%5</t><br/><br/>
<t size='1.15' font='Bitstream' align='left'>Humanity: </t><t size='1.15' font='Bitstream' align='right'>%6</t><br/><br/>",
(name player),
(_name),
(player getVariable['zombieKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['humanKills', 0]),

View File

@@ -1,4 +1,4 @@
private ["_display","_ctrlBlood","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_humanityTarget"];
private ["_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_humanityTarget"];
disableSerialization;
_foodVal = 1 - (dayz_hunger / SleepFood);
@@ -173,7 +173,8 @@ if (!isNull _humanityTarget and isPlayer _humanityTarget and alive _humanityTarg
// <br /><t %2 align='center' size='0.7'>Humanity: %3</t>
_color = "color='#339933'";
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
_humanityName = if (alive _humanityTarget) then {name _humanityTarget; } else { "Dead Player";};
_string = format["<t %2 align='center' size='%3'>%1</t>",_humanityName,_color,_size];
} else {
@@ -189,7 +190,8 @@ if (!isNull _humanityTarget and isPlayer _humanityTarget and alive _humanityTarg
};
};
if((_humanityTarget getVariable ["DZE_display_name", false]) or (DZE_ForceNameTagsInTrader && isInTraderCity)) then {
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
_humanityName = if (alive _humanityTarget) then {name _humanityTarget; } else { "Dead Player";};
_string = format["<t %2 align='center' size='%3'>%1</t>",_humanityName,_color,_size];
};
};
};