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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add waitUntil in lockVault and unlockVault
Wait for response from server to verify safe was saved and logged before proceeding with deleting safe object. Tested and confirmed this solves #1413. Most likely helps with #1503 too.
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@@ -902,19 +902,27 @@ server_spawnCleanAnimals = {
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};
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server_logUnlockLockEvent = {
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private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_PUID", "_status"];
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private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_PUID", "_status", "_clientID", "_type"];
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_player = _this select 0;
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_obj = _this select 1;
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_status = _this select 2;
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if (!isNull(_obj)) then {
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_type = typeOf _obj;
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if (isNull _player) then {diag_log "ERROR: server_logUnlockLockEvent called with Null player object";};
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_clientID = owner _player;
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_PUID = [_player] call FNC_GetPlayerUID;
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_statusText = if (_status) then {"LOCKED"} else {"UNLOCKED"};
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if (!isNull _obj) then {
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_objectID = _obj getVariable["ObjectID", "0"];
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_objectUID = _obj getVariable["ObjectUID", "0"];
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_statusText = "UNLOCKED";
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if (_status) then {
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[_obj, "gear"] call server_updateObject;
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_statusText = "LOCKED";
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};
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_PUID = [_player] call FNC_GetPlayerUID;
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diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), _PUID, _statusText];
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if (_status) then {[_obj, "gear"] call server_updateObject;};
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diag_log format["%6 %5: ID:%1 UID:%2 BY %3(%4)",_objectID,_objectUID,name _player,_PUID,_statusText,_type];
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dze_waiting = "success";
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_clientID publicVariableClient "dze_waiting";
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} else {
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diag_log format["ERROR: %4 BY %1(%2) IS NULL AND COULD NOT BE %3 (THIS SHOULD NOT HAPPEN)",name _player,_PUID,_statusText,_type];
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dze_waiting = "fail";
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_clientID publicVariableClient "dze_waiting";
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};
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};
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