Add waitUntil in lockVault and unlockVault

Wait for response from server to verify safe was saved and logged before
proceeding with deleting safe object.

Tested and confirmed this solves #1413. Most likely helps with #1503
too.
This commit is contained in:
ebaydayz
2016-02-21 21:31:09 -05:00
parent 81d5976031
commit 9311ac4479
4 changed files with 26 additions and 13 deletions

View File

@@ -31,7 +31,6 @@
[FIXED] NearestObjects position error in server_playerSync.sqf #1425 @ebaydayz
[FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun
[FIXED] Some counts reverted to forEach. Count loops can not be nested inside other count loops #1491-#1495 @ebaydayz
[FIXED] Safes empty when opening after restart #1467 @ebaydayz
[FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1
[FIXED] Eating while inside a vehicle did not drop empty can @deadeye2
[FIXED] Zombie loot error when using loot tables in mission file @deadeye2
@@ -49,6 +48,7 @@
[FIXED] Smoke countermeasures are now visible @Markokil321 @icomrade #1440
[FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebaydayz #1613
[FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebaydayz #1599
[FIXED] Safes and lockboxes wiped when opening after restart and locking not being logged to RPT @ebaydayz #1413 #1503
[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
[UPDATED] .bat files updated in Config-Examples @Raziel23x