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https://github.com/EpochModTeam/DayZ-Epoch.git
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@@ -4,6 +4,7 @@ _wait = _this select 1;
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_humanity = (player getVariable["humanity",0]) + _change;
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player setVariable["humanity",_humanity,true];
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if (_change < 0) then { //non-bandit player can be "punished" in next "_wait" seconds w/o loosing humanity
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if ((_humanity > -2000) and (_wait > 0)) then {
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// player setVariable ["freeTarget",true,true];
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