mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Cleanup zombie_agent formatting
It is much easier to compare with the 1.8.7 file now.
This commit is contained in:
@@ -1,4 +1,4 @@
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/*%FSM<COMPILE "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\FSMEditor\scriptedFSM.cfg, DayZ Zombie Agent">*/
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/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Zombie Agent">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"init",0,250,50.000000,-400.000000,150.000000,-350.000000,0.000000,"init"};
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@@ -17,7 +17,7 @@ item12[] = {"",7,210,-29.000006,-29.000004,-20.999996,-20.999996,0.000000,""};
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item13[] = {"",7,210,-354.000092,-29.000004,-345.999908,-20.999996,0.000000,""};
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item14[] = {"",7,210,-329.000031,208.500000,-321.000000,216.500000,0.000000,""};
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item15[] = {"Has_Target",4,218,-150.000000,275.000000,-50.000000,325.000000,5.000000,"Has" \n "Target"};
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item16[] = {"Chase",2,250,-150.000000,375.000000,-50.000000,425.000000,0.000000,"Chase"};
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item16[] = {"Chase",2,4346,-150.000000,375.000000,-50.000000,425.000000,0.000000,"Chase"};
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item17[] = {"Time_Check",4,218,50.000000,75.000000,150.000000,125.000000,1.000000,"Time" \n "Check"};
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item18[] = {"",7,210,-29.000006,208.500000,-20.999996,216.500000,0.000000,""};
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item19[] = {"",7,210,-29.000006,296.000000,-20.999996,304.000031,0.000000,""};
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@@ -65,8 +65,8 @@ item60[] = {"Start_Attack",4,218,-725.000000,175.000000,-625.000000,225.000000,0
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item61[] = {"End_Attack",4,218,-725.000000,100.000000,-625.000000,150.000000,0.000000,"End Attack"};
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item62[] = {"TargetMoved",4,218,50.000000,300.000000,150.000000,350.000000,3.000000,"TargetMoved"};
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item63[] = {"Not_moving",4,218,-300.000000,150.000000,-200.000000,200.000000,1.000000,"Not moving"};
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item64[] = {"TimeOut",8,4314,-300.000000,375.000000,-200.000000,425.000000,2.000000,"TimeOut"};
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item65[] = {"____FAKE____",9,32,0.000000,0.000000,0.000000,0.000000,0.000000,"____FAKE____"};
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item64[] = {"TimeOut",8,218,-300.000000,375.000000,-200.000000,425.000000,2.000000,"TimeOut"};
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item65[] = {"____FAKE____",9,2600,0.000000,0.000000,0.000000,0.000000,0.000000,"____FAKE____"};
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link0[] = {0,10};
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link1[] = {0,55};
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link2[] = {2,3};
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@@ -156,8 +156,8 @@ link85[] = {62,65};
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link86[] = {65,62};
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link87[] = {63,65};
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link88[] = {65,63};
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globals[] = {0.000000,0,0,0,0,640,480,1,157,6316128,1,-710.729492,237.694336,750.737427,47.068176,806,1004,1};
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window[] = {2,-1,-1,-1,-1,805,104,1312,104,3,824};
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globals[] = {25.000000,1,0,0,0,640,480,1,157,6316128,1,-640.890259,559.593506,704.095276,-186.586182,806,598,1};
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window[] = {2,-1,-1,-1,-1,727,26,1234,26,3,824};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@@ -168,14 +168,13 @@ class FSM
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class init
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{
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name = "init";
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itemno = 0;
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init = /*%FSM<STATEINIT""">*/"_position = _this select 0;" \n
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"_agent = _this select 1;" \n
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"_secondHand = false;" \n
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"" \n
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"if (count _this > 2) then {" \n
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" _secondHand = true;" \n
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" //diag_log (""Second Hand Zombie Initialized: "" + str(_this));" \n
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" diag_log (""Second Hand Zombie Initialized: "" + str(_this));" \n
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"};"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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@@ -183,7 +182,6 @@ class FSM
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/*%FSM<LINK "is_Dedicated">*/
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class is_Dedicated
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{
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itemno = 55;
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priority = 5.000000;
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to="End";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -194,7 +192,6 @@ class FSM
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/*%FSM<LINK "true">*/
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class true
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{
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itemno = 10;
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priority = 0.000000;
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to="Begin";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -209,7 +206,6 @@ class FSM
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class End
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{
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name = "End";
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itemno = 1;
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init = /*%FSM<STATEINIT""">*/"if (!isDedicated) then {" \n
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" if (!isNull _agent) then {" \n
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" deleteVehicle _agent;" \n
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@@ -228,7 +224,6 @@ class FSM
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class Looking_for_Targ
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{
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name = "Looking_for_Targ";
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itemno = 3;
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init = /*%FSM<STATEINIT""">*/"_isAlive = alive _agent;" \n
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"_target = _agent call zombie_findTargetAgent;" \n
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"_timeN = diag_tickTime;" \n
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@@ -249,7 +244,6 @@ class FSM
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/*%FSM<LINK "Nobody_Near">*/
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class Nobody_Near
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{
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itemno = 5;
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priority = 6.000000;
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to="Cleanup_";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -260,7 +254,6 @@ class FSM
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/*%FSM<LINK "Has_Target">*/
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class Has_Target
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{
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itemno = 15;
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priority = 5.000000;
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to="Chase";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -290,7 +283,6 @@ class FSM
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/*%FSM<LINK "Not_Alive">*/
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class Not_Alive
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{
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itemno = 4;
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priority = 5.000000;
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to="Cleanup_";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -301,7 +293,6 @@ class FSM
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/*%FSM<LINK "player_check">*/
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class player_check
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{
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itemno = 54;
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priority = 2.000000;
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to="Looking_for_Targ";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -315,7 +306,6 @@ class FSM
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/*%FSM<LINK "Time_Check">*/
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class Time_Check
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{
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itemno = 17;
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priority = 1.000000;
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to="Looking_for_Targ";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -330,7 +320,6 @@ class FSM
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class Loiter
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{
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name = "Loiter";
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itemno = 7;
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init = /*%FSM<STATEINIT""">*/"_isAlive = alive _agent;" \n
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"_timeN = diag_tickTime;" \n
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"" \n
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@@ -374,7 +363,6 @@ class FSM
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/*%FSM<LINK "Nobody_Near">*/
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class Nobody_Near
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{
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itemno = 5;
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priority = 6.000000;
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to="Cleanup_";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -385,7 +373,6 @@ class FSM
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/*%FSM<LINK "Has_Target">*/
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class Has_Target
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{
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itemno = 15;
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priority = 5.000000;
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to="Chase";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -415,7 +402,6 @@ class FSM
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/*%FSM<LINK "Not_Alive">*/
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class Not_Alive
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{
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itemno = 4;
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priority = 5.000000;
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to="Cleanup_";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -426,7 +412,6 @@ class FSM
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/*%FSM<LINK "player_check">*/
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class player_check
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{
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itemno = 53;
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priority = 2.000000;
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to="Loiter";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -440,7 +425,6 @@ class FSM
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/*%FSM<LINK "Time_Check">*/
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class Time_Check
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{
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itemno = 20;
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priority = 0.000000;
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to="Loiter";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -455,7 +439,6 @@ class FSM
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class Begin
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{
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name = "Begin";
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itemno = 11;
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init = /*%FSM<STATEINIT""">*/"_hasMoved = _agent getVariable[""doLoiter"",true];" \n
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"" \n
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"_myDest = [_agent,_position] call zombie_loiter;" \n
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@@ -505,7 +488,6 @@ class FSM
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/*%FSM<LINK "loiter">*/
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class loiter
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{
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itemno = 6;
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priority = 0.000000;
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to="Loiter";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -517,7 +499,6 @@ class FSM
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/*%FSM<LINK "wait">*/
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class wait
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{
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itemno = 2;
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priority = 0.000000;
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to="Looking_for_Targ";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -532,10 +513,10 @@ class FSM
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class Chase
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{
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name = "Chase";
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itemno = 16;
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init = /*%FSM<STATEINIT""">*/"_timeN = diag_tickTime;" \n
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"" \n
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"_agent forceSpeed (_agent getVariable [""speedLimit"", 3]);" \n
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"_adjustSpeed = if (DZE_slowZombies) then {2} else {_agent getVariable [""speedLimit"", 3]};" \n
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"_agent forceSpeed _adjustSpeed;" \n
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"" \n
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"_target = _agent call zombie_findTargetAgent;" \n
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"_targetPos = getPosATL _target;" \n
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@@ -543,27 +524,23 @@ class FSM
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"_isTargetAlive = alive _target;" \n
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"" \n
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"//Move to location" \n
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"if (_movingTo distance _targetPos > 2) then {" \n
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"if (_movingTo distance _targetPos > .5) then {" \n
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" //diag_log format[""Chase - %1 - [%2,%3] - Range %4"",(typeof _agent),_myDest,_movingTo,(_myDest distance _movingTo)];" \n
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"" \n
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" _agent moveTo _targetPos;" \n
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"_speed = if (!isNil ""DZE_slowZombies"" && {DZE_slowZombies}) then { 2 } else { 10 };" \n
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"_agent forceSpeed _speed;" \n
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" _movingTo = _targetPos;" \n
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"};" \n
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"" \n
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"if ((moveToCompleted _agent) or (Speed _agent == 0) or ((_agent distance _target) <= 2)) then {" \n
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" _agroCheck= _agroCheck + 1;" \n
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"" \n
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"" \n
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"//Check if LOS" \n
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" if ((_agroCheck % 6) == 0) then {" \n
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"if ((_agroCheck % 8) == 0) then {" \n
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" _agroCheck = 0;" \n
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" _cantSee = [_target,_agent] call dayz_losCheck;" \n
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" _target = _agent call zombie_findTargetAgent;" \n
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" };" \n
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"};" \n
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"" \n
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"" \n
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"" \n
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"//diag_log format[""%1"",(typeof _agent)];"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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@@ -571,7 +548,6 @@ class FSM
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/*%FSM<LINK "Nobody_Near">*/
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class Nobody_Near
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{
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itemno = 5;
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priority = 6.000000;
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to="Cleanup_";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -582,7 +558,6 @@ class FSM
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/*%FSM<LINK "Not_Alive">*/
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class Not_Alive
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{
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itemno = 4;
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priority = 5.000000;
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to="Cleanup_";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -593,7 +568,6 @@ class FSM
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/*%FSM<LINK "No_Target">*/
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class No_Target
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{
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itemno = 22;
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priority = 3.000000;
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to="Reset_Targeting";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -604,7 +578,6 @@ class FSM
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/*%FSM<LINK "Target_Dead">*/
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class Target_Dead
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{
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itemno = 58;
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priority = 3.000000;
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to="Reset_Targeting";
|
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
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@@ -615,7 +588,6 @@ class FSM
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/*%FSM<LINK "cant_see">*/
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class cant_see
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{
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itemno = 30;
|
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priority = 2.000000;
|
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to="Finish_Move";
|
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
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@@ -626,13 +598,12 @@ class FSM
|
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/*%FSM<LINK "TimeOut">*/
|
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class TimeOut
|
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{
|
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itemno = 64;
|
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priority = 2.000000;
|
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to="Chase";
|
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
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condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _timeN) > 3" \n
|
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condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _timeN) > 1" \n
|
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""/*%FSM</CONDITION""">*/;
|
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
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action=/*%FSM<ACTION""">*/"_agroCheck= _agroCheck + 1;"/*%FSM</ACTION""">*/;
|
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};
|
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/*%FSM</LINK>*/
|
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};
|
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@@ -642,7 +613,6 @@ class FSM
|
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class Cleanup_
|
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{
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name = "Cleanup_";
|
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itemno = 27;
|
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init = /*%FSM<STATEINIT""">*/"_waitStart = diag_tickTime;" \n
|
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"" \n
|
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"_list = (getposATL _agent) nearEntities [[""CAManBase"",""AllVehicles""],300];" \n
|
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@@ -653,7 +623,6 @@ class FSM
|
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/*%FSM<LINK "nobody_around">*/
|
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class nobody_around
|
||||
{
|
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itemno = 28;
|
||||
priority = 0.000000;
|
||||
to="End";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
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@@ -664,7 +633,6 @@ class FSM
|
||||
/*%FSM<LINK "someone_here">*/
|
||||
class someone_here
|
||||
{
|
||||
itemno = 36;
|
||||
priority = 0.000000;
|
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to="wait";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -679,7 +647,6 @@ class FSM
|
||||
class Finish_Move
|
||||
{
|
||||
name = "Finish_Move";
|
||||
itemno = 31;
|
||||
init = /*%FSM<STATEINIT""">*/"_timeN = diag_tickTime;" \n
|
||||
"" \n
|
||||
"_list = (getposATL _agent) nearEntities [[""CAManBase"",""AllVehicles""],300];" \n
|
||||
@@ -690,7 +657,6 @@ class FSM
|
||||
/*%FSM<LINK "Nobody_Near">*/
|
||||
class Nobody_Near
|
||||
{
|
||||
itemno = 5;
|
||||
priority = 6.000000;
|
||||
to="Cleanup_";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
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@@ -701,7 +667,6 @@ class FSM
|
||||
/*%FSM<LINK "finished">*/
|
||||
class finished
|
||||
{
|
||||
itemno = 32;
|
||||
priority = 1.000000;
|
||||
to="Reset_Targeting";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -712,7 +677,6 @@ class FSM
|
||||
/*%FSM<LINK "too_long">*/
|
||||
class too_long
|
||||
{
|
||||
itemno = 44;
|
||||
priority = 0.000000;
|
||||
to="Reset_Targeting";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -727,7 +691,6 @@ class FSM
|
||||
class wait
|
||||
{
|
||||
name = "wait";
|
||||
itemno = 37;
|
||||
init = /*%FSM<STATEINIT""">*/"_list = (getposATL _agent) nearEntities [[""CAManBase"",""AllVehicles""],300];" \n
|
||||
"_isSomeone = ({isPlayer _x} count _list) > 0;" \n
|
||||
"" \n
|
||||
@@ -738,7 +701,6 @@ class FSM
|
||||
/*%FSM<LINK "time_up">*/
|
||||
class time_up
|
||||
{
|
||||
itemno = 38;
|
||||
priority = 0.000000;
|
||||
to="End";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -749,7 +711,6 @@ class FSM
|
||||
/*%FSM<LINK "nobody_around">*/
|
||||
class nobody_around
|
||||
{
|
||||
itemno = 28;
|
||||
priority = 0.000000;
|
||||
to="End";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -760,7 +721,6 @@ class FSM
|
||||
/*%FSM<LINK "deleted">*/
|
||||
class deleted
|
||||
{
|
||||
itemno = 49;
|
||||
priority = 0.000000;
|
||||
to="End";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -771,7 +731,6 @@ class FSM
|
||||
/*%FSM<LINK "Time_Check">*/
|
||||
class Time_Check
|
||||
{
|
||||
itemno = 41;
|
||||
priority = 0.000000;
|
||||
to="wait";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -786,7 +745,6 @@ class FSM
|
||||
class Reset_Targeting
|
||||
{
|
||||
name = "Reset_Targeting";
|
||||
itemno = 47;
|
||||
init = /*%FSM<STATEINIT""">*/"// reset stance to favorite one" \n
|
||||
"_agent setUnitPos (_agent getVariable [""stance"", ""UP""]);" \n
|
||||
"" \n
|
||||
@@ -820,7 +778,6 @@ class FSM
|
||||
/*%FSM<LINK "true">*/
|
||||
class true
|
||||
{
|
||||
itemno = 48;
|
||||
priority = 0.000000;
|
||||
to="Loiter";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -837,7 +794,6 @@ class FSM
|
||||
class ____FAKE____
|
||||
{
|
||||
name = "____FAKE____";
|
||||
itemno = 65;
|
||||
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@@ -845,7 +801,6 @@ class FSM
|
||||
/*%FSM<LINK "MoveCompleted_">*/
|
||||
class MoveCompleted_
|
||||
{
|
||||
itemno = 56;
|
||||
priority = 3.000000;
|
||||
to="____FAKE____";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -858,7 +813,6 @@ class FSM
|
||||
/*%FSM<LINK "Failed_Move">*/
|
||||
class Failed_Move
|
||||
{
|
||||
itemno = 57;
|
||||
priority = 3.000000;
|
||||
to="____FAKE____";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -871,7 +825,6 @@ class FSM
|
||||
/*%FSM<LINK "TargetMoved">*/
|
||||
class TargetMoved
|
||||
{
|
||||
itemno = 62;
|
||||
priority = 3.000000;
|
||||
to="____FAKE____";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -883,7 +836,6 @@ class FSM
|
||||
/*%FSM<LINK "Not_moving">*/
|
||||
class Not_moving
|
||||
{
|
||||
itemno = 63;
|
||||
priority = 1.000000;
|
||||
to="____FAKE____";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -895,7 +847,6 @@ class FSM
|
||||
/*%FSM<LINK "Check">*/
|
||||
class Check
|
||||
{
|
||||
itemno = 21;
|
||||
priority = 1.000000;
|
||||
to="____FAKE____";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -920,7 +871,6 @@ class FSM
|
||||
/*%FSM<LINK "End_Attack">*/
|
||||
class End_Attack
|
||||
{
|
||||
itemno = 61;
|
||||
priority = 0.000000;
|
||||
to="____FAKE____";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -932,7 +882,6 @@ class FSM
|
||||
/*%FSM<LINK "Start_Attack">*/
|
||||
class Start_Attack
|
||||
{
|
||||
itemno = 60;
|
||||
priority = 0.000000;
|
||||
to="____FAKE____";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
|
||||
Reference in New Issue
Block a user