Update trader files

This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.

- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
This commit is contained in:
A Man
2019-12-04 17:52:31 +01:00
parent f0ac4afc79
commit 92700e8a2e
166 changed files with 5985 additions and 8629 deletions

View File

@@ -33,7 +33,7 @@ class Mission
class Intel
{
briefingName="DayZ Epoch Sauerland";
briefingDescription="Version 1.0.6.2";
briefingDescription="Version 1.0.7";
startWeather=0;
forecastWeather=0;
year=2008;
@@ -50,7 +50,7 @@ class Mission
class Vehicles
{
items=100;
#define PLRDEF position[]={12548,214,-5866};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
#define PLRDEF position[]={12548,214,-5866};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
@@ -173,7 +173,7 @@ class Mission
items=1;
class Item0
{
position[]={8810,138,11751};
position[]={8810,0,11751};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
@@ -186,110 +186,111 @@ class Mission
};
class Markers
{
items=23;
items=24;
class Item0
{
position[]={15177,286,11335};
position[]={15177,0,11335};
name="center";
type="Empty";
a=11000;b=11000;
};
class Item1
{
position[]={12547,213,-5865};
position[]={12547,0,-5865};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={15448,216,8465};
position[]={15448,0,8465};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={19666,270,10377};
position[]={19666,0,10377};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={19488,384,7461};
position[]={19488,0,7461};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={16453,226,6895};
position[]={16453,0,6895};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={10999,183,10157};
position[]={10999,0,10157};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={10668,229,13320};
position[]={10668,0,13320};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={11348,438,12225};
position[]={11348,0,12225};
name="spawn6";
type="Empty";
};
class Item9
{
position[]={12104,272,8935};
position[]={12104,0,8935};
name="spawn7";
type="Empty";
};
class Item10
{
position[]={20209,182,14501};
position[]={20209,0,14501};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={19478,234,12439};
position[]={19478,0,12439};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={12879,124,14982};
position[]={12879,0,14982};
name="spawn10";
type="Empty";
};
class Item13
{
position[]={15177,286,11335};
position[]={15177,0,11335};
name="crashsites";
type="Empty";
a=11000;b=11000;
};
class Item14
{
position[]={15177,286,11335};
position[]={15177,0,11335};
name="carepackages";
type="Empty";
a=11000;b=0;
};
class Item15
{
position[]={15487,87,17015};
position[]={15487,0,17015};
name="NeutralTraderCity";
text="Trader City Seedorf";
type="mil_circle";
colorName="ColorBlack";
};
class Item16
{
position[]={24713,409,21741};
position[]={24713,0,21741};
name="FriendlyTraderCity";
text="Trader City Oberberg";
type="mil_circle";
@@ -297,7 +298,7 @@ class Mission
};
class Item17
{
position[]={11046,179,15669};
position[]={11046,0,15669};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
@@ -305,26 +306,26 @@ class Mission
};
class Item18
{
position[]={15350,112,18522};
name="UnarmedAirVehicles";
text="Axles Airfield";
type="mil_dot";
position[]={15350,0,18522};
name="Aircraftrader";
text="Aircraft Trader";
type="mil_triangle";
colorName="ColorBlack";
};
class Item19
{
position[]={2507,271,3870};
name="SouthWholesaler";
text="South Wholesaler";
type="mil_dot";
position[]={2443.88,0,3899.64};
name="Wholesaler1";
text="Wholesaler";
type="mil_box";
colorName="ColorBlack";
};
class Item20
{
position[]={223,139,22703};
name="NorthWholesaler";
text="North Wholesaler";
type="mil_dot";
position[]={223,0,22703};
name="Wholesaler2";
text="Wholesaler";
type="mil_box";
colorName="ColorBlack";
};
class Item21
@@ -337,80 +338,106 @@ class Mission
};
class Item22
{
position[]={13176,176,6614};
position[]={13176,0,6614};
name="NeutralTraderCIty2";
text="Trader city Oberdorf";
text="Trader City Oberdorf";
type="mil_circle";
colorName="ColorBlack";
};
class Item23
{
position[]={947.346,0,23180.2};
name="BoatTrader1";
text="Boat Trader";
type="mil_box";
colorName="ColorBlack";
};
};
class Sensors
{
items=7;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
items=9;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={15502,87,17015};
position[]={15502,0,17015};
TRGDEF
name="Seedorf";
expCond="(player distance Seedorf) < 100;";
expActiv="[""trader city Seedorf"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Seedorf"",true,""leave""] call player_traderCity;";
expActiv="[""Trader City Seedorf"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Seedorf"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={13166,176,6611};
position[]={13166,0,6611};
TRGDEF
name="Oberdorf";
expCond="(player distance Oberdorf) < 100;";
expActiv="[""trader city Oberdorf"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Oberdorf"",true,""leave""] call player_traderCity;";
expActiv="[""Trader City Oberdorf"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Oberdorf"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={24710,409,21741};
position[]={24710,0,21741};
TRGDEF
name="Oberberg";
expCond="(player distance Oberberg) < 100;";
expActiv="[""trader city Oberberg"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Oberberg"",true,""leave""] call player_traderCity;";
expActiv="[""Trader City Oberberg"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Oberberg"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={16983,300,1774};
position[]={16983,0,1774};
TRGDEF
name="Bandit";
expCond="(player distance Bandit) < 50;";
expCond="(player distance Bandit) < 100;";
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
};
class Item4
{
position[]={11045,179,15671};
position[]={11045,0,15671};
TRGDEF
name="Hero";
expCond="(player distance Hero) < 50;";
expCond="(player distance Hero) < 100;";
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
};
class Item5
{
position[]={2504,271,3870};
position[]={2504,0,3870};
TRGDEF
name="Wholesale1";
expCond="(player distance Wholesale1) < 50;";
expCond="(player distance Wholesale1) < 100;";
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
class Item6
{
position[]={230,140,22703};
position[]={230,0,22703};
TRGDEF
name="Wholesaler";
expCond="(player distance Wholesaler) < 50;";
name="Wholesale2";
expCond="(player distance Wholesale2) < 100;";
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
class Item7
{
position[]={947.346,0,23180.2};
TRGDEF
name="zoneboat1";
expCond="(player distance zoneboat1) < 100;";
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
};
class Item8
{
position[]={15350,0,18522};
TRGDEF
name="zoneaircraft1";
expCond="(player distance zoneaircraft1) < 100;";
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
};
};
};
class Intro