Update trader files

This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.

- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
This commit is contained in:
A Man
2019-12-04 17:52:31 +01:00
parent f0ac4afc79
commit 92700e8a2e
166 changed files with 5985 additions and 8629 deletions

View File

@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SafeZonePosArray = [[[8246,15485,0],50],[[15506,13229,0],100],[[12399,5074,0],75],[[10398,8279,0],50],[[5149,4864,0],50],[[2122,7807,0],50],[[5379,16103,0],50],[[6772,16983,0],50],[[16839,5264,0],50],[[15128,16421,0],75]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
DZE_SafeZonePosArray = [[[8246,15485,0],100],[[15506,13229,0],100],[[12399,5074,0],100],[[10398,8279,0],100],[[5149,4864,0],100],[[15128,16421,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map

View File

@@ -33,7 +33,7 @@ class Mission
class Intel
{
briefingName="DayZ Epoch Napf";
briefingDescription="Version 1.0.6.2";
briefingDescription="Version 1.0.7";
startWeather=0;
forecastWeather=0;
year=2008;
@@ -50,7 +50,7 @@ class Mission
class Vehicles
{
items=100;
#define PLRDEF position[]={10153,0,-4593};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
#define PLRDEF position[]={10153,0,-4593};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
@@ -173,7 +173,7 @@ class Mission
items=1;
class Item0
{
position[]={8810,138,11751};
position[]={8810,0,11751};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
@@ -189,7 +189,7 @@ class Mission
items=25;
class Item0
{
position[]={10010,110,10448};
position[]={10010,0,10448};
name="center";
type="Empty";
a=9000;b=9000;
@@ -202,43 +202,43 @@ class Mission
};
class Item2
{
position[]={1511,6,11479};
position[]={1511,0,11479};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={6946,7,17384};
position[]={6946,0,17384};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={5410,7,16675};
position[]={5410,0,16675};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={4672,8,14940};
position[]={4672,0,14940};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={2719,3,12226};
position[]={2719,0,12226};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={12231,2,16319};
position[]={12231,0,16319};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={4104,22,13025};
position[]={4104,0,13025};
name="spawn6";
type="Empty";
};
@@ -250,46 +250,47 @@ class Mission
};
class Item10
{
position[]={10282,23,18449};
position[]={10282,0,18449};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={12861,2,14849};
position[]={12861,0,14849};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={10709,33,17085};
position[]={10709,0,17085};
name="spawn10";
type="Empty";
};
class Item13
{
position[]={10010,110,10448};
position[]={10010,0,10448};
name="crashsites";
type="Empty";
a=9000;b=9000;
};
class Item14
{
position[]={10010,110,10448};
position[]={10010,0,10448};
name="carepackages";
type="Empty";
a=9000;b=0;
};
class Item15
{
position[]={8246,15,15490};
position[]={8246,0,15490};
name="NeutralTraderCity";
text="Trader City Lenzburg";
type="mil_circle";
colorName="ColorBlack";
};
class Item16
{
position[]={12397,216,5068};
position[]={12397,0,5068};
name="FriendlyTraderCity";
text="Trader City Schratten";
type="mil_circle";
@@ -297,7 +298,7 @@ class Mission
};
class Item17
{
position[]={5150,71,4862};
position[]={5150,0,4862};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
@@ -305,39 +306,39 @@ class Mission
};
class Item18
{
position[]={15128,19,16421};
name="UnarmedAirVehicles";
text="AWOLs Airfield";
type="mil_dot";
position[]={15128,0,16421};
name="Aircraftrader";
text="Aircraft Trader";
type="mil_triangle";
colorName="ColorBlack";
};
class Item19
{
position[]={2125,13,7807};
name="West Wholesaler";
text="West Wholesaler";
type="mil_dot";
position[]={2125,0,7807};
name="Wholesaler1";
text="Wholesaler";
type="mil_box";
colorName="ColorBlack";
};
class Item20
{
position[]={5372,5,16091};
name="NorthWholesaler";
text="North Wholesaler";
type="mil_dot";
position[]={5372,0,16091};
name="Wholesaler2";
text="Wholesaler";
type="mil_box";
colorName="ColorBlack";
};
class Item21
{
position[]={6776,0,16955};
name="NorthBoatVendor";
text="Nordic Boats";
type="mil_dot";
name="BoatTrader1";
text="Boat Trader";
type="mil_box";
colorName="ColorBlack";
};
class Item22
{
position[]={10404,106,8282};
position[]={10404,0,8282};
name="BanditVendor";
text="Bandit Vendor";
type="mil_dot";
@@ -345,15 +346,15 @@ class Mission
};
class Item23
{
position[]={16835,-2,5268};
name="SouthBoatVendor";
text="Pauls Boats";
type="mil_dot";
position[]={16864,0,5272.3};
name="BoatTrader2";
text="Boat Trader";
type="mil_box";
colorName="ColorBlack";
};
class Item24
{
position[]={15520,5,13225};
position[]={15520,0,13225};
name="NeutralTraderCIty2";
text="Trader city Emmen";
type="mil_circle";
@@ -363,67 +364,67 @@ class Mission
class Sensors
{
items=10;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={8246,15,15485};
position[]={8246,0,15485};
TRGDEF
name="Lenz";
expCond="(player distance Lenz) < 50;";
expActiv="[""trader city Lenzburg"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Lenzburg"",true,""leave""] call player_traderCity;";
expCond="(player distance Lenz) < 100;";
expActiv="[""Trader City Lenzburg"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Lenzburg"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={15506,6,13229};
position[]={15506,0,13229};
TRGDEF
name="Emmen";
expCond="(player distance Emmen) < 100;";
expActiv="[""trader city Emmen"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Emmen"",true,""leave""] call player_traderCity;";
expActiv="[""Trader City Emmen"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Emmen"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={12399,216,5074};
position[]={12399,0,5074};
TRGDEF
name="Schratten";
expCond="(player distance Schratten) < 75;";
expActiv="[""trader city Schratten"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Schratten"",true,""leave""] call player_traderCity;";
expCond="(player distance Schratten) < 100;";
expActiv="[""Trader City Schratten"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Schratten"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={10398,105,8279};
position[]={10398,0,8279};
TRGDEF
name="Bandit";
expCond="(player distance Bandit) < 50;";
expActiv="[""Bandit Camp"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Camp"",true,""leave""] call player_traderCity;";
expCond="(player distance Bandit) < 100;";
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
};
class Item4
{
position[]={5149,71,4864};
position[]={5149,0,4864};
TRGDEF
name="Hero";
expCond="(player distance Hero) < 50;";
expCond="(player distance Hero) < 100;";
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
};
class Item5
{
position[]={2122,13,7807};
position[]={2122,0,7807};
TRGDEF
name="Wholesale1";
expCond="(player distance Wholesale1) < 50;";
expActiv="[""West Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""West Wholesaler"",true,""leave""] call player_traderCity;";
expCond="(player distance Wholesale1) < 100;";
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
class Item6
{
position[]={5379,4,16103};
position[]={5379,0,16103};
TRGDEF
name="Wholesaler";
expCond="(player distance Wholesaler) < 50;";
name="Wholesale2";
expCond="(player distance Wholesale2) < 100;";
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
@@ -432,27 +433,27 @@ class Mission
position[]={6772,0,16983};
TRGDEF
name="Boat1";
expCond="(player distance boat1) < 50;";
expActiv="[""Boat Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Boat Vendor"",true,""leave""] call player_traderCity;";
expCond="(player distance boat1) < 100;";
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
};
class Item8
{
position[]={16839,0,5264};
TRGDEF
name="Boat2";
expCond="(player distance boat2) < 50;";
expActiv="[""Boat Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Boat Vendor"",true,""leave""] call player_traderCity;";
expCond="(player distance boat2) < 100;";
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
};
class Item9
{
position[]={15128,19,16421};
position[]={15128,0,16421};
TRGDEF
name="AWOL";
expCond="(player distance awol) < 75;";
expActiv="[""Aircraft Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Aircraft Vendor"",true,""leave""] call player_traderCity;";
expCond="(player distance awol) < 100;";
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
};
};
};