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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-18 02:06:39 +03:00
Update trader files
This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now. - Fixing many wrong set markers. - Fixing wrong trader agent positions. - The trader configs got re-build. - All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch. - Fixing dupable objects in the spawned trader cities. - Adding missing sensors for all traders. - Removing many duplicated trader categories inside the trader files. - Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders. - Removing Mello trader on Panthera due to many trader cites. - Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities. - Sauerland has a Boat Trader now. - Removing wrong markers from Ovaron. - Ruegen and Ovaron have no traders so far. We will probaly add them later.
This commit is contained in:
@@ -35,7 +35,7 @@ class Mission
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class Intel
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{
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briefingName="DayZ Epoch Ovaron";
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briefingDescription="Version 1.0.6.2";
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briefingDescription="Version 1.0.7";
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startWeather=0;
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forecastWeather=0;
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year=2008;
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@@ -52,7 +52,7 @@ class Mission
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={2110,28,-2497};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={2110,28,-2497};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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@@ -188,7 +188,7 @@ class Mission
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};
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class Markers
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{
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items=25;
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items=15;
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class Item0
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{
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position[]={5010,0,5250};
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@@ -198,73 +198,73 @@ class Mission
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};
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class Item1
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{
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position[]={2109,27,-2496};
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position[]={2109,0,-2496};
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name="respawn_west";
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type="Empty";
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};
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class Item2
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{
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position[]={1741,90,548};
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position[]={1741,0,548};
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name="spawn0";
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type="Empty";
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};
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class Item3
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{
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position[]={1986,12,1442};
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position[]={1986,0,1442};
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name="spawn1";
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type="Empty";
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};
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class Item4
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{
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position[]={5896,4,1669};
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position[]={5896,0,1669};
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name="spawn2";
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type="Empty";
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};
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class Item5
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{
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position[]={8579,116,1406};
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position[]={8579,0,1406};
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name="spawn3";
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type="Empty";
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};
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class Item6
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{
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position[]={1329,23,906};
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position[]={1329,0,906};
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name="spawn4";
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type="Empty";
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};
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class Item7
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{
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position[]={3918,16,1176};
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position[]={3918,0,1176};
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name="spawn5";
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type="Empty";
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};
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class Item8
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{
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position[]={4891,12,2234};
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position[]={4891,0,2234};
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name="spawn6";
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type="Empty";
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};
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class Item9
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{
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position[]={2735,18,1287};
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position[]={2735,0,1287};
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name="spawn7";
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type="Empty";
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};
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class Item10
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{
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position[]={9368,38,1274};
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position[]={9368,0,1274};
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name="spawn8";
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type="Empty";
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};
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class Item11
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{
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position[]={7735,118,1044};
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position[]={7735,0,1044};
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name="spawn9";
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type="Empty";
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};
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class Item12
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{
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position[]={5794,17,2506};
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position[]={5794,0,2506};
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name="spawn10";
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type="Empty";
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};
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@@ -282,182 +282,15 @@ class Mission
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type="Empty";
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a=7000;b=0;
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};
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class Item15
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{
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position[]={9638,10,6896};
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name="AirVehiclesF";
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text="AWOL's Airfield";
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type="mil_dot";
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colorName="ColorGreen";
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};
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class Item16
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{
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position[]={5152,0,9055};
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name="WholesalerWest";
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text="West's Wholesaler";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item17
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{
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position[]={9544,0,4156};
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name="HeroVehicles";
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text="Darren's Hero Vehicles";
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type="mil_triangle";
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colorName="ColorBlue";
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};
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class Item18
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{
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position[]={280,0,3289};
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name="NeutralAirVehicles";
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text="Bandit Trader";
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type="mil_dot";
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colorName="ColorRed";
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};
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class Item19
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{
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position[]={5448,0,354};
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name="Boats";
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text="Sams Boats";
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type="mil_triangle";
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colorName="ColorBlack";
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};
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class Item20
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{
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position[]={5191,71,4103};
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name="NeutralTraders";
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text="Trader City Selca";
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type="mil_circle";
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colorName="ColorBrown";
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};
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class Item21
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{
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position[]={5149,177,3396};
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name="NeutralTraderCity2";
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text="Trader City Pikia";
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type="mil_circle";
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colorName="ColorBrown";
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};
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class Item22
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{
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position[]={7273,0,256};
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name="WholesaleSouth";
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text="South's Wholesaler";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item23
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{
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position[]={5233,159,7078};
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name="PlanicaTraders";
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text="Trader City Planica";
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type="mil_circle";
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colorName="ColorBrown";
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};
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class Item24
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{
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position[]={1298,0,9366};
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name="IslandVehiclePartsVendors";
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text="Mello Vehicle/Parts Vendors";
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type="mil_circle";
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colorName="ColorBrown";
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};
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};
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/*
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class Sensors
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{
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items=10;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
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class Item0
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{
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position[]={5147,178,3396};
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TRGDEF
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name="TraderCity1";
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expCond="(player distance TraderCity1) < 100; ";
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expActiv="[""trader city Pikia"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Pikia"",true,""leave""] call player_traderCity;";
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};
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class Item1
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{
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position[]={5193,70,4095};
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TRGDEF
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name="TraderCity2";
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expCond="(player distance TraderCity2) < 100; ";
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expActiv="[""trader city Selca"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Selca"",true,""leave""] call player_traderCity;";
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};
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class Item2
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{
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position[]={9539,0,4155};
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TRGDEF
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name="HeroVendors";
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expCond="(player distance HeroVendors) < 100; ";
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expActiv="[""Hero Trader Camp"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Hero Trader Camp"",true,""leave""] call player_traderCity;";
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};
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class Item3
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{
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position[]={7257,0,264};
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TRGDEF
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name="WholeSaler1";
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expCond="(player distance WholeSaler1) < 100; ";
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expActiv="[""South's Wholesale"",true,""enter""] call player_traderCity;";
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expDesactiv="[""South's Wholesale"",true,""leave""] call player_traderCity;";
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};
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class Item4
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{
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position[]={280,0,3281};
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TRGDEF
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name="BanditTrader";
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expCond="(player distance BanditTrader) < 100; ";
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expActiv="[""Bandit Camp"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Bandit Camp"",true,""leave""] call player_traderCity;";
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};
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class Item5
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{
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position[]={9637,10,6894};
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TRGDEF
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name="AWOLsAirField";
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expCond="(player distance AWOLsAirField) < 100; ";
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expActiv="[""AWOLs Airfield"",true,""enter""] call player_traderCity;";
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expDesactiv="[""AWOLs Airfield"",true,""leave""] call player_traderCity;";
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};
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class Item6
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{
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position[]={5147,0,9057};
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TRGDEF
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name="Wholesaler2";
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expCond="(player distance Wholesaler2) < 100; ";
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expActiv="[""West's Wholesale"",true,""enter""] call player_traderCity;";
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expDesactiv="[""West's Wholesale"",true,""leave""] call player_traderCity;";
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};
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class Item7
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{
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position[]={5450,0,344};
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TRGDEF
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name="BoatVendor";
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expCond="(player distance BoatVendor) < 100; ";
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expActiv="[""Sams Boat Vendor"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Sams Boat Vendor"",true,""leave""] call player_traderCity;";
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};
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class Item8
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{
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position[]={5233,159,7078};
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TRGDEF
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name="PlanicaTraders";
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expCond="(player distance PlanicaTraders) < 100; ";
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expActiv="[""trader city Planica"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Planica"",true,""leave""] call player_traderCity;";
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};
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class Item9
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{
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position[]={1295,0,9372};
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TRGDEF
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name="PlanicaTraders_1";
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expCond="(player distance PlanicaTraders) < 100; ";
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expActiv="[""trader city Planica"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Planica"",true,""leave""] call player_traderCity;";
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};
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items=0;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
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};
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*/
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};
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class Intro
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{
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