Update trader files

This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.

- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
This commit is contained in:
A Man
2019-12-04 17:52:31 +01:00
parent f0ac4afc79
commit 92700e8a2e
166 changed files with 5985 additions and 8629 deletions

View File

@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SafeZonePosArray = [[[12555,8357,0],100],[[14274,12408,0],100],[[17182,13597,0],100],[[13241,11188,0],50]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
DZE_SafeZonePosArray = [[[12555,8357,0],100],[[14274,12408,0],100],[[17182,13597,0],100],[[17270,9570,0],100],[[6412.37,7476.62,0],100],[[9911,10010,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
MaxDynamicDebris = 350; // Max number of random road blocks to spawn around the map

View File

@@ -31,7 +31,7 @@ class Mission
class Intel
{
briefingName="DayZ Epoch SMD Sahrani";
briefingDescription="Version 1.0.6.2";
briefingDescription="Version 1.0.7";
startWeather=0;
forecastWeather=0;
year=2008;
@@ -48,7 +48,7 @@ class Mission
class Vehicles
{
items=100;
#define PLRDEF position[]={12001,0,-4596};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
#define PLRDEF position[]={12001,0,-4596};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
@@ -184,10 +184,10 @@ class Mission
};
class Markers
{
items=20;
items=19;
class Item0
{
position[]={10442,86,10438};
position[]={10442,0,10438};
name="center";
type="Empty";
a=6000;b=6000;
@@ -200,13 +200,13 @@ class Mission
};
class Item2
{
position[]={11303,4,4898};
position[]={11303,0,4898};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={7517,1,6234};
position[]={7517,0,6234};
name="spawn1";
type="Empty";
};
@@ -218,33 +218,33 @@ class Mission
};
class Item5
{
position[]={13288,3,10559};
position[]={13288,0,10559};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={16810,3,9417};
position[]={16810,0,9417};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={10442,86,10438};
position[]={10442,0,10438};
name="crashsites";
type="Empty";
a=6000;b=6000;
};
class Item8
{
position[]={10442,86,10438};
position[]={10442,0,10438};
name="carepackages";
type="Empty";
a=6000;b=0;
};
class Item9
{
position[]={12556,42,8359};
position[]={12556,0,8359};
name="Tradercitycorazol";
text="Trader City Corazol";
type="mil_circle";
@@ -252,47 +252,47 @@ class Mission
};
class Item10
{
position[]={13574,3,8677};
name="wholesaleSouth";
position[]={13558.3,0,8682.89};
name="Wholesaler1";
text="Wholesaler";
type="mil_dot";
type="mil_box";
colorName="ColorBlack";
};
class Item11
{
position[]={11453,4,5418};
name="boatTraderEast";
position[]={11453,0,5418};
name="Wholesaler2";
text="Wholesaler";
type="mil_dot";
type="mil_box";
colorName="ColorBlack";
};
class Item12
{
position[]={19237,4,13592};
name="BoatDealerSouth";
text="Boat Dealer";
type="mil_dot";
position[]={19237,0,13592};
name="BoatTrader1";
text="Boat Trader";
type="mil_box";
colorName="ColorBlack";
};
class Item13
{
position[]={9911,139,10010};
name="AirVehicles";
text="Aircraft Dealer";
type="mil_dot";
colorName="ColorGreen";
position[]={9911,0,10010};
name="Aircraftrader";
text="Aircraft Trader";
type="mil_triangle";
colorName="ColorBlack";
};
class Item14
{
position[]={6414,57,7461};
name="BanditDen";
text="Bandit Camp";
position[]={6412.37,0,7476.62};
name="BanditVendor";
text="Bandit Vendor";
type="mil_dot";
colorName="ColorRed";
};
class Item15
{
position[]={17186,40,13596};
position[]={17186,0,13596};
name="Ixel";
text="Trader City Ixel";
type="mil_circle";
@@ -300,15 +300,15 @@ class Mission
};
class Item16
{
position[]={13434,2,6888};
name="BoatDealerEast";
text="Boat Dealer";
type="mil_dot";
position[]={13489.8,0,6891.05};
name="BoatTrader2";
text="Boat Trader";
type="mil_box";
colorName="ColorBlack";
};
class Item17
{
position[]={14273,41,12408};
position[]={14273,0,12408};
name="TradercityBag";
text="Trader City Bag";
type="mil_circle";
@@ -316,61 +316,107 @@ class Mission
};
class Item18
{
position[]={17270,14,9570};
name="HeroTrader";
text="Hero Camp";
position[]={17270,0,9570};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
colorName="ColorBlue";
};
class Item19
{
position[]={13243,25,11188};
name="BlackMarket";
text="Black Market Vendor";
type="mil_dot";
colorName="ColorBlack";
};
};
class Sensors
{
items=4;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
items=10;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={12555,41,8357};
position[]={12555,0,8357};
TRGDEF
name="zone3";
expCond="(player distance zone3) < 100;";
expActiv="[""trader city Corazol"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Corazol"",true,""leave""] call player_traderCity;";
expActiv="[""Trader City Corazol"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Corazol"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={14274,40,12408};
position[]={14274,0,12408};
TRGDEF
name="zone2";
expCond="(player distance zone2) < 100;";
expActiv="[""trader city Bag"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Bag"",true,""leave""] call player_traderCity;";
expActiv="[""Trader City Bag"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Bag"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={17182,40,13597};
position[]={17182,0,13597};
TRGDEF
name="zone1";
expCond="(player distance zone1) < 100;";
expActiv="[""trader city Ixel"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Ixel"",true,""leave""] call player_traderCity;";
expActiv="[""Trader City Ixel"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Ixel"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={13241,25,11188};
position[]={17270,0,9570};
TRGDEF
name="bmarket";
expCond="(player distance bmarket) < 50;";
expActiv="[""Black Market"",true,""enter""] call player_traderCity;";
expDesactiv="[""Black Market"",true,""leave""] call player_traderCity;";
name="zonehero";
expCond="(player distance zonehero) < 100;";
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
};
class Item4
{
position[]={6412.37,0,7476.62};
TRGDEF
name="zonebandit";
expCond="(player distance zonebandit) < 100;";
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
};
class Item5
{
position[]={9911,0,10010};
TRGDEF
name="zoneaircraft1";
expCond="(player distance zoneaircraft1) < 100;";
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
};
class Item6
{
position[]={13558.3,0,8682.89};
TRGDEF
name="zonewholesale1";
expCond="(player distance zonewholesale1) < 100;";
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
class Item7
{
position[]={11453,0,5418};
TRGDEF
name="zonewholesale2";
expCond="(player distance zonewholesale2) < 100;";
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
class Item8
{
position[]={19237,0,13592};
TRGDEF
name="zoneboat1";
expCond="(player distance zoneboat1) < 100;";
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
};
class Item9
{
position[]={13489.8,0,6891.05};
TRGDEF
name="zoneboat2";
expCond="(player distance zoneboat2) < 100;";
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
};
};
};
class Intro