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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-03-01 11:11:52 +03:00
Update trader files
This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now. - Fixing many wrong set markers. - Fixing wrong trader agent positions. - The trader configs got re-build. - All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch. - Fixing dupable objects in the spawned trader cities. - Adding missing sensors for all traders. - Removing many duplicated trader categories inside the trader files. - Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders. - Removing Mello trader on Panthera due to many trader cites. - Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities. - Sauerland has a Boat Trader now. - Removing wrong markers from Ovaron. - Ruegen and Ovaron have no traders so far. We will probaly add them later.
This commit is contained in:
@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SafeZonePosArray = [[[7987,10603,0],100],[[9656,10889,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
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DZE_SafeZonePosArray = [[[7987,10603,0],100],[[9656,10889,0],100],[[9756,4029,0],100],[[13575,7496,0],100],[[8150,4330,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
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@@ -32,7 +32,7 @@ class Mission
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class Intel
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{
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briefingName="DayZ Epoch Podagorsk";
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briefingDescription="Version 1.0.6.2";
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briefingDescription="Version 1.0.7";
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startWeather=0;
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forecastWeather=0;
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year=2008;
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@@ -49,7 +49,7 @@ class Mission
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={10062,0,-9457};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={10062,0,-9457};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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@@ -188,7 +188,7 @@ class Mission
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items=17;
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class Item0
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{
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position[]={10788,90,8680};
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position[]={10788,0,8680};
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name="center";
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type="Empty";
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a=3500;b=3500;
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@@ -201,91 +201,91 @@ class Mission
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};
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class Item2
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{
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position[]={10772,8,5547};
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position[]={10772,0,5547};
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name="spawn0";
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type="Empty";
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};
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class Item3
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{
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position[]={12156,4,11002};
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position[]={12156,0,11002};
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name="spawn1";
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type="Empty";
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};
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class Item4
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{
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position[]={9178,38,6427};
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position[]={9178,0,6427};
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name="spawn2";
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type="Empty";
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};
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class Item5
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{
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position[]={7914,9,7496};
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position[]={7914,0,7496};
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name="spawn3";
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type="Empty";
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};
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class Item6
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{
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position[]={7867,7,8968};
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position[]={7867,0,8968};
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name="spawn4";
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type="Empty";
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};
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class Item7
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{
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position[]={10788,90,8680};
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position[]={10788,0,8680};
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name="crashsites";
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type="Empty";
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a=3500;b=3500;
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};
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class Item8
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{
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position[]={10788,90,8680};
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position[]={10788,0,8680};
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name="carepackages";
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type="Empty";
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a=3500;b=0;
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};
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class Item9
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{
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position[]={10015,5,5963};
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name="wholesaleSouth";
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position[]={10033,0,5943};
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name="Wholesaler1";
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text="Wholesaler";
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type="mil_dot";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item10
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{
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position[]={14853,37,7646};
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name="boatTraderEast";
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position[]={14834,0,7659};
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name="Wholesaler2";
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text="Wholesaler";
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type="mil_dot";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item11
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{
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position[]={11897,2,5307};
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name="BoatDealerSouth";
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text="Boat Dealer";
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type="mil_dot";
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position[]={11920,0,5271};
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name="BoatTrader1";
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text="Boat Trader";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item12
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{
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position[]={8294,5,4347};
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name="AirVehicles";
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text="Aircraft Dealer";
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type="mil_dot";
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colorName="ColorGreen";
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position[]={8150,0,4330};
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name="Aircraftrader";
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text="Aircraft Trader";
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type="mil_triangle";
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colorName="ColorBlack";
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};
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class Item13
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{
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position[]={13572,41,7520};
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name="BanditDen";
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text="Bandit Camp";
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position[]={13575,0,7496};
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name="BanditVendor";
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text="Bandit Vendor";
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type="mil_dot";
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colorName="ColorRed";
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};
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class Item14
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{
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position[]={9660,25,10888};
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position[]={9660,0,10888};
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name="Jesco";
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text="Trader City Jesco";
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type="mil_circle";
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@@ -293,7 +293,7 @@ class Mission
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};
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class Item15
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{
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position[]={7979,22,10603};
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position[]={7979,0,10603};
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name="TradercityBash";
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text="Trader City Berezniki";
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type="mil_circle";
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@@ -301,35 +301,89 @@ class Mission
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};
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class Item16
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{
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position[]={9728,5,4045};
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name="HeroTrader";
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text="Hero Camp";
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position[]={9756,0,4029};
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name="HeroVendor";
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text="Hero Vendor";
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type="mil_dot";
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colorName="ColorBlue";
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};
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};
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class Sensors
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{
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items=2;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{soundDet="arabian_market_3";};
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items=8;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
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class Item0
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{
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position[]={7987,7,10603};
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position[]={7987,0,10603};
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TRGDEF
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name="zonebash";
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expCond="(player distance zonebash) < 100;";
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expActiv="[""trader city Berezniki"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Berezniki"",true,""leave""] call player_traderCity;";
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expActiv="[""Trader City Berezniki"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Trader City Berezniki"",true,""leave""] call player_traderCity;";
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};
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class Item1
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{
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position[]={9656,25,10889};
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position[]={9656,0,10889};
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TRGDEF
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name="zoneklen";
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expCond="(player distance zoneklen) < 100;";
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expActiv="[""trader city Jesco"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Jesco"",true,""leave""] call player_traderCity;";
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expActiv="[""Trader City Jesco"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Trader City Jesco"",true,""leave""] call player_traderCity;";
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};
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class Item2
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{
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position[]={9756,0,4029};
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TRGDEF
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name="zonehero";
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expCond="(player distance zonehero) < 100;";
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expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
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};
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class Item3
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{
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position[]={13575,0,7496};
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TRGDEF
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name="zonebandit";
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expCond="(player distance zonebandit) < 100;";
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expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
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};
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class Item4
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{
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position[]={8150,0,4330};
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TRGDEF
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name="zoneaircraft1";
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expCond="(player distance zoneaircraft1) < 100;";
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expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
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};
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class Item5
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{
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position[]={10033,0,5943};
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TRGDEF
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name="zonewholesale1";
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expCond="(player distance zonewholesale1) < 100;";
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expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
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};
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class Item6
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{
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position[]={14834,0,7659};
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TRGDEF
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name="zonewholesale2";
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expCond="(player distance zonewholesale2) < 100;";
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expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
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};
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class Item7
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{
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position[]={11920,0,5271};
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TRGDEF
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name="zoneboat1";
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expCond="(player distance zoneboat1) < 100;";
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expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
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};
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};
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};
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class Intro
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