Update trader files

This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.

- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
This commit is contained in:
A Man
2019-12-04 17:52:31 +01:00
parent f0ac4afc79
commit 92700e8a2e
166 changed files with 5985 additions and 8629 deletions

View File

@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SafeZonePosArray = [[[7987,10603,0],100],[[9656,10889,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
DZE_SafeZonePosArray = [[[7987,10603,0],100],[[9656,10889,0],100],[[9756,4029,0],100],[[13575,7496,0],100],[[8150,4330,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map

View File

@@ -32,7 +32,7 @@ class Mission
class Intel
{
briefingName="DayZ Epoch Podagorsk";
briefingDescription="Version 1.0.6.2";
briefingDescription="Version 1.0.7";
startWeather=0;
forecastWeather=0;
year=2008;
@@ -49,7 +49,7 @@ class Mission
class Vehicles
{
items=100;
#define PLRDEF position[]={10062,0,-9457};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
#define PLRDEF position[]={10062,0,-9457};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
@@ -188,7 +188,7 @@ class Mission
items=17;
class Item0
{
position[]={10788,90,8680};
position[]={10788,0,8680};
name="center";
type="Empty";
a=3500;b=3500;
@@ -201,91 +201,91 @@ class Mission
};
class Item2
{
position[]={10772,8,5547};
position[]={10772,0,5547};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={12156,4,11002};
position[]={12156,0,11002};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={9178,38,6427};
position[]={9178,0,6427};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={7914,9,7496};
position[]={7914,0,7496};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={7867,7,8968};
position[]={7867,0,8968};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={10788,90,8680};
position[]={10788,0,8680};
name="crashsites";
type="Empty";
a=3500;b=3500;
};
class Item8
{
position[]={10788,90,8680};
position[]={10788,0,8680};
name="carepackages";
type="Empty";
a=3500;b=0;
};
class Item9
{
position[]={10015,5,5963};
name="wholesaleSouth";
position[]={10033,0,5943};
name="Wholesaler1";
text="Wholesaler";
type="mil_dot";
type="mil_box";
colorName="ColorBlack";
};
class Item10
{
position[]={14853,37,7646};
name="boatTraderEast";
position[]={14834,0,7659};
name="Wholesaler2";
text="Wholesaler";
type="mil_dot";
type="mil_box";
colorName="ColorBlack";
};
class Item11
{
position[]={11897,2,5307};
name="BoatDealerSouth";
text="Boat Dealer";
type="mil_dot";
position[]={11920,0,5271};
name="BoatTrader1";
text="Boat Trader";
type="mil_box";
colorName="ColorBlack";
};
class Item12
{
position[]={8294,5,4347};
name="AirVehicles";
text="Aircraft Dealer";
type="mil_dot";
colorName="ColorGreen";
position[]={8150,0,4330};
name="Aircraftrader";
text="Aircraft Trader";
type="mil_triangle";
colorName="ColorBlack";
};
class Item13
{
position[]={13572,41,7520};
name="BanditDen";
text="Bandit Camp";
position[]={13575,0,7496};
name="BanditVendor";
text="Bandit Vendor";
type="mil_dot";
colorName="ColorRed";
};
class Item14
{
position[]={9660,25,10888};
position[]={9660,0,10888};
name="Jesco";
text="Trader City Jesco";
type="mil_circle";
@@ -293,7 +293,7 @@ class Mission
};
class Item15
{
position[]={7979,22,10603};
position[]={7979,0,10603};
name="TradercityBash";
text="Trader City Berezniki";
type="mil_circle";
@@ -301,35 +301,89 @@ class Mission
};
class Item16
{
position[]={9728,5,4045};
name="HeroTrader";
text="Hero Camp";
position[]={9756,0,4029};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
colorName="ColorBlue";
};
};
class Sensors
{
items=2;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{soundDet="arabian_market_3";};
items=8;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={7987,7,10603};
position[]={7987,0,10603};
TRGDEF
name="zonebash";
expCond="(player distance zonebash) < 100;";
expActiv="[""trader city Berezniki"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Berezniki"",true,""leave""] call player_traderCity;";
expActiv="[""Trader City Berezniki"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Berezniki"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={9656,25,10889};
position[]={9656,0,10889};
TRGDEF
name="zoneklen";
expCond="(player distance zoneklen) < 100;";
expActiv="[""trader city Jesco"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Jesco"",true,""leave""] call player_traderCity;";
expActiv="[""Trader City Jesco"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Jesco"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={9756,0,4029};
TRGDEF
name="zonehero";
expCond="(player distance zonehero) < 100;";
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={13575,0,7496};
TRGDEF
name="zonebandit";
expCond="(player distance zonebandit) < 100;";
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
};
class Item4
{
position[]={8150,0,4330};
TRGDEF
name="zoneaircraft1";
expCond="(player distance zoneaircraft1) < 100;";
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
};
class Item5
{
position[]={10033,0,5943};
TRGDEF
name="zonewholesale1";
expCond="(player distance zonewholesale1) < 100;";
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
class Item6
{
position[]={14834,0,7659};
TRGDEF
name="zonewholesale2";
expCond="(player distance zonewholesale2) < 100;";
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
class Item7
{
position[]={11920,0,5271};
TRGDEF
name="zoneboat1";
expCond="(player distance zoneboat1) < 100;";
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
};
};
};
class Intro