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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-27 18:21:50 +03:00
Update trader files
This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now. - Fixing many wrong set markers. - Fixing wrong trader agent positions. - The trader configs got re-build. - All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch. - Fixing dupable objects in the spawned trader cities. - Adding missing sensors for all traders. - Removing many duplicated trader categories inside the trader files. - Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders. - Removing Mello trader on Panthera due to many trader cites. - Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities. - Sauerland has a Boat Trader now. - Removing wrong markers from Ovaron. - Ruegen and Ovaron have no traders so far. We will probaly add them later.
This commit is contained in:
@@ -32,7 +32,7 @@ class Mission
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class Intel
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{
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briefingName="DayZ Epoch Chernarus";
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briefingDescription="Version 1.0.6.2";
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briefingDescription="Version 1.0.7";
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startWeather=0;
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forecastWeather=0;
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year=2008;
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@@ -49,7 +49,7 @@ class Mission
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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@@ -172,7 +172,7 @@ class Mission
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items=1;
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class Item0
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{
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position[]={708,35,3533};
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position[]={708,0,3533};
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id=50;
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side="LOGIC";
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vehicle="FunctionsManager";
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@@ -251,7 +251,7 @@ class Mission
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};
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class Item10
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{
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position[]={4069,365,11661};
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position[]={4069,0,11661};
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name="Tradercitybash";
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text="Trader City Bash";
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type="mil_circle";
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@@ -259,7 +259,7 @@ class Mission
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};
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class Item11
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{
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position[]={11469,317,11356};
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position[]={11469,0,11356};
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name="Tradercityklen";
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text="Trader City Klen";
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type="mil_circle";
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@@ -267,47 +267,47 @@ class Mission
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};
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class Item12
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{
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position[]={6345,306,7808};
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position[]={6345,0,7808};
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name="Tradercitystary";
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text="Trader City Stary";
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type="mil_circle";
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colorName="ColorBlack";
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colorName="ColorGreen";
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};
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class Item13
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{
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position[]={1146,9,2676};
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name="boatsnwholesale_1";
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position[]={1102,0,2855};
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name="Wholesaler1";
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text="Wholesaler";
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type="mil_dot";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item14
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{
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position[]={13247,7,6076};
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name="boatsnwholesale_1_1";
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position[]={13247,0,6076};
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name="Wholesaler2";
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text="Wholesaler";
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type="mil_dot";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item15
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{
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position[]={5068,338,9723};
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name="Airplane Dealer";
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text="Airplane Dealer";
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type="mil_dot";
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colorName="ColorBlue";
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position[]={5068,0,9723};
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name="Aircraftrader";
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text="Aircraft Trader";
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type="mil_triangle";
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colorName="ColorBlack";
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};
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class Item16
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{
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position[]={8385,1,2368};
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name="Boat Dealer";
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text="Boat Dealer";
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type="mil_dot";
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colorName="ColorOrange";
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position[]={8385,0,2368};
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name="BoatTrader1";
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text="Boat Trader";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item17
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{
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position[]={12945,209,12751};
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position[]={12945,0,12751};
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name="HeroVendor";
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text="Hero Vendor";
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type="mil_dot";
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@@ -316,14 +316,14 @@ class Mission
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class Item18
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{
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position[]={13093,0,8241};
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name="Boat Dealer_1";
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text="Boat Dealer";
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type="mil_dot";
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colorName="ColorOrange";
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name="BoatTrader2";
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text="Boat Trader";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item19
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{
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position[]={1610,283,7781};
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position[]={1610,0,7781};
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name="BanditVendor";
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text="Bandit Vendor";
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type="mil_dot";
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@@ -332,62 +332,98 @@ class Mission
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};
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class Sensors
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{
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items=6;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
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items=10;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
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class Item0
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{
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position[]={4053,364,11668};
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position[]={4053,0,11668};
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TRGDEF
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name="zonebash";
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expCond="(player distance zonebash) < 100;";
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expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;";
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expActiv="[""Trader City Bash"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Trader City Bash"",true,""leave""] call player_traderCity;";
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};
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class Item1
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{
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position[]={11463,317,11349};
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position[]={11463,0,11349};
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TRGDEF
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name="zoneklen";
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expCond="(player distance zoneklen) < 100;";
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expActiv="[""trader city Klen"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Klen"",true,""leave""] call player_traderCity;";
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expActiv="[""Trader City Klen"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Trader City Klen"",true,""leave""] call player_traderCity;";
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};
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class Item2
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{
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position[]={6344,304,7806};
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position[]={6344,0,7806};
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TRGDEF
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name="zonestary";
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expCond="(player distance zonestary) < 100;";
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expActiv="[""trader city Stary"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Stary"",true,""leave""] call player_traderCity;";
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expActiv="[""Trader City Stary"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Trader City Stary"",true,""leave""] call player_traderCity;";
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};
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class Item3
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{
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position[]={1606,9,7803};
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position[]={1606,0,7803};
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TRGDEF
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name="zonebandit";
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expCond="(player distance zonebandit) < 100;";
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expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;";
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expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;";
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expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
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};
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class Item4
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{
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position[]={12944,9,12766};
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position[]={12944,0,12766};
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TRGDEF
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name="zonehero";
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expCond="(player distance zonehero) < 100;";
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expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;";
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expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;";
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expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
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};
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class Item5
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{
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position[]={5075,9,9733};
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position[]={5075,0,9733};
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TRGDEF
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name="zoneaircraft";
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expCond="(player distance zoneaircraft) < 100;";
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expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;";
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expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;";
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expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
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};
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class Item6
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{
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position[]={1102,0,2855};
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TRGDEF
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name="zonewholesale1";
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expCond="(player distance zonewholesale1) < 100;";
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expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
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};
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class Item7
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{
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position[]={13247,0,6076};
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TRGDEF
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name="zonewholesale2";
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expCond="(player distance zonewholesale2) < 100;";
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expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
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};
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class Item8
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{
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position[]={8385,0,2368};
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TRGDEF
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name="zoneboat1";
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expCond="(player distance zoneboat1) < 100;";
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expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
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};
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class Item9
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{
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position[]={13093,0,8241};
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TRGDEF
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name="zoneboat2";
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expCond="(player distance zoneboat2) < 100;";
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expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
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};
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};
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};
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class Intro
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