Update trader files

This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.

- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
This commit is contained in:
A Man
2019-12-04 17:52:31 +01:00
parent f0ac4afc79
commit 92700e8a2e
166 changed files with 5985 additions and 8629 deletions

View File

@@ -36,7 +36,7 @@ class Mission
class Intel
{
briefingName="DayZ Epoch Panthera";
briefingDescription="Version 1.0.6.2";
briefingDescription="Version 1.0.7";
startWeather=0;
forecastWeather=0;
year=2008;
@@ -53,7 +53,7 @@ class Mission
class Vehicles
{
items=100;
#define PLRDEF position[]={5134,1,-3091};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
#define PLRDEF position[]={5134,1,-3091};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
@@ -189,10 +189,10 @@ class Mission
};
class Markers
{
items=26;
items=25;
class Item0
{
position[]={5192,62,4994};
position[]={5192,0,4994};
name="center";
type="Empty";
a=6000;b=6000;
@@ -205,7 +205,7 @@ class Mission
};
class Item2
{
position[]={1725,1,5462};
position[]={1725,0,5462};
name="spawn0";
type="Empty";
};
@@ -217,227 +217,219 @@ class Mission
};
class Item4
{
position[]={5896,4,1669};
position[]={5896,0,1669};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={8744,16,2248};
position[]={8744,0,2248};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={2453,7,6910};
position[]={2453,0,6910};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={3249,6,2555};
position[]={3249,0,2555};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={4114,107,3820};
position[]={4114,0,3820};
name="spawn6";
type="Empty";
};
class Item9
{
position[]={1876,1,2839};
position[]={1876,0,2839};
name="spawn7";
type="Empty";
};
class Item10
{
position[]={7988,1,6807};
position[]={7988,0,6807};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={8818,9,5908};
position[]={8818,0,5908};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={6116,31,3811};
position[]={6116,0,3811};
name="spawn10";
type="Empty";
};
class Item13
{
position[]={5192,62,4994};
position[]={5192,0,4994};
name="crashsites";
type="Empty";
a=6000;b=6000;
};
class Item14
{
position[]={5192,62,4994};
position[]={5192,0,4994};
name="carepackages";
type="Empty";
a=6000;b=0;
};
class Item15
{
position[]={4763,3,7484};
name="AirVehiclesF";
text="AWOL's Airfield";
type="mil_dot";
colorName="ColorGreen";
position[]={4763,0,7484};
name="Aircraftrader";
text="Aircraft Trader";
type="mil_triangle";
colorName="ColorBlack";
};
class Item16
{
position[]={5232,1,8228};
name="WholesalerNorth";
text="North's Wholesaler";
type="mil_dot";
position[]={5232,0,8228};
name="Wholesaler1";
text="Wholesaler";
type="mil_box";
colorName="ColorBlack";
};
class Item17
{
position[]={9056,9,4073};
name="HeroVehicles";
text="Darren's Hero Vehicles";
type="mil_triangle";
position[]={9051.4,0,4056};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
colorName="ColorBlue";
};
class Item18
{
position[]={1891,5,3611};
name="NeutralAirVehicles";
text="Bandit Trader";
position[]={1891,0,3611};
name="BanditVendor";
text="Bandit Vendor";
type="mil_dot";
colorName="ColorRed";
};
class Item19
{
position[]={3349,1,2311};
name="Boats";
text="Sams Boats";
type="mil_triangle";
position[]={3357,0,2293.9};
name="BoatTrader1";
text="Boat Trader";
type="mil_box";
colorName="ColorBlack";
};
class Item20
{
position[]={8687,7,3137};
position[]={8687,0,3137};
name="NeutralTraders";
text="Trader City Selca";
type="mil_circle";
colorName="ColorBrown";
colorName="ColorBlack";
};
class Item21
{
position[]={4422,21,1629};
position[]={4422,0,1629};
name="NeutralTraderCity2";
text="Trader City Pikia";
type="mil_circle";
colorName="ColorBrown";
colorName="ColorBlack";
};
class Item22
{
position[]={7224,8,727};
name="WholesaleSouth";
text="South's Wholesaler";
type="mil_dot";
position[]={7224,0,727};
name="Wholesaler2";
text="Wholesaler";
type="mil_box";
colorName="ColorBlack";
};
class Item23
{
position[]={4338,101,6317};
position[]={4338,0,6317};
name="PlanicaTraders";
text="Trader City Planica";
type="mil_circle";
colorName="ColorBrown";
colorName="ColorGreen";
};
class Item24
{
position[]={2247,35,9473};
name="IslandVehiclePartsVendors";
text="Mello Vehicle/Parts Vendors";
type="mil_circle";
colorName="ColorBrown";
};
class Item25
{
position[]={3804,-1,7656};
name="Boat2";
text="North Boat Vendor";
type="mil_dot";
position[]={3804,0,7656};
name="BoatTrader2";
text="Boat Trader";
type="mil_box";
colorName="ColorBlack";
};
};
class Sensors
{
items=11;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
items=10;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={4419,22,1629};
position[]={4419,0,1629};
TRGDEF
name="TraderCity1";
expCond="(player distance TraderCity1) < 100;";
expActiv="[""trader city Pikia"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Pikia"",true,""leave""] call player_traderCity;";
expActiv="[""Trader City Pikia"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Pikia"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={8688,7,3129};
position[]={8688,0,3129};
TRGDEF
name="TraderCity2";
expCond="(player distance TraderCity2) < 100;";
expActiv="[""trader city Selca"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Selca"",true,""leave""] call player_traderCity;";
expActiv="[""Trader City Selca"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Selca"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={9051,9,4073};
position[]={9051,0,4073};
TRGDEF
name="HeroVendors";
expCond="(player distance HeroVendors) < 100;";
expActiv="[""Hero Trader Camp"",true,""enter""] call player_traderCity;";
expDesactiv="[""Hero Trader Camp"",true,""leave""] call player_traderCity;";
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={7207,6,735};
position[]={7207,0,735};
TRGDEF
name="WholeSaler1";
expCond="(player distance WholeSaler1) < 100;";
expActiv="[""South's Wholesale"",true,""enter""] call player_traderCity;";
expDesactiv="[""South's Wholesale"",true,""leave""] call player_traderCity;";
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
class Item4
{
position[]={1891,4,3603};
position[]={1891,0,3603};
TRGDEF
name="BanditTrader";
expCond="(player distance BanditTrader) < 100;";
expActiv="[""Bandit Camp"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Camp"",true,""leave""] call player_traderCity;";
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
};
class Item5
{
position[]={4763,3,7481};
position[]={4763,0,7481};
TRGDEF
name="AWOLsAirField";
expCond="(player distance AWOLsAirField) < 100;";
expActiv="[""AWOLs Airfield"",true,""enter""] call player_traderCity;";
expDesactiv="[""AWOLs Airfield"",true,""leave""] call player_traderCity;";
};
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
};
class Item6
{
position[]={5228,2,8230};
position[]={5228,0,8230};
TRGDEF
name="Wholesaler2";
expCond="(player distance Wholesaler2) < 100;";
expActiv="[""West's Wholesale"",true,""enter""] call player_traderCity;";
expDesactiv="[""West's Wholesale"",true,""leave""] call player_traderCity;";
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
class Item7
{
@@ -445,35 +437,26 @@ class Mission
TRGDEF
name="BoatVendor";
expCond="(player distance BoatVendor) < 100;";
expActiv="[""Sams Boat Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Sams Boat Vendor"",true,""leave""] call player_traderCity;";
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
};
class Item8
{
position[]={4338,101,6317};
position[]={4338,0,6317};
TRGDEF
name="PlanicaTraders";
expCond="(player distance PlanicaTraders) < 100;";
expActiv="[""trader city Planica"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Planica"",true,""leave""] call player_traderCity;";
expActiv="[""Trader City Planica"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Planica"",true,""leave""] call player_traderCity;";
};
class Item9
{
position[]={2243,35,9479};
TRGDEF
name="MelloVehicleRepair";
expCond="(player distance MelloVehicleRepair) < 100;";
expActiv="[""Mello"",true,""enter""] call player_traderCity;";
expDesactiv="[""Mello"",true,""leave""] call player_traderCity;";
};
class Item10
{
position[]={3807,0,7661};
TRGDEF
name="BOAT12";
expCond="(player distance BOAT12) < 100;";
expActiv="[""North Boat Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""North Boat Vendor"",true,""leave""] call player_traderCity;";
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
};
};
};