Update trader files

This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.

- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
This commit is contained in:
A Man
2019-12-04 17:52:31 +01:00
parent f0ac4afc79
commit 92700e8a2e
166 changed files with 5985 additions and 8629 deletions

View File

@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SafeZonePosArray = []; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
DZE_SafeZonePosArray = [[[6224.7,9164.97,0],100],[[7265.519,5804.69,0],100],[[8887.29,10754.3,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map

View File

@@ -35,7 +35,7 @@ class Mission
class Intel
{
briefingName="DayZ Epoch Namalsk";
briefingDescription="Version 1.0.6.2";
briefingDescription="Version 1.0.7";
startWeather=0;
forecastWeather=0;
year=2008;
@@ -52,7 +52,7 @@ class Mission
class Vehicles
{
items=100;
#define PLRDEF position[]={13167,0,-362};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
#define PLRDEF position[]={13167,0,-362};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
@@ -188,10 +188,10 @@ class Mission
};
class Markers
{
items=27;
items=19;
class Item0
{
position[]={5893,50,8665};
position[]={5893,0,8665};
name="center";
type="Empty";
a=4000;b=4000;
@@ -204,180 +204,158 @@ class Mission
};
class Item2
{
position[]={4619,15,10916};
position[]={4619,0,10916};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={7600,23,6019};
position[]={7600,0,6019};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={6497,27,11851};
position[]={6497,0,11851};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={7667,15,11706};
position[]={7667,0,11706};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={4340,34,4959};
position[]={4340,0,4959};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={7885,37,7206};
position[]={7885,0,7206};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={3012,69,7505};
position[]={3012,0,7505};
name="spawn6";
type="Empty";
};
class Item9
{
position[]={4673,4,10003};
position[]={4673,0,10003};
name="spawn7";
type="Empty";
};
class Item10
{
position[]={7858,25,9095};
position[]={7858,0,9095};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={8755,15,10119};
position[]={8755,0,10119};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={5822,33,5640};
position[]={5822,0,5640};
name="spawn10";
type="Empty";
};
class Item13
{
position[]={5893,50,8665};
position[]={5893,0,8665};
name="crashsites";
type="Empty";
a=4000;b=4000;
};
class Item14
{
position[]={5893,50,8665};
position[]={5893,0,8665};
name="carepackages";
type="Empty";
a=4000;b=0;
};
class Item15
{
position[]={5769,21,10774};
name="GerneralPartsSupplies";
text="Bastion and Alda's Supplies";
position[]={6224.7,0,9164.97};
name="TraderCity1";
text="Trader City Sebjan";
type="mil_circle";
colorName="ColorGreen";
colorName="ColorBlack";
};
class Item16
{
position[]={8885,14,10757};
name="WholesalerNorth";
text="Wholesaler Larz";
type="mil_dot";
colorName="ColorBlack";
};
class Item17
{
position[]={5563,39,10343};
name="Doctor";
text="Dr. Zoidberg";
type="mil_dot";
colorName="ColorGreen";
};
class Item18
{
position[]={4702,28,8925};
name="HighEndWeaponsAmmo";
text="Fry and Phil's Weapons/Ammo";
type="mil_circle";
colorName="ColorGreen";
};
class Item19
{
position[]={3604,185,8026};
name="HeroVendor";
text="Tanner's Hero Supplies";
type="hd_dot";
colorName="ColorBlue";
};
class Item20
{
position[]={7317,87,8023};
name="VehicleFriendly";
text="Rutahn's Vehicles";
type="mil_triangle";
colorName="ColorGreen";
};
class Item21
{
position[]={4305,3,4779};
name="NeutralVendors";
text="Brensk Neutral Camp";
type="mil_circle";
colorName="ColorBlack";
};
class Item22
{
position[]={2186,4,5766};
name="WholesalerSouth";
text="Dateu's Wholesale";
type="mil_dot";
colorName="ColorBlack";
};
class Item23
{
position[]={5032,49,8234};
name="LowEndWeaponsAmmo";
text="Rhevn and Merkaba's Weapons/Ammo";
type="mil_circle";
colorName="ColorBlack";
};
class Item24
{
position[]={7720,4,5847};
name="BoatVendor";
text="Popeye's Boats";
type="mil_triangle";
colorName="ColorBlack";
};
class Item25
{
position[]={7239,240,7046};
name="Bandit Trader";
text="Bandit Trader";
position[]={7265.519,0,5804.69};
name="BanditVendor";
text="Bandit Vendor";
type="mil_dot";
colorName="ColorRed";
};
class Item26
class Item17
{
position[]={6283,41,9380};
name="PlaneVendor";
text="AWOL's Air Vehicles";
type="mil_triangle";
colorName="ColorGreen";
position[]={8887.29,0,10754.3};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
colorName="ColorBlue";
};
class Item18
{
position[]={6237.66,0,11939.93};
name="DockTrader";
text="Dock Trader";
type="mil_box";
colorName="ColorBlack";
};
};
class Sensors
{
items=4;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={6224.7,0,9164.97};
TRGDEF
name="zonetrader";
expCond="(player distance zonetrader) < 100;";
expActiv="[""Trader City Sebjan"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Sebjan"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={7265.519,0,5804.69};
TRGDEF
name="zonebandit";
expCond="(player distance zonebandit) < 100;";
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={8887.29,0,10754.3};
TRGDEF
name="zonehero";
expCond="(player distance zonehero) < 100;";
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={6237.66,0,11939.93};
TRGDEF
name="zonedock";
expCond="(player distance zonedock) < 100;";
expActiv="[""Dock Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Dock Trader"",true,""leave""] call player_traderCity;";
};
};
};
class Intro