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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-17 01:43:21 +03:00
Update trader files
This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now. - Fixing many wrong set markers. - Fixing wrong trader agent positions. - The trader configs got re-build. - All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch. - Fixing dupable objects in the spawned trader cities. - Adding missing sensors for all traders. - Removing many duplicated trader categories inside the trader files. - Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders. - Removing Mello trader on Panthera due to many trader cites. - Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities. - Sauerland has a Boat Trader now. - Removing wrong markers from Ovaron. - Ruegen and Ovaron have no traders so far. We will probaly add them later.
This commit is contained in:
@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SafeZonePosArray = [[[4969,5132,0],35],[[1281,9060,0],100],[[1989,1162,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
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DZE_SafeZonePosArray = [[[4969,5132,0],100],[[1281,9060,0],100],[[1989,1162,0],100],[[5976,6162,0],100],[[6271,1273,0],100],[[8419,3369,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 400; // Max number of random road blocks to spawn around the map
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@@ -35,7 +35,7 @@ class Mission
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class Intel
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{
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briefingName="DayZ Epoch Isla Duala";
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briefingDescription="Version 1.0.6.2";
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briefingDescription="Version 1.0.7";
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startWeather=0;
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forecastWeather=0;
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year=2008;
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@@ -52,7 +52,7 @@ class Mission
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={4942,0,-2778};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={4942,0,-2778};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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@@ -188,10 +188,10 @@ class Mission
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};
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class Markers
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{
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items=26;
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items=25;
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class Item0
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{
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position[]={5123,19,5223};
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position[]={5123,0,5223};
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name="center";
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type="Empty";
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a=4500;b=4500;
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@@ -204,103 +204,103 @@ class Mission
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};
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class Item2
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{
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position[]={2692,11,2918};
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position[]={2692,0,2918};
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name="spawn0";
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type="Empty";
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};
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class Item3
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{
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position[]={7461,14,1406};
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position[]={7461,0,1406};
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name="spawn1";
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type="Empty";
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};
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class Item4
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{
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position[]={3664,86,2053};
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position[]={3664,0,2053};
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name="spawn2";
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type="Empty";
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};
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class Item5
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{
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position[]={1875,38,3480};
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position[]={1875,0,3480};
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name="spawn3";
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type="Empty";
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};
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class Item6
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{
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position[]={5990,18,1276};
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position[]={5990,0,1276};
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name="spawn4";
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type="Empty";
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};
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class Item7
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{
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position[]={7960,45,2190};
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position[]={7960,0,2190};
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name="spawn5";
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type="Empty";
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};
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class Item8
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{
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position[]={8837,58,3295};
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position[]={8837,0,3295};
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name="spawn6";
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type="Empty";
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};
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class Item9
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{
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position[]={7633,9,4354};
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position[]={7633,0,4354};
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name="spawn7";
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type="Empty";
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};
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class Item10
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{
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position[]={4663,15,1381};
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position[]={4663,0,1381};
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name="spawn8";
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type="Empty";
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};
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class Item11
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{
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position[]={2221,2,1392};
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position[]={2221,0,1392};
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name="spawn9";
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type="Empty";
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};
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class Item12
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{
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position[]={8843,88,5988};
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position[]={8843,0,5988};
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name="spawn10";
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type="Empty";
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};
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class Item13
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{
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position[]={5123,19,5223};
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position[]={5123,0,5223};
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name="crashsites";
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type="Empty";
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a=4500;b=4500;
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};
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class Item14
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{
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position[]={5123,19,5223};
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position[]={5123,0,5223};
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name="carepackages";
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type="Empty";
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a=4500;b=0;
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};
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class Item15
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{
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position[]={1992,8,1169};
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position[]={1992,0,1169};
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name="st_2";
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text="Trader City Camara";
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type="mil_circle";
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colorName="ColorGreen";
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colorName="ColorBlack";
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};
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class Item16
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{
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position[]={1283,48,9073};
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position[]={1283,0,9073};
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name="st_3";
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text="Trader City Pinley";
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type="mil_circle";
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colorName="ColorGreen";
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colorName="ColorBlack";
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};
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class Item17
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{
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position[]={4968,13,5130};
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position[]={4968,0,5130};
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name="st_4";
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text="Trader City Nubak";
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type="mil_circle";
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@@ -308,81 +308,73 @@ class Mission
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};
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class Item18
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{
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position[]={5976,19,6162};
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name="st_3_1";
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text="Airplane Dealer";
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type="mil_dot";
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colorName="ColorBlue";
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position[]={5976,0,6162};
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name="Aircraftrader";
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text="Aircraft Trader";
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type="mil_triangle";
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colorName="ColorBlack";
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};
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class Item19
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{
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position[]={8784,0,5185};
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name="st_3_1_1";
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text="Boat Dealer";
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type="hd_dot";
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colorName="ColorOrange";
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name="BoatTrader1";
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text="Boat Trader";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item20
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{
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position[]={2641,4,7123};
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name="st_3_1_1_1";
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text="Boat Dealer";
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type="hd_dot";
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colorName="ColorOrange";
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position[]={2641,0,7123};
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name="BoatTrader2";
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text="Boat Trader";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item21
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{
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position[]={6285,12,1296};
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name="st_3_2";
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position[]={6285,0,1296};
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name="Wholesaler1";
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text="Wholesaler";
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type="hd_dot";
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colorName="ColorRed";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item22
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{
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position[]={8409,14,3379};
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name="st_3_2_1";
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position[]={8409,0,3379};
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name="Wholesaler2";
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text="Wholesaler";
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type="hd_dot";
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colorName="ColorRed";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item23
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{
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position[]={6271,19,1273};
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name="st_3_2_2";
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position[]={6271,0,1273};
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name="HeroVendor";
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text="Hero Vendor";
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type="hd_dot";
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colorName="ColorGreen";
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type="mil_dot";
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colorName="ColorBlue";
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};
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class Item24
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{
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position[]={8419,18,3369};
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name="st_3_2_3";
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text="Bandit Trader";
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type="hd_dot";
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colorName="ColorBlack";
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};
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class Item25
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{
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position[]={7230,18,2134};
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name="st_3_2_3_1";
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text="Black Market Vendor";
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type="hd_dot";
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colorName="ColorBlack";
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position[]={8419,0,3369};
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name="BanditVendor";
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text="Bandit Vendor";
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type="mil_dot";
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colorName="ColorRed";
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};
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};
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class Sensors
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{
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items=3;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{soundDet="arabian_market_1";};
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items=8;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
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class Item0
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{
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position[]={4969,0,5132};
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TRGDEF
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name="zonenubak";
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expCond="(player distance zonenubak) < 35;";
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expActiv="[""trader city Nubak"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Nubak"",true,""leave""] call player_traderCity;";
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expCond="(player distance zonenubak) < 100;";
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expActiv="[""Trader City Nubak"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Trader City Nubak"",true,""leave""] call player_traderCity;";
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};
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class Item1
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{
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@@ -390,8 +382,8 @@ class Mission
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TRGDEF
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name="zonepinley";
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expCond="(player distance zonepinley) < 100;";
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expActiv="[""trader city Pinley"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Pinley"",true,""leave""] call player_traderCity;";
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expActiv="[""Trader City Pinley"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Trader City Pinley"",true,""leave""] call player_traderCity;";
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};
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class Item2
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{
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@@ -399,8 +391,53 @@ class Mission
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TRGDEF
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name="zonecamara";
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expCond="(player distance zonecamara) < 100;";
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expActiv="[""trader city Camara"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Camara"",true,""leave""] call player_traderCity;";
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expActiv="[""Trader City Camara"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Trader City Camara"",true,""leave""] call player_traderCity;";
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};
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class Item3
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{
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position[]={5976,0,6162};
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TRGDEF
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name="zoneaircraft";
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expCond="(player distance zoneaircraft) < 100;";
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expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
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};
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class Item4
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{
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position[]={8784,0,5185};
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TRGDEF
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name="zoneboat1";
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expCond="(player distance zoneboat1) < 100;";
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expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
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};
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class Item5
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{
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position[]={2641,0,7123};
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TRGDEF
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name="zoneboat2";
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expCond="(player distance zoneboat2) < 100;";
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expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
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};
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class Item6
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{
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position[]={6271,0,1273};
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TRGDEF
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name="zonehero";
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expCond="(player distance zonehero) < 100;";
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expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
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};
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class Item7
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{
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position[]={8419,0,3369};
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TRGDEF
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name="zonebandit";
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expCond="(player distance zonebandit) < 100;";
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expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
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};
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};
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};
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