mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-28 02:31:51 +03:00
Update trader files
This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now. - Fixing many wrong set markers. - Fixing wrong trader agent positions. - The trader configs got re-build. - All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch. - Fixing dupable objects in the spawned trader cities. - Adding missing sensors for all traders. - Removing many duplicated trader categories inside the trader files. - Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders. - Removing Mello trader on Panthera due to many trader cites. - Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities. - Sauerland has a Boat Trader now. - Removing wrong markers from Ovaron. - Ruegen and Ovaron have no traders so far. We will probaly add them later.
This commit is contained in:
@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = [[[6325,7807,0],100],[[4063,11664,0],100],[[11447,11364,0],100],[[1606,7803,0],100],[[12944,12766,0],100],[[12060,12638,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SafeZonePosArray = [[[6325,7807,0],100],[[4063,11664,0],100],[[11447,11364,0],100],[[1621.91,7797,0],100],[[12944,12766,0],100],[[12060,12638,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
|
||||
@@ -32,7 +32,7 @@ class Mission
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Chernarus";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
briefingDescription="Version 1.0.7";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
@@ -49,7 +49,7 @@ class Mission
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
@@ -172,7 +172,7 @@ class Mission
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={708,35,3533};
|
||||
position[]={708,0,3533};
|
||||
id=50;
|
||||
side="LOGIC";
|
||||
vehicle="FunctionsManager";
|
||||
@@ -251,7 +251,7 @@ class Mission
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={6326,304,7809};
|
||||
position[]={6326,0,7809};
|
||||
name="Tradercitystary";
|
||||
text="Trader City Stary";
|
||||
type="mil_circle";
|
||||
@@ -260,46 +260,46 @@ class Mission
|
||||
class Item11
|
||||
{
|
||||
position[]={4361,3,2259};
|
||||
name="wholesaleSouth";
|
||||
name="Wholesaler1";
|
||||
text="Wholesaler";
|
||||
type="mil_dot";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={13532,3,6355};
|
||||
name="boatTraderEast";
|
||||
position[]={13532,0,6355};
|
||||
name="Wholesaler2";
|
||||
text="Wholesaler";
|
||||
type="mil_dot";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={7989,0,2900};
|
||||
name="BoatDealerSouth";
|
||||
text="Boat Dealer";
|
||||
type="mil_dot";
|
||||
name="BoatTrader1";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={12060,158,12638};
|
||||
name="AirVehicles";
|
||||
text="Aircraft Dealer";
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
position[]={12060,0,12638};
|
||||
name="Aircraftrader";
|
||||
text="Aircraft Trader";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={1606,289,7803};
|
||||
name="BanditDen";
|
||||
text="Bandit Camp";
|
||||
position[]={1621.91,0,7797};
|
||||
name="BanditVendor";
|
||||
text="Bandit Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={11447,317,11364};
|
||||
position[]={11447,0,11364};
|
||||
name="Klen";
|
||||
text="Trader City Klen";
|
||||
type="mil_circle";
|
||||
@@ -307,15 +307,15 @@ class Mission
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={13441,1,5429};
|
||||
name="BoatDealerEast";
|
||||
text="Boat Dealer";
|
||||
type="mil_dot";
|
||||
position[]={13441,0,5429};
|
||||
name="BoatTrader2";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={4064,365,11665};
|
||||
position[]={4064,0,11665};
|
||||
name="TradercityBash";
|
||||
text="Trader City Bash";
|
||||
type="mil_circle";
|
||||
@@ -323,71 +323,107 @@ class Mission
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={12944,210,12766};
|
||||
name="HeroTrader";
|
||||
text="Hero Camp";
|
||||
position[]={12944,0,12766};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=6;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
items=10;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={6325,304,7807};
|
||||
position[]={6325,0,7807};
|
||||
TRGDEF
|
||||
name="zonestary";
|
||||
expCond="(player distance zonestary) < 100;";
|
||||
expActiv="[""trader city Stary"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Stary"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Stary"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Stary"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={4063,365,11664};
|
||||
position[]={4063,0,11664};
|
||||
TRGDEF
|
||||
name="zonebash";
|
||||
expCond="(player distance zonebash) < 100;";
|
||||
expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Bash"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Bash"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={11447,317,11364};
|
||||
position[]={11447,0,11364};
|
||||
TRGDEF
|
||||
name="zoneklen";
|
||||
expCond="(player distance zoneklen) < 100;";
|
||||
expActiv="[""trader city Klen"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Klen"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Klen"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Klen"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={1606,289,7803};
|
||||
position[]={1621.91,0,7797};
|
||||
TRGDEF
|
||||
name="zonebandit";
|
||||
expCond="(player distance zonebandit) < 100;";
|
||||
expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;";
|
||||
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={12944,210,12766};
|
||||
position[]={12944,0,12766};
|
||||
TRGDEF
|
||||
name="zonehero";
|
||||
expCond="(player distance zonehero) < 100;";
|
||||
expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;";
|
||||
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={12060,158,12638};
|
||||
position[]={12060,0,12638};
|
||||
TRGDEF
|
||||
name="zoneaircraft";
|
||||
expCond="(player distance zoneaircraft) < 100;";
|
||||
expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;";
|
||||
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={4361,3,2259};
|
||||
TRGDEF
|
||||
name="zonewholesale1";
|
||||
expCond="(player distance zonewholesale1) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={13532,0,6355};
|
||||
TRGDEF
|
||||
name="zonewholesale2";
|
||||
expCond="(player distance zonewholesale2) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={7989,0,2900};
|
||||
TRGDEF
|
||||
name="zoneboat1";
|
||||
expCond="(player distance zoneboat1) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={13441,0,5429};
|
||||
TRGDEF
|
||||
name="zoneboat2";
|
||||
expCond="(player distance zoneboat2) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
|
||||
Reference in New Issue
Block a user