Update trader files

This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.

- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
This commit is contained in:
A Man
2019-12-04 17:52:31 +01:00
parent f0ac4afc79
commit 92700e8a2e
166 changed files with 5985 additions and 8629 deletions

View File

@@ -33,7 +33,7 @@ class Mission
class Intel
{
briefingName="DayZ Epoch Takistan";
briefingDescription="Version 1.0.6.2";
briefingDescription="Version 1.0.7";
startWeather=0;
forecastWeather=0;
year=2008;
@@ -50,7 +50,7 @@ class Mission
class Vehicles
{
items=100;
#define PLRDEF position[]={6464,415,-1989};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
#define PLRDEF position[]={6464,415,-1989};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
@@ -189,108 +189,108 @@ class Mission
items=23;
class Item0
{
position[]={6622,301,6751};
position[]={6622,0,6751};
name="center";
type="Empty";
a=6000;b=6000;
};
class Item1
{
position[]={6464,414,-1989};
position[]={6464,0,-1989};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={8603,292,7735};
position[]={8603,0,7735};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={3899,372,7278};
position[]={3899,0,7278};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={8615,325,5291};
position[]={8615,0,5291};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={5649,426,4253};
position[]={5649,0,4253};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={6211,129,8806};
position[]={6211,0,8806};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={4486,310,4621};
position[]={4486,0,4621};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={4802,230,8407};
position[]={4802,0,8407};
name="spawn6";
type="Empty";
};
class Item9
{
position[]={7621,223,8554};
position[]={7621,0,8554};
name="spawn7";
type="Empty";
};
class Item10
{
position[]={7423,385,4388};
position[]={7423,0,4388};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={8740,330,6432};
position[]={8740,0,6432};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={3730,229,5860};
position[]={3730,0,5860};
name="spawn10";
type="Empty";
};
class Item13
{
position[]={6622,301,6751};
position[]={6622,0,6751};
name="crashsites";
type="Empty";
a=6000;b=6000;
};
class Item14
{
position[]={6622,301,6751};
position[]={6622,0,6751};
name="carepackages";
type="Empty";
a=6000;b=0;
};
class Item15
{
position[]={431,303,5554};
position[]={431,0,5554};
name="tradercitykush";
text="Trader City Khush";
text="Trader City Khushab";
type="mil_circle";
colorName="ColorGreen";
};
class Item16
{
position[]={1958,51,12555};
position[]={1958,0,12555};
name="Trader_City_Nur";
text="Trader City Nur";
type="mil_circle";
@@ -298,84 +298,129 @@ class Mission
};
class Item17
{
position[]={10870,283,6306};
position[]={10870,0,6306};
name="Trader_City_Garm";
text="Trader City Garm";
text="Trader City Garmsar";
type="mil_circle";
colorName="ColorBlack";
};
class Item18
{
position[]={7416,271,155};
name="Wholesaler";
position[]={7409.08,0,96.17};
name="Wholesaler1";
text="Wholesaler";
type="mil_dot";
type="mil_box";
colorName="ColorBlack";
};
class Item19
{
position[]={11270,115,12660};
name="Wholesaler_1";
position[]={11126.4,0,12660.8};
name="Wholesaler2";
text="Wholesaler";
type="mil_dot";
type="mil_box";
colorName="ColorBlack";
};
class Item20
{
position[]={5261,83,11163};
name="Airplane Dealer";
text="Airplane Dealer";
type="mil_dot";
position[]={5281.71,0,11160.2};
name="Aircraftrader";
text="Aircraft Trader";
type="mil_triangle";
colorName="ColorBlack";
};
class Item21
{
position[]={751,557,10491};
name="BanditTrader";
text="Bandit Trader";
position[]={751,0,10491};
name="BanditVendor";
text="Bandit Vendor";
type="mil_dot";
colorName="ColorRed";
};
class Item22
{
position[]={8039,300,2009};
name="BlackMarketVendor";
text="Black Market Trader";
position[]={8030.56,0,2003.89};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
colorName="ColorBlack";
colorName="ColorBlue";
};
};
class Sensors
{
items=3;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{soundDet="arabian_market_1";};
items=8;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={436,303,5550};
position[]={436,0,5550};
TRGDEF
name="zone1";
expCond="(player distance zone1) < 100;";
expActiv="[""trader city Khush"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Khush"",true,""leave""] call player_traderCity;";
expActiv="[""Trader City Khushab"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Khushab"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={1958,51,12554};
position[]={1958,0,12554};
TRGDEF
name="zone2";
expCond="(player distance zone2) < 100;";
expActiv="[""trader city Nur"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Nur"",true,""leave""] call player_traderCity;";
expActiv="[""Trader City Nur"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Nur"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={10870,283,6306};
position[]={10870,0,6306};
TRGDEF
name="zone3";
expCond="(player distance zone3) < 100;";
expActiv="[""trader city Garm"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Garm"",true,""leave""] call player_traderCity;";
expActiv="[""Trader City Garmsar"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Garmsar"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={8030.56,0,2003.89};
TRGDEF
name="zonehero";
expCond="(player distance zonehero) < 100;";
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
};
class Item4
{
position[]={751,0,10491};
TRGDEF
name="zonebandit";
expCond="(player distance zonebandit) < 100;";
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
};
class Item5
{
position[]={5281.71,0,11160.2};
TRGDEF
name="zoneaircraft1";
expCond="(player distance zoneaircraft1) < 100;";
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
};
class Item6
{
position[]={7409.08,0,96.17};
TRGDEF
name="zonewholesale1";
expCond="(player distance zonewholesale1) < 100;";
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
class Item7
{
position[]={11126.4,0,12660.8};
TRGDEF
name="zonewholesale2";
expCond="(player distance zonewholesale2) < 100;";
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
};
};
class Intro