mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 02:16:29 +03:00
Update trader files
This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now. - Fixing many wrong set markers. - Fixing wrong trader agent positions. - The trader configs got re-build. - All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch. - Fixing dupable objects in the spawned trader cities. - Adding missing sensors for all traders. - Removing many duplicated trader categories inside the trader files. - Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders. - Removing Mello trader on Panthera due to many trader cites. - Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities. - Sauerland has a Boat Trader now. - Removing wrong markers from Ovaron. - Ruegen and Ovaron have no traders so far. We will probaly add them later.
This commit is contained in:
@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SafeZonePosArray = [[[436,5550,0],100],[[1958,12554,0],100],[[10870,6306,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
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DZE_SafeZonePosArray = [[[436,5550,0],100],[[1958,12554,0],100],[[10870,6306,0],100],[[8030.56,2003.89,0],100],[[751,10491,0],100],[[5281.71,11160.2,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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@@ -33,7 +33,7 @@ class Mission
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class Intel
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{
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briefingName="DayZ Epoch Takistan";
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briefingDescription="Version 1.0.6.2";
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briefingDescription="Version 1.0.7";
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startWeather=0;
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forecastWeather=0;
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year=2008;
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@@ -50,7 +50,7 @@ class Mission
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={6464,415,-1989};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={6464,415,-1989};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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@@ -189,108 +189,108 @@ class Mission
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items=23;
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class Item0
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{
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position[]={6622,301,6751};
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position[]={6622,0,6751};
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name="center";
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type="Empty";
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a=6000;b=6000;
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};
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class Item1
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{
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position[]={6464,414,-1989};
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position[]={6464,0,-1989};
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name="respawn_west";
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type="Empty";
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};
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class Item2
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{
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position[]={8603,292,7735};
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position[]={8603,0,7735};
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name="spawn0";
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type="Empty";
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};
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class Item3
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{
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position[]={3899,372,7278};
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position[]={3899,0,7278};
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name="spawn1";
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type="Empty";
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};
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class Item4
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{
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position[]={8615,325,5291};
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position[]={8615,0,5291};
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name="spawn2";
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type="Empty";
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};
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class Item5
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{
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position[]={5649,426,4253};
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position[]={5649,0,4253};
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name="spawn3";
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type="Empty";
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};
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class Item6
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{
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position[]={6211,129,8806};
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position[]={6211,0,8806};
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name="spawn4";
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type="Empty";
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};
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class Item7
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{
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position[]={4486,310,4621};
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position[]={4486,0,4621};
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name="spawn5";
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type="Empty";
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};
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class Item8
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{
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position[]={4802,230,8407};
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position[]={4802,0,8407};
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name="spawn6";
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type="Empty";
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};
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class Item9
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{
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position[]={7621,223,8554};
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position[]={7621,0,8554};
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name="spawn7";
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type="Empty";
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};
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class Item10
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{
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position[]={7423,385,4388};
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position[]={7423,0,4388};
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name="spawn8";
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type="Empty";
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};
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class Item11
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{
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position[]={8740,330,6432};
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position[]={8740,0,6432};
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name="spawn9";
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type="Empty";
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};
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class Item12
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{
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position[]={3730,229,5860};
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position[]={3730,0,5860};
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name="spawn10";
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type="Empty";
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};
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class Item13
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{
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position[]={6622,301,6751};
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position[]={6622,0,6751};
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name="crashsites";
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type="Empty";
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a=6000;b=6000;
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};
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class Item14
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{
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position[]={6622,301,6751};
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position[]={6622,0,6751};
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name="carepackages";
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type="Empty";
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a=6000;b=0;
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};
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class Item15
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{
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position[]={431,303,5554};
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position[]={431,0,5554};
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name="tradercitykush";
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text="Trader City Khush";
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text="Trader City Khushab";
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type="mil_circle";
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colorName="ColorGreen";
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};
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class Item16
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{
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position[]={1958,51,12555};
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position[]={1958,0,12555};
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name="Trader_City_Nur";
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text="Trader City Nur";
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type="mil_circle";
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@@ -298,84 +298,129 @@ class Mission
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};
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class Item17
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{
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position[]={10870,283,6306};
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position[]={10870,0,6306};
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name="Trader_City_Garm";
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text="Trader City Garm";
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text="Trader City Garmsar";
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type="mil_circle";
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colorName="ColorBlack";
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};
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class Item18
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{
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position[]={7416,271,155};
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name="Wholesaler";
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position[]={7409.08,0,96.17};
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name="Wholesaler1";
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text="Wholesaler";
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type="mil_dot";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item19
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{
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position[]={11270,115,12660};
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name="Wholesaler_1";
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position[]={11126.4,0,12660.8};
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name="Wholesaler2";
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text="Wholesaler";
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type="mil_dot";
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type="mil_box";
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colorName="ColorBlack";
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};
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class Item20
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{
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position[]={5261,83,11163};
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name="Airplane Dealer";
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text="Airplane Dealer";
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type="mil_dot";
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position[]={5281.71,0,11160.2};
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name="Aircraftrader";
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text="Aircraft Trader";
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type="mil_triangle";
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colorName="ColorBlack";
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};
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class Item21
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{
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position[]={751,557,10491};
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name="BanditTrader";
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text="Bandit Trader";
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position[]={751,0,10491};
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name="BanditVendor";
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text="Bandit Vendor";
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type="mil_dot";
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colorName="ColorRed";
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};
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class Item22
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{
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position[]={8039,300,2009};
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name="BlackMarketVendor";
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text="Black Market Trader";
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position[]={8030.56,0,2003.89};
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name="HeroVendor";
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text="Hero Vendor";
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type="mil_dot";
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colorName="ColorBlack";
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colorName="ColorBlue";
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};
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};
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class Sensors
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{
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items=3;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{soundDet="arabian_market_1";};
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items=8;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
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class Item0
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{
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position[]={436,303,5550};
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position[]={436,0,5550};
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TRGDEF
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name="zone1";
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expCond="(player distance zone1) < 100;";
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expActiv="[""trader city Khush"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Khush"",true,""leave""] call player_traderCity;";
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expActiv="[""Trader City Khushab"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Trader City Khushab"",true,""leave""] call player_traderCity;";
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};
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class Item1
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{
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position[]={1958,51,12554};
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position[]={1958,0,12554};
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TRGDEF
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name="zone2";
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expCond="(player distance zone2) < 100;";
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expActiv="[""trader city Nur"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Nur"",true,""leave""] call player_traderCity;";
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expActiv="[""Trader City Nur"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Trader City Nur"",true,""leave""] call player_traderCity;";
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};
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class Item2
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{
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position[]={10870,283,6306};
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position[]={10870,0,6306};
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TRGDEF
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name="zone3";
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expCond="(player distance zone3) < 100;";
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expActiv="[""trader city Garm"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Garm"",true,""leave""] call player_traderCity;";
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expActiv="[""Trader City Garmsar"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Trader City Garmsar"",true,""leave""] call player_traderCity;";
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};
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class Item3
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{
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position[]={8030.56,0,2003.89};
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TRGDEF
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name="zonehero";
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expCond="(player distance zonehero) < 100;";
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expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
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};
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class Item4
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{
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position[]={751,0,10491};
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TRGDEF
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name="zonebandit";
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expCond="(player distance zonebandit) < 100;";
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expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
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};
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class Item5
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{
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position[]={5281.71,0,11160.2};
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TRGDEF
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name="zoneaircraft1";
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expCond="(player distance zoneaircraft1) < 100;";
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expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
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};
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class Item6
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{
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position[]={7409.08,0,96.17};
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TRGDEF
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name="zonewholesale1";
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expCond="(player distance zonewholesale1) < 100;";
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expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
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};
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class Item7
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{
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position[]={11126.4,0,12660.8};
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TRGDEF
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name="zonewholesale2";
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expCond="(player distance zonewholesale2) < 100;";
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expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
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};
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};
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};
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class Intro
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@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SafeZonePosArray = [[[6325,7807,0],100],[[4063,11664,0],100],[[11447,11364,0],100],[[1606,7803,0],100],[[12944,12766,0],100],[[12060,12638,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
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DZE_SafeZonePosArray = [[[6325,7807,0],100],[[4063,11664,0],100],[[11447,11364,0],100],[[1621.91,7797,0],100],[[12944,12766,0],100],[[12060,12638,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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@@ -32,7 +32,7 @@ class Mission
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class Intel
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{
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briefingName="DayZ Epoch Chernarus";
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briefingDescription="Version 1.0.6.2";
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briefingDescription="Version 1.0.7";
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startWeather=0;
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forecastWeather=0;
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year=2008;
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@@ -49,7 +49,7 @@ class Mission
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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@@ -172,7 +172,7 @@ class Mission
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items=1;
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class Item0
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||||
{
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position[]={708,35,3533};
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position[]={708,0,3533};
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id=50;
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side="LOGIC";
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vehicle="FunctionsManager";
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@@ -251,7 +251,7 @@ class Mission
|
||||
};
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class Item10
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||||
{
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||||
position[]={6326,304,7809};
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position[]={6326,0,7809};
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name="Tradercitystary";
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text="Trader City Stary";
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type="mil_circle";
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@@ -260,46 +260,46 @@ class Mission
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||||
class Item11
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||||
{
|
||||
position[]={4361,3,2259};
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name="wholesaleSouth";
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||||
name="Wholesaler1";
|
||||
text="Wholesaler";
|
||||
type="mil_dot";
|
||||
type="mil_box";
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||||
colorName="ColorBlack";
|
||||
};
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||||
class Item12
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||||
{
|
||||
position[]={13532,3,6355};
|
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name="boatTraderEast";
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position[]={13532,0,6355};
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||||
name="Wholesaler2";
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||||
text="Wholesaler";
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||||
type="mil_dot";
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||||
type="mil_box";
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||||
colorName="ColorBlack";
|
||||
};
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||||
class Item13
|
||||
{
|
||||
position[]={7989,0,2900};
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||||
name="BoatDealerSouth";
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||||
text="Boat Dealer";
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||||
type="mil_dot";
|
||||
name="BoatTrader1";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
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||||
class Item14
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||||
{
|
||||
position[]={12060,158,12638};
|
||||
name="AirVehicles";
|
||||
text="Aircraft Dealer";
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
position[]={12060,0,12638};
|
||||
name="Aircraftrader";
|
||||
text="Aircraft Trader";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={1606,289,7803};
|
||||
name="BanditDen";
|
||||
text="Bandit Camp";
|
||||
position[]={1621.91,0,7797};
|
||||
name="BanditVendor";
|
||||
text="Bandit Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={11447,317,11364};
|
||||
position[]={11447,0,11364};
|
||||
name="Klen";
|
||||
text="Trader City Klen";
|
||||
type="mil_circle";
|
||||
@@ -307,15 +307,15 @@ class Mission
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={13441,1,5429};
|
||||
name="BoatDealerEast";
|
||||
text="Boat Dealer";
|
||||
type="mil_dot";
|
||||
position[]={13441,0,5429};
|
||||
name="BoatTrader2";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={4064,365,11665};
|
||||
position[]={4064,0,11665};
|
||||
name="TradercityBash";
|
||||
text="Trader City Bash";
|
||||
type="mil_circle";
|
||||
@@ -323,71 +323,107 @@ class Mission
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={12944,210,12766};
|
||||
name="HeroTrader";
|
||||
text="Hero Camp";
|
||||
position[]={12944,0,12766};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=6;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
items=10;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={6325,304,7807};
|
||||
position[]={6325,0,7807};
|
||||
TRGDEF
|
||||
name="zonestary";
|
||||
expCond="(player distance zonestary) < 100;";
|
||||
expActiv="[""trader city Stary"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Stary"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Stary"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Stary"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={4063,365,11664};
|
||||
position[]={4063,0,11664};
|
||||
TRGDEF
|
||||
name="zonebash";
|
||||
expCond="(player distance zonebash) < 100;";
|
||||
expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Bash"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Bash"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={11447,317,11364};
|
||||
position[]={11447,0,11364};
|
||||
TRGDEF
|
||||
name="zoneklen";
|
||||
expCond="(player distance zoneklen) < 100;";
|
||||
expActiv="[""trader city Klen"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Klen"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Klen"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Klen"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={1606,289,7803};
|
||||
position[]={1621.91,0,7797};
|
||||
TRGDEF
|
||||
name="zonebandit";
|
||||
expCond="(player distance zonebandit) < 100;";
|
||||
expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;";
|
||||
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={12944,210,12766};
|
||||
position[]={12944,0,12766};
|
||||
TRGDEF
|
||||
name="zonehero";
|
||||
expCond="(player distance zonehero) < 100;";
|
||||
expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;";
|
||||
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={12060,158,12638};
|
||||
position[]={12060,0,12638};
|
||||
TRGDEF
|
||||
name="zoneaircraft";
|
||||
expCond="(player distance zoneaircraft) < 100;";
|
||||
expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;";
|
||||
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={4361,3,2259};
|
||||
TRGDEF
|
||||
name="zonewholesale1";
|
||||
expCond="(player distance zonewholesale1) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={13532,0,6355};
|
||||
TRGDEF
|
||||
name="zonewholesale2";
|
||||
expCond="(player distance zonewholesale2) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={7989,0,2900};
|
||||
TRGDEF
|
||||
name="zoneboat1";
|
||||
expCond="(player distance zoneboat1) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={13441,0,5429};
|
||||
TRGDEF
|
||||
name="zoneboat2";
|
||||
expCond="(player distance zoneboat2) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
|
||||
@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = [[[4969,5132,0],35],[[1281,9060,0],100],[[1989,1162,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SafeZonePosArray = [[[4969,5132,0],100],[[1281,9060,0],100],[[1989,1162,0],100],[[5976,6162,0],100],[[6271,1273,0],100],[[8419,3369,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 400; // Max number of random road blocks to spawn around the map
|
||||
|
||||
@@ -35,7 +35,7 @@ class Mission
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Isla Duala";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
briefingDescription="Version 1.0.7";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
@@ -52,7 +52,7 @@ class Mission
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={4942,0,-2778};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
#define PLRDEF position[]={4942,0,-2778};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
@@ -188,10 +188,10 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=26;
|
||||
items=25;
|
||||
class Item0
|
||||
{
|
||||
position[]={5123,19,5223};
|
||||
position[]={5123,0,5223};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=4500;b=4500;
|
||||
@@ -204,103 +204,103 @@ class Mission
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={2692,11,2918};
|
||||
position[]={2692,0,2918};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={7461,14,1406};
|
||||
position[]={7461,0,1406};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={3664,86,2053};
|
||||
position[]={3664,0,2053};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={1875,38,3480};
|
||||
position[]={1875,0,3480};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={5990,18,1276};
|
||||
position[]={5990,0,1276};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={7960,45,2190};
|
||||
position[]={7960,0,2190};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={8837,58,3295};
|
||||
position[]={8837,0,3295};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={7633,9,4354};
|
||||
position[]={7633,0,4354};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={4663,15,1381};
|
||||
position[]={4663,0,1381};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={2221,2,1392};
|
||||
position[]={2221,0,1392};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={8843,88,5988};
|
||||
position[]={8843,0,5988};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={5123,19,5223};
|
||||
position[]={5123,0,5223};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=4500;b=4500;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={5123,19,5223};
|
||||
position[]={5123,0,5223};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=4500;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={1992,8,1169};
|
||||
position[]={1992,0,1169};
|
||||
name="st_2";
|
||||
text="Trader City Camara";
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={1283,48,9073};
|
||||
position[]={1283,0,9073};
|
||||
name="st_3";
|
||||
text="Trader City Pinley";
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={4968,13,5130};
|
||||
position[]={4968,0,5130};
|
||||
name="st_4";
|
||||
text="Trader City Nubak";
|
||||
type="mil_circle";
|
||||
@@ -308,81 +308,73 @@ class Mission
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={5976,19,6162};
|
||||
name="st_3_1";
|
||||
text="Airplane Dealer";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
position[]={5976,0,6162};
|
||||
name="Aircraftrader";
|
||||
text="Aircraft Trader";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={8784,0,5185};
|
||||
name="st_3_1_1";
|
||||
text="Boat Dealer";
|
||||
type="hd_dot";
|
||||
colorName="ColorOrange";
|
||||
name="BoatTrader1";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item20
|
||||
{
|
||||
position[]={2641,4,7123};
|
||||
name="st_3_1_1_1";
|
||||
text="Boat Dealer";
|
||||
type="hd_dot";
|
||||
colorName="ColorOrange";
|
||||
position[]={2641,0,7123};
|
||||
name="BoatTrader2";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item21
|
||||
{
|
||||
position[]={6285,12,1296};
|
||||
name="st_3_2";
|
||||
position[]={6285,0,1296};
|
||||
name="Wholesaler1";
|
||||
text="Wholesaler";
|
||||
type="hd_dot";
|
||||
colorName="ColorRed";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item22
|
||||
{
|
||||
position[]={8409,14,3379};
|
||||
name="st_3_2_1";
|
||||
position[]={8409,0,3379};
|
||||
name="Wholesaler2";
|
||||
text="Wholesaler";
|
||||
type="hd_dot";
|
||||
colorName="ColorRed";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item23
|
||||
{
|
||||
position[]={6271,19,1273};
|
||||
name="st_3_2_2";
|
||||
position[]={6271,0,1273};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="hd_dot";
|
||||
colorName="ColorGreen";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item24
|
||||
{
|
||||
position[]={8419,18,3369};
|
||||
name="st_3_2_3";
|
||||
text="Bandit Trader";
|
||||
type="hd_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item25
|
||||
{
|
||||
position[]={7230,18,2134};
|
||||
name="st_3_2_3_1";
|
||||
text="Black Market Vendor";
|
||||
type="hd_dot";
|
||||
colorName="ColorBlack";
|
||||
position[]={8419,0,3369};
|
||||
name="BanditVendor";
|
||||
text="Bandit Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=3;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{soundDet="arabian_market_1";};
|
||||
items=8;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={4969,0,5132};
|
||||
TRGDEF
|
||||
name="zonenubak";
|
||||
expCond="(player distance zonenubak) < 35;";
|
||||
expActiv="[""trader city Nubak"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Nubak"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance zonenubak) < 100;";
|
||||
expActiv="[""Trader City Nubak"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Nubak"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -390,8 +382,8 @@ class Mission
|
||||
TRGDEF
|
||||
name="zonepinley";
|
||||
expCond="(player distance zonepinley) < 100;";
|
||||
expActiv="[""trader city Pinley"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Pinley"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Pinley"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Pinley"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
@@ -399,8 +391,53 @@ class Mission
|
||||
TRGDEF
|
||||
name="zonecamara";
|
||||
expCond="(player distance zonecamara) < 100;";
|
||||
expActiv="[""trader city Camara"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Camara"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Camara"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Camara"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={5976,0,6162};
|
||||
TRGDEF
|
||||
name="zoneaircraft";
|
||||
expCond="(player distance zoneaircraft) < 100;";
|
||||
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={8784,0,5185};
|
||||
TRGDEF
|
||||
name="zoneboat1";
|
||||
expCond="(player distance zoneboat1) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={2641,0,7123};
|
||||
TRGDEF
|
||||
name="zoneboat2";
|
||||
expCond="(player distance zoneboat2) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={6271,0,1273};
|
||||
TRGDEF
|
||||
name="zonehero";
|
||||
expCond="(player distance zonehero) < 100;";
|
||||
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={8419,0,3369};
|
||||
TRGDEF
|
||||
name="zonebandit";
|
||||
expCond="(player distance zonebandit) < 100;";
|
||||
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = [[[15309,9278,0],40],[[11698,15210,0],50],[[5538,8762,0],50],[[7376,4296,0],60]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SafeZonePosArray = [[[15309,9278,0],100],[[11698,15210,0],100],[[5538,8762,0],100],[[7376,4296,0],100],[[10948,654,0],100],[[4066,7265,0],100],[[16555,10159,0],100],[[6815,8534,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 700; // Max number of random road blocks to spawn around the map
|
||||
|
||||
@@ -34,7 +34,7 @@ class Mission
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Taviana";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
briefingDescription="Version 1.0.7";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
@@ -51,7 +51,7 @@ class Mission
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={126,0,158};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
#define PLRDEF position[]={126,0,158};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
@@ -187,10 +187,10 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=30;
|
||||
items=28;
|
||||
class Item0
|
||||
{
|
||||
position[]={10732,193,12687};
|
||||
position[]={10732,0,12687};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=10000;b=10000;
|
||||
@@ -203,113 +203,113 @@ class Mission
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={17587,206,4952};
|
||||
position[]={17587,0,4952};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={9093,33,2614};
|
||||
position[]={9093,0,2614};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={15954,19,15847};
|
||||
position[]={15954,0,15847};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={13560,32,19300};
|
||||
position[]={13560,0,19300};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={17743,255,10299};
|
||||
position[]={17743,0,10299};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={15245,56,17424};
|
||||
position[]={15245,0,17424};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={16674,52,13930};
|
||||
position[]={16674,0,13930};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={11361,24,6684};
|
||||
position[]={11361,0,6684};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={12268,77,9762};
|
||||
position[]={12268,0,9762};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={18292,70,7537};
|
||||
position[]={18292,0,7537};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={10732,193,12687};
|
||||
position[]={10732,0,12687};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=10000;b=10000;
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={10732,193,12687};
|
||||
position[]={10732,0,12687};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=10000;b=0;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={11698,-114,15210};
|
||||
position[]={11698,0,15210};
|
||||
name="TraderCityLyepestok";
|
||||
text="Trader City Lyepestok";
|
||||
type="mil_circle";
|
||||
colorName="ColorOrange";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={15309,-14,9278};
|
||||
position[]={15309,0,9278};
|
||||
name="TraderCitySabina";
|
||||
text="Trader City Sabina";
|
||||
type="mil_circle";
|
||||
colorName="ColorOrange";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={5538,-35,8762};
|
||||
position[]={5538,0,8762};
|
||||
name="TraderCityBilgrad";
|
||||
text="Trader City Bilgrad";
|
||||
type="mil_circle";
|
||||
colorName="ColorOrange";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={7376,-34,4296};
|
||||
position[]={7376,0,4296};
|
||||
name="TraderCityBranibor";
|
||||
text="Trader City Branibor";
|
||||
type="mil_circle";
|
||||
colorName="ColorOrange";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={10948,-10,654};
|
||||
position[]={10948,0,654};
|
||||
name="BanditVendor";
|
||||
text="Bandit Vendor";
|
||||
type="mil_dot";
|
||||
@@ -317,87 +317,71 @@ class Mission
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={15587,-35,16394};
|
||||
position[]={4066,0,7265};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item20
|
||||
{
|
||||
position[]={16555,-44,10159};
|
||||
name="AircraftDealer";
|
||||
text="Aircraft Dealer";
|
||||
type="mil_dot";
|
||||
position[]={16555,0,10159};
|
||||
name="Aircraftrader1";
|
||||
text="Aircraft Trader";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item21
|
||||
{
|
||||
position[]={6815,7,8534};
|
||||
name="AircraftDealer2";
|
||||
text="Aircraft Dealer";
|
||||
type="mil_dot";
|
||||
position[]={6815,0,8534};
|
||||
name="Aircraftrader2";
|
||||
text="Aircraft Trader";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item22
|
||||
{
|
||||
position[]={4066,-36,7265};
|
||||
name="Misc.Vendor";
|
||||
text="Misc. Vendor";
|
||||
position[]={17332,0,12930};
|
||||
name="BoatTrader1";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorGreen";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item23
|
||||
{
|
||||
position[]={17497,-235,7159};
|
||||
name="Misc.Vendor2";
|
||||
text="Misc. Vendor";
|
||||
position[]={10570,0,16772};
|
||||
name="BoatTrader2";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorGreen";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item24
|
||||
{
|
||||
position[]={17332,5,12930};
|
||||
name="BoatDealer";
|
||||
text="Boat Dealer";
|
||||
type="mil_dot";
|
||||
position[]={10698,0,5983};
|
||||
name="BoatTrader3";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item25
|
||||
{
|
||||
position[]={10570,-0,16772};
|
||||
name="BoatDealer2";
|
||||
text="Boat Dealer";
|
||||
type="mil_dot";
|
||||
position[]={5419,0,9503};
|
||||
name="BoatTrader4";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item26
|
||||
{
|
||||
position[]={10698,0,5983};
|
||||
name="BoatDealer3";
|
||||
text="Boat Dealer";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item27
|
||||
{
|
||||
position[]={5419,-2,9503};
|
||||
name="BoatDealer4";
|
||||
text="Boat Dealer";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item28
|
||||
{
|
||||
position[]={13342,-172,8611};
|
||||
name="Wholesaler";
|
||||
position[]={13342,0,8611};
|
||||
name="Wholesaler1";
|
||||
text="Wholesaler";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item29
|
||||
class Item27
|
||||
{
|
||||
position[]={9859,-173,7471};
|
||||
position[]={9859,0,7471};
|
||||
name="Wholesaler2";
|
||||
text="Wholesaler";
|
||||
type="mil_box";
|
||||
@@ -406,44 +390,134 @@ class Mission
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=4;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
items=14;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={15309,-14,9278};
|
||||
position[]={15309,0,9278};
|
||||
TRGDEF
|
||||
name="zonesabina";
|
||||
expCond="(player distance zonesabina) < 40;";
|
||||
expActiv="[""trader city Sabina"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Sabina"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance zonesabina) < 100;";
|
||||
expActiv="[""Trader City Sabina"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Sabina"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={11698,-114,15210};
|
||||
position[]={11698,0,15210};
|
||||
TRGDEF
|
||||
name="zonelyep";
|
||||
expCond="(player distance zonelyep) < 50;";
|
||||
expActiv="[""trader city Lyepestok"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Lyepestok"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance zonelyep) < 100;";
|
||||
expActiv="[""Trader City Lyepestok"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Lyepestok"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={5538,-35,8762};
|
||||
position[]={5538,0,8762};
|
||||
TRGDEF
|
||||
name="zonebilgrad";
|
||||
expCond="(player distance zonebilgrad) < 50;";
|
||||
expActiv="[""trader city Bilgrad"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Bilgrad"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance zonebilgrad) < 100;";
|
||||
expActiv="[""Trader City Bilgrad"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Bilgrad"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={7376,-34,4296};
|
||||
position[]={7376,0,4296};
|
||||
TRGDEF
|
||||
name="zonebranibor";
|
||||
expCond="(player distance zonebranibor) < 60;";
|
||||
expActiv="[""trader city Branibor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Branibor"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance zonebranibor) < 100;";
|
||||
expActiv="[""Trader City Branibor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Branibor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={4066,0,7265};
|
||||
TRGDEF
|
||||
name="zonehero";
|
||||
expCond="(player distance zonehero) < 100;";
|
||||
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={10948,0,654};
|
||||
TRGDEF
|
||||
name="zonebandit";
|
||||
expCond="(player distance zonebandit) < 100;";
|
||||
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={16555,0,10159};
|
||||
TRGDEF
|
||||
name="zoneaircraft1";
|
||||
expCond="(player distance zoneaircraft1) < 100;";
|
||||
expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={6815,0,8534};
|
||||
TRGDEF
|
||||
name="zoneaircraft2";
|
||||
expCond="(player distance zoneaircraft2) < 100;";
|
||||
expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={17332,0,12930};
|
||||
TRGDEF
|
||||
name="zoneboat1";
|
||||
expCond="(player distance zoneboat1) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={10570,0,16772};
|
||||
TRGDEF
|
||||
name="zoneboat2";
|
||||
expCond="(player distance zoneboat2) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={10698,0,5983};
|
||||
TRGDEF
|
||||
name="zoneboat3";
|
||||
expCond="(player distance zoneboat3) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={5419,0,9503};
|
||||
TRGDEF
|
||||
name="zoneboat4";
|
||||
expCond="(player distance zoneboat4) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={13342,0,8611};
|
||||
TRGDEF
|
||||
name="zonewholesale1";
|
||||
expCond="(player distance zonewholesale1) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={9859,0,7471};
|
||||
TRGDEF
|
||||
name="zonewholesale2";
|
||||
expCond="(player distance zonewholesale2) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
|
||||
@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = []; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SafeZonePosArray = [[[6224.7,9164.97,0],100],[[7265.519,5804.69,0],100],[[8887.29,10754.3,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
|
||||
@@ -35,7 +35,7 @@ class Mission
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Namalsk";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
briefingDescription="Version 1.0.7";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
@@ -52,7 +52,7 @@ class Mission
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={13167,0,-362};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
#define PLRDEF position[]={13167,0,-362};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
@@ -188,10 +188,10 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=27;
|
||||
items=19;
|
||||
class Item0
|
||||
{
|
||||
position[]={5893,50,8665};
|
||||
position[]={5893,0,8665};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=4000;b=4000;
|
||||
@@ -204,180 +204,158 @@ class Mission
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={4619,15,10916};
|
||||
position[]={4619,0,10916};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={7600,23,6019};
|
||||
position[]={7600,0,6019};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={6497,27,11851};
|
||||
position[]={6497,0,11851};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={7667,15,11706};
|
||||
position[]={7667,0,11706};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={4340,34,4959};
|
||||
position[]={4340,0,4959};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={7885,37,7206};
|
||||
position[]={7885,0,7206};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={3012,69,7505};
|
||||
position[]={3012,0,7505};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={4673,4,10003};
|
||||
position[]={4673,0,10003};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={7858,25,9095};
|
||||
position[]={7858,0,9095};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={8755,15,10119};
|
||||
position[]={8755,0,10119};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={5822,33,5640};
|
||||
position[]={5822,0,5640};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={5893,50,8665};
|
||||
position[]={5893,0,8665};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=4000;b=4000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={5893,50,8665};
|
||||
position[]={5893,0,8665};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=4000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={5769,21,10774};
|
||||
name="GerneralPartsSupplies";
|
||||
text="Bastion and Alda's Supplies";
|
||||
position[]={6224.7,0,9164.97};
|
||||
name="TraderCity1";
|
||||
text="Trader City Sebjan";
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={8885,14,10757};
|
||||
name="WholesalerNorth";
|
||||
text="Wholesaler Larz";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={5563,39,10343};
|
||||
name="Doctor";
|
||||
text="Dr. Zoidberg";
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={4702,28,8925};
|
||||
name="HighEndWeaponsAmmo";
|
||||
text="Fry and Phil's Weapons/Ammo";
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={3604,185,8026};
|
||||
name="HeroVendor";
|
||||
text="Tanner's Hero Supplies";
|
||||
type="hd_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item20
|
||||
{
|
||||
position[]={7317,87,8023};
|
||||
name="VehicleFriendly";
|
||||
text="Rutahn's Vehicles";
|
||||
type="mil_triangle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item21
|
||||
{
|
||||
position[]={4305,3,4779};
|
||||
name="NeutralVendors";
|
||||
text="Brensk Neutral Camp";
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item22
|
||||
{
|
||||
position[]={2186,4,5766};
|
||||
name="WholesalerSouth";
|
||||
text="Dateu's Wholesale";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item23
|
||||
{
|
||||
position[]={5032,49,8234};
|
||||
name="LowEndWeaponsAmmo";
|
||||
text="Rhevn and Merkaba's Weapons/Ammo";
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item24
|
||||
{
|
||||
position[]={7720,4,5847};
|
||||
name="BoatVendor";
|
||||
text="Popeye's Boats";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item25
|
||||
{
|
||||
position[]={7239,240,7046};
|
||||
name="Bandit Trader";
|
||||
text="Bandit Trader";
|
||||
position[]={7265.519,0,5804.69};
|
||||
name="BanditVendor";
|
||||
text="Bandit Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item26
|
||||
class Item17
|
||||
{
|
||||
position[]={6283,41,9380};
|
||||
name="PlaneVendor";
|
||||
text="AWOL's Air Vehicles";
|
||||
type="mil_triangle";
|
||||
colorName="ColorGreen";
|
||||
position[]={8887.29,0,10754.3};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={6237.66,0,11939.93};
|
||||
name="DockTrader";
|
||||
text="Dock Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
};
|
||||
|
||||
class Sensors
|
||||
{
|
||||
items=4;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={6224.7,0,9164.97};
|
||||
TRGDEF
|
||||
name="zonetrader";
|
||||
expCond="(player distance zonetrader) < 100;";
|
||||
expActiv="[""Trader City Sebjan"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Sebjan"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={7265.519,0,5804.69};
|
||||
TRGDEF
|
||||
name="zonebandit";
|
||||
expCond="(player distance zonebandit) < 100;";
|
||||
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={8887.29,0,10754.3};
|
||||
TRGDEF
|
||||
name="zonehero";
|
||||
expCond="(player distance zonehero) < 100;";
|
||||
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={6237.66,0,11939.93};
|
||||
TRGDEF
|
||||
name="zonedock";
|
||||
expCond="(player distance zonedock) < 100;";
|
||||
expActiv="[""Dock Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Dock Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
|
||||
@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = [[[4419,1629,0],100],[[8688,3129,0],100],[[9051,4073,0],100],[[7207,735,0],100],[[1891,3603,0],100],[[4763,7481,0],100],[[5228,8230,0],100],[[3352,2302,0],100],[[4338,6317,0],100],[[2243,9479,0],100],[[3807,7661,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SafeZonePosArray = [[[4419,1629,0],100],[[8688,3129,0],100],[[9051,4073,0],100],[[1891,3603,0],100],[[4763,7481,0],100],[[4338,6317,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
|
||||
@@ -36,7 +36,7 @@ class Mission
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Panthera";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
briefingDescription="Version 1.0.7";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
@@ -53,7 +53,7 @@ class Mission
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={5134,1,-3091};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
#define PLRDEF position[]={5134,1,-3091};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
@@ -189,10 +189,10 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=26;
|
||||
items=25;
|
||||
class Item0
|
||||
{
|
||||
position[]={5192,62,4994};
|
||||
position[]={5192,0,4994};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=6000;b=6000;
|
||||
@@ -205,7 +205,7 @@ class Mission
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={1725,1,5462};
|
||||
position[]={1725,0,5462};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
@@ -217,227 +217,219 @@ class Mission
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={5896,4,1669};
|
||||
position[]={5896,0,1669};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={8744,16,2248};
|
||||
position[]={8744,0,2248};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={2453,7,6910};
|
||||
position[]={2453,0,6910};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={3249,6,2555};
|
||||
position[]={3249,0,2555};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={4114,107,3820};
|
||||
position[]={4114,0,3820};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={1876,1,2839};
|
||||
position[]={1876,0,2839};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={7988,1,6807};
|
||||
position[]={7988,0,6807};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={8818,9,5908};
|
||||
position[]={8818,0,5908};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={6116,31,3811};
|
||||
position[]={6116,0,3811};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={5192,62,4994};
|
||||
position[]={5192,0,4994};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=6000;b=6000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={5192,62,4994};
|
||||
position[]={5192,0,4994};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=6000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={4763,3,7484};
|
||||
name="AirVehiclesF";
|
||||
text="AWOL's Airfield";
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
position[]={4763,0,7484};
|
||||
name="Aircraftrader";
|
||||
text="Aircraft Trader";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={5232,1,8228};
|
||||
name="WholesalerNorth";
|
||||
text="North's Wholesaler";
|
||||
type="mil_dot";
|
||||
position[]={5232,0,8228};
|
||||
name="Wholesaler1";
|
||||
text="Wholesaler";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={9056,9,4073};
|
||||
name="HeroVehicles";
|
||||
text="Darren's Hero Vehicles";
|
||||
type="mil_triangle";
|
||||
position[]={9051.4,0,4056};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={1891,5,3611};
|
||||
name="NeutralAirVehicles";
|
||||
text="Bandit Trader";
|
||||
position[]={1891,0,3611};
|
||||
name="BanditVendor";
|
||||
text="Bandit Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={3349,1,2311};
|
||||
name="Boats";
|
||||
text="Sams Boats";
|
||||
type="mil_triangle";
|
||||
position[]={3357,0,2293.9};
|
||||
name="BoatTrader1";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item20
|
||||
{
|
||||
position[]={8687,7,3137};
|
||||
position[]={8687,0,3137};
|
||||
name="NeutralTraders";
|
||||
text="Trader City Selca";
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item21
|
||||
{
|
||||
position[]={4422,21,1629};
|
||||
position[]={4422,0,1629};
|
||||
name="NeutralTraderCity2";
|
||||
text="Trader City Pikia";
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item22
|
||||
{
|
||||
position[]={7224,8,727};
|
||||
name="WholesaleSouth";
|
||||
text="South's Wholesaler";
|
||||
type="mil_dot";
|
||||
position[]={7224,0,727};
|
||||
name="Wholesaler2";
|
||||
text="Wholesaler";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item23
|
||||
{
|
||||
position[]={4338,101,6317};
|
||||
position[]={4338,0,6317};
|
||||
name="PlanicaTraders";
|
||||
text="Trader City Planica";
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item24
|
||||
{
|
||||
position[]={2247,35,9473};
|
||||
name="IslandVehiclePartsVendors";
|
||||
text="Mello Vehicle/Parts Vendors";
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
};
|
||||
class Item25
|
||||
{
|
||||
position[]={3804,-1,7656};
|
||||
name="Boat2";
|
||||
text="North Boat Vendor";
|
||||
type="mil_dot";
|
||||
position[]={3804,0,7656};
|
||||
name="BoatTrader2";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=11;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
items=10;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={4419,22,1629};
|
||||
position[]={4419,0,1629};
|
||||
TRGDEF
|
||||
name="TraderCity1";
|
||||
expCond="(player distance TraderCity1) < 100;";
|
||||
expActiv="[""trader city Pikia"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Pikia"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Pikia"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Pikia"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={8688,7,3129};
|
||||
position[]={8688,0,3129};
|
||||
TRGDEF
|
||||
name="TraderCity2";
|
||||
expCond="(player distance TraderCity2) < 100;";
|
||||
expActiv="[""trader city Selca"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Selca"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Selca"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Selca"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={9051,9,4073};
|
||||
position[]={9051,0,4073};
|
||||
TRGDEF
|
||||
name="HeroVendors";
|
||||
expCond="(player distance HeroVendors) < 100;";
|
||||
expActiv="[""Hero Trader Camp"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Trader Camp"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={7207,6,735};
|
||||
position[]={7207,0,735};
|
||||
TRGDEF
|
||||
name="WholeSaler1";
|
||||
expCond="(player distance WholeSaler1) < 100;";
|
||||
expActiv="[""South's Wholesale"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""South's Wholesale"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={1891,4,3603};
|
||||
position[]={1891,0,3603};
|
||||
TRGDEF
|
||||
name="BanditTrader";
|
||||
expCond="(player distance BanditTrader) < 100;";
|
||||
expActiv="[""Bandit Camp"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Camp"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={4763,3,7481};
|
||||
position[]={4763,0,7481};
|
||||
TRGDEF
|
||||
name="AWOLsAirField";
|
||||
expCond="(player distance AWOLsAirField) < 100;";
|
||||
expActiv="[""AWOLs Airfield"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""AWOLs Airfield"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={5228,2,8230};
|
||||
position[]={5228,0,8230};
|
||||
TRGDEF
|
||||
name="Wholesaler2";
|
||||
expCond="(player distance Wholesaler2) < 100;";
|
||||
expActiv="[""West's Wholesale"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""West's Wholesale"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
@@ -445,35 +437,26 @@ class Mission
|
||||
TRGDEF
|
||||
name="BoatVendor";
|
||||
expCond="(player distance BoatVendor) < 100;";
|
||||
expActiv="[""Sams Boat Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Sams Boat Vendor"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={4338,101,6317};
|
||||
position[]={4338,0,6317};
|
||||
TRGDEF
|
||||
name="PlanicaTraders";
|
||||
expCond="(player distance PlanicaTraders) < 100;";
|
||||
expActiv="[""trader city Planica"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Planica"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Planica"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Planica"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={2243,35,9479};
|
||||
TRGDEF
|
||||
name="MelloVehicleRepair";
|
||||
expCond="(player distance MelloVehicleRepair) < 100;";
|
||||
expActiv="[""Mello"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Mello"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={3807,0,7661};
|
||||
TRGDEF
|
||||
name="BOAT12";
|
||||
expCond="(player distance BOAT12) < 100;";
|
||||
expActiv="[""North Boat Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""North Boat Vendor"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -32,7 +32,7 @@ class Mission
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Chernarus";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
briefingDescription="Version 1.0.7";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
@@ -49,7 +49,7 @@ class Mission
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
@@ -172,7 +172,7 @@ class Mission
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={708,35,3533};
|
||||
position[]={708,0,3533};
|
||||
id=50;
|
||||
side="LOGIC";
|
||||
vehicle="FunctionsManager";
|
||||
@@ -251,7 +251,7 @@ class Mission
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={4069,365,11661};
|
||||
position[]={4069,0,11661};
|
||||
name="Tradercitybash";
|
||||
text="Trader City Bash";
|
||||
type="mil_circle";
|
||||
@@ -259,7 +259,7 @@ class Mission
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={11469,317,11356};
|
||||
position[]={11469,0,11356};
|
||||
name="Tradercityklen";
|
||||
text="Trader City Klen";
|
||||
type="mil_circle";
|
||||
@@ -267,47 +267,47 @@ class Mission
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={6345,306,7808};
|
||||
position[]={6345,0,7808};
|
||||
name="Tradercitystary";
|
||||
text="Trader City Stary";
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={1146,9,2676};
|
||||
name="boatsnwholesale_1";
|
||||
position[]={1102,0,2855};
|
||||
name="Wholesaler1";
|
||||
text="Wholesaler";
|
||||
type="mil_dot";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={13247,7,6076};
|
||||
name="boatsnwholesale_1_1";
|
||||
position[]={13247,0,6076};
|
||||
name="Wholesaler2";
|
||||
text="Wholesaler";
|
||||
type="mil_dot";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={5068,338,9723};
|
||||
name="Airplane Dealer";
|
||||
text="Airplane Dealer";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
position[]={5068,0,9723};
|
||||
name="Aircraftrader";
|
||||
text="Aircraft Trader";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={8385,1,2368};
|
||||
name="Boat Dealer";
|
||||
text="Boat Dealer";
|
||||
type="mil_dot";
|
||||
colorName="ColorOrange";
|
||||
position[]={8385,0,2368};
|
||||
name="BoatTrader1";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={12945,209,12751};
|
||||
position[]={12945,0,12751};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="mil_dot";
|
||||
@@ -316,14 +316,14 @@ class Mission
|
||||
class Item18
|
||||
{
|
||||
position[]={13093,0,8241};
|
||||
name="Boat Dealer_1";
|
||||
text="Boat Dealer";
|
||||
type="mil_dot";
|
||||
colorName="ColorOrange";
|
||||
name="BoatTrader2";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={1610,283,7781};
|
||||
position[]={1610,0,7781};
|
||||
name="BanditVendor";
|
||||
text="Bandit Vendor";
|
||||
type="mil_dot";
|
||||
@@ -332,62 +332,98 @@ class Mission
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=6;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
items=10;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={4053,364,11668};
|
||||
position[]={4053,0,11668};
|
||||
TRGDEF
|
||||
name="zonebash";
|
||||
expCond="(player distance zonebash) < 100;";
|
||||
expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Bash"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Bash"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={11463,317,11349};
|
||||
position[]={11463,0,11349};
|
||||
TRGDEF
|
||||
name="zoneklen";
|
||||
expCond="(player distance zoneklen) < 100;";
|
||||
expActiv="[""trader city Klen"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Klen"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Klen"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Klen"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={6344,304,7806};
|
||||
position[]={6344,0,7806};
|
||||
TRGDEF
|
||||
name="zonestary";
|
||||
expCond="(player distance zonestary) < 100;";
|
||||
expActiv="[""trader city Stary"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Stary"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Stary"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Stary"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={1606,9,7803};
|
||||
position[]={1606,0,7803};
|
||||
TRGDEF
|
||||
name="zonebandit";
|
||||
expCond="(player distance zonebandit) < 100;";
|
||||
expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;";
|
||||
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={12944,9,12766};
|
||||
position[]={12944,0,12766};
|
||||
TRGDEF
|
||||
name="zonehero";
|
||||
expCond="(player distance zonehero) < 100;";
|
||||
expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;";
|
||||
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={5075,9,9733};
|
||||
position[]={5075,0,9733};
|
||||
TRGDEF
|
||||
name="zoneaircraft";
|
||||
expCond="(player distance zoneaircraft) < 100;";
|
||||
expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;";
|
||||
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={1102,0,2855};
|
||||
TRGDEF
|
||||
name="zonewholesale1";
|
||||
expCond="(player distance zonewholesale1) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={13247,0,6076};
|
||||
TRGDEF
|
||||
name="zonewholesale2";
|
||||
expCond="(player distance zonewholesale2) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={8385,0,2368};
|
||||
TRGDEF
|
||||
name="zoneboat1";
|
||||
expCond="(player distance zoneboat1) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={13093,0,8241};
|
||||
TRGDEF
|
||||
name="zoneboat2";
|
||||
expCond="(player distance zoneboat2) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
|
||||
@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = [[[7987,10603,0],100],[[9656,10889,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SafeZonePosArray = [[[7987,10603,0],100],[[9656,10889,0],100],[[9756,4029,0],100],[[13575,7496,0],100],[[8150,4330,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
|
||||
|
||||
@@ -32,7 +32,7 @@ class Mission
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Podagorsk";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
briefingDescription="Version 1.0.7";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
@@ -49,7 +49,7 @@ class Mission
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={10062,0,-9457};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
#define PLRDEF position[]={10062,0,-9457};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
@@ -188,7 +188,7 @@ class Mission
|
||||
items=17;
|
||||
class Item0
|
||||
{
|
||||
position[]={10788,90,8680};
|
||||
position[]={10788,0,8680};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=3500;b=3500;
|
||||
@@ -201,91 +201,91 @@ class Mission
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={10772,8,5547};
|
||||
position[]={10772,0,5547};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={12156,4,11002};
|
||||
position[]={12156,0,11002};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={9178,38,6427};
|
||||
position[]={9178,0,6427};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={7914,9,7496};
|
||||
position[]={7914,0,7496};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={7867,7,8968};
|
||||
position[]={7867,0,8968};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={10788,90,8680};
|
||||
position[]={10788,0,8680};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=3500;b=3500;
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={10788,90,8680};
|
||||
position[]={10788,0,8680};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=3500;b=0;
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={10015,5,5963};
|
||||
name="wholesaleSouth";
|
||||
position[]={10033,0,5943};
|
||||
name="Wholesaler1";
|
||||
text="Wholesaler";
|
||||
type="mil_dot";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={14853,37,7646};
|
||||
name="boatTraderEast";
|
||||
position[]={14834,0,7659};
|
||||
name="Wholesaler2";
|
||||
text="Wholesaler";
|
||||
type="mil_dot";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={11897,2,5307};
|
||||
name="BoatDealerSouth";
|
||||
text="Boat Dealer";
|
||||
type="mil_dot";
|
||||
position[]={11920,0,5271};
|
||||
name="BoatTrader1";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={8294,5,4347};
|
||||
name="AirVehicles";
|
||||
text="Aircraft Dealer";
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
position[]={8150,0,4330};
|
||||
name="Aircraftrader";
|
||||
text="Aircraft Trader";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={13572,41,7520};
|
||||
name="BanditDen";
|
||||
text="Bandit Camp";
|
||||
position[]={13575,0,7496};
|
||||
name="BanditVendor";
|
||||
text="Bandit Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={9660,25,10888};
|
||||
position[]={9660,0,10888};
|
||||
name="Jesco";
|
||||
text="Trader City Jesco";
|
||||
type="mil_circle";
|
||||
@@ -293,7 +293,7 @@ class Mission
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={7979,22,10603};
|
||||
position[]={7979,0,10603};
|
||||
name="TradercityBash";
|
||||
text="Trader City Berezniki";
|
||||
type="mil_circle";
|
||||
@@ -301,35 +301,89 @@ class Mission
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={9728,5,4045};
|
||||
name="HeroTrader";
|
||||
text="Hero Camp";
|
||||
position[]={9756,0,4029};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=2;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{soundDet="arabian_market_3";};
|
||||
items=8;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={7987,7,10603};
|
||||
position[]={7987,0,10603};
|
||||
TRGDEF
|
||||
name="zonebash";
|
||||
expCond="(player distance zonebash) < 100;";
|
||||
expActiv="[""trader city Berezniki"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Berezniki"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Berezniki"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Berezniki"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={9656,25,10889};
|
||||
position[]={9656,0,10889};
|
||||
TRGDEF
|
||||
name="zoneklen";
|
||||
expCond="(player distance zoneklen) < 100;";
|
||||
expActiv="[""trader city Jesco"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Jesco"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Jesco"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Jesco"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={9756,0,4029};
|
||||
TRGDEF
|
||||
name="zonehero";
|
||||
expCond="(player distance zonehero) < 100;";
|
||||
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={13575,0,7496};
|
||||
TRGDEF
|
||||
name="zonebandit";
|
||||
expCond="(player distance zonebandit) < 100;";
|
||||
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={8150,0,4330};
|
||||
TRGDEF
|
||||
name="zoneaircraft1";
|
||||
expCond="(player distance zoneaircraft1) < 100;";
|
||||
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={10033,0,5943};
|
||||
TRGDEF
|
||||
name="zonewholesale1";
|
||||
expCond="(player distance zonewholesale1) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={14834,0,7659};
|
||||
TRGDEF
|
||||
name="zonewholesale2";
|
||||
expCond="(player distance zonewholesale2) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={11920,0,5271};
|
||||
TRGDEF
|
||||
name="zoneboat1";
|
||||
expCond="(player distance zoneboat1) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/*
|
||||
/*
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
@@ -27,7 +27,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = [[[1388,6950,0],100],[[3937,875,0],100],[[4799,3072,0],60],[[1198,1898,0],60],[[1793,3663,0],100],[[3564,6030,0],60],[[4800,7336,0],60],[[5346,2305,0],60],[[2389,7535,0],60]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SafeZonePosArray = [[[1388,6950,0],100],[[3937,875,0],100],[[4799,3072,0],100],[[1793,3663,0],100],[[3564,6030,0],100],[[5346,2305,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
|
||||
@@ -114,10 +114,10 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
|
||||
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
@@ -128,10 +128,10 @@ if (!isDedicated) then {
|
||||
if (toLower worldName == "chernarus") then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
|
||||
};
|
||||
|
||||
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
|
||||
@@ -32,7 +32,7 @@ class Mission
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Caribou";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
briefingDescription="Version 1.0.7";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
@@ -49,7 +49,7 @@ class Mission
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={-7908,7,4912};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
#define PLRDEF position[]={-7908,7,4912};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
@@ -185,257 +185,240 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=24;
|
||||
items=23;
|
||||
class Item0
|
||||
{
|
||||
position[]={3785,66,4003};
|
||||
position[]={3785,0,4003};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=3000;b=3000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={-7908,7,4911};
|
||||
position[]={-7908,0,4911};
|
||||
name="respawn_west";
|
||||
type="Empty";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={734,4,4094};
|
||||
position[]={734,0,4094};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={891,10,2298};
|
||||
position[]={891,0,2298};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={5385,7,7241};
|
||||
position[]={5385,0,7241};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={3128,8,4603};
|
||||
position[]={3128,0,4603};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={6454,6,6007};
|
||||
position[]={6454,0,6007};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={3785,66,4003};
|
||||
position[]={3785,0,4003};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=3000;b=3000;
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={3785,66,4003};
|
||||
position[]={3785,0,4003};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=3000;b=0;
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={4799,13,7339};
|
||||
name="boatTraderEast";
|
||||
position[]={4799,0,7339};
|
||||
name="Wholesaler1";
|
||||
text="Wholesaler";
|
||||
type="mil_dot";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={2390,0,7534};
|
||||
name="BoatDealerSouth";
|
||||
text="Boat Dealer";
|
||||
type="mil_dot";
|
||||
name="BoatTrader1";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={1790,20,3658};
|
||||
name="AirVehicles";
|
||||
text="Aircraft Dealer";
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
position[]={1795.29,0,3674.9};
|
||||
name="Aircraftrader";
|
||||
text="Aircraft Trader";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={3563,9,6036};
|
||||
name="BanditDen";
|
||||
text="Bandit Camp";
|
||||
position[]={3561.07,0,6027.25};
|
||||
name="BanditVendor";
|
||||
text="Bandit Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={1399,91,6955};
|
||||
position[]={1399,0,6955};
|
||||
name="NorthNeutralVendors";
|
||||
text="Raven Rock Trader City";
|
||||
text="Trader City Raven Rock";
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={3935,1,873};
|
||||
position[]={3935,0,873};
|
||||
name="SouthNeutralVendors";
|
||||
text="Trader City Raun";
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={4801,91,3078};
|
||||
name="HeroTrader";
|
||||
text="Hero Camp";
|
||||
position[]={4801,0,3078};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={5346,64,2305};
|
||||
name="BlackMarket";
|
||||
text="Black Market Vendor";
|
||||
type="mil_dot";
|
||||
position[]={1198,0,1898};
|
||||
name="Wholesaler2";
|
||||
text="Wholesaler";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={1198,39,1898};
|
||||
name="SouthWestWholesale";
|
||||
text="Wholesaler";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
position[]={6157,0,4954};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={6157,14,4954};
|
||||
name="spawn5";
|
||||
position[]={1816,0,4507};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={1816,3,4507};
|
||||
name="spawn6";
|
||||
position[]={4558,0,6546};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item20
|
||||
{
|
||||
position[]={4558,6,6546};
|
||||
name="spawn7";
|
||||
position[]={5781,0,6704};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item21
|
||||
{
|
||||
position[]={5781,6,6704};
|
||||
name="spawn8";
|
||||
position[]={5985,0,4278};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item22
|
||||
{
|
||||
position[]={5985,6,4278};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item23
|
||||
{
|
||||
position[]={4448,6,5874};
|
||||
position[]={4448,0,5874};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=9;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
items=8;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={1388,91,6950};
|
||||
position[]={1388,0,6950};
|
||||
TRGDEF
|
||||
name="ZoneRaven";
|
||||
expCond="(player distance ZoneRaven) < 100;";
|
||||
expActiv="[""trader city Raven Rock"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Raven Rock"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Raven Rock"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Raven Rock"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={3937,1,875};
|
||||
position[]={3937,0,875};
|
||||
TRGDEF
|
||||
name="ZoneRaun";
|
||||
expCond="(player distance ZoneRaun) < 100;";
|
||||
expActiv="[""trader city Raun"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Raun"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Raun"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Raun"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={4799,91,3072};
|
||||
position[]={4799,0,3072};
|
||||
TRGDEF
|
||||
name="ZoneHero";
|
||||
expCond="(player distance ZoneHero) < 60;";
|
||||
expActiv="[""Hero Camp"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Camp"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance ZoneHero) < 100;";
|
||||
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={1198,39,1898};
|
||||
position[]={1198,0,1898};
|
||||
TRGDEF
|
||||
name="ZoneSouthWholesale";
|
||||
expCond="(player distance ZoneSouthWholesale) < 60;";
|
||||
expActiv="[""Wholesalers"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesalers"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance ZoneSouthWholesale) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={1793,20,3663};
|
||||
position[]={1793,0,3663};
|
||||
TRGDEF
|
||||
name="ZoneAircraft";
|
||||
expCond="(player distance ZoneAircraft) < 100;";
|
||||
expActiv="[""Airfield"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Airfield"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={3564,10,6030};
|
||||
position[]={3564,0,6030};
|
||||
TRGDEF
|
||||
name="ZoneBandit";
|
||||
expCond="(player distance ZoneBandit) < 60;";
|
||||
expActiv="[""Bandit Camp"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Camp"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance ZoneBandit) < 100;";
|
||||
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={4800,13,7336};
|
||||
position[]={4800,0,7336};
|
||||
TRGDEF
|
||||
name="ZoneNorthWholesale";
|
||||
expCond="(player distance ZoneNorthWholesale) < 60;";
|
||||
expActiv="[""Wholesalers"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesalers"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance ZoneNorthWholesale) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={5346,64,2305};
|
||||
TRGDEF
|
||||
name="ZoneBlackMarket";
|
||||
expCond="(player distance ZoneBlackMarket) < 60;";
|
||||
expActiv="[""Black Market"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Black Market"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={2389,0,7535};
|
||||
TRGDEF
|
||||
name="ZoneBoat";
|
||||
expCond="(player distance ZoneBoat) < 60;";
|
||||
expActiv="[""Boat Dealer"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Dealer"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance ZoneBoat) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = [[[12555,8357,0],100],[[14274,12408,0],100],[[17182,13597,0],100],[[13241,11188,0],50]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SafeZonePosArray = [[[12555,8357,0],100],[[14274,12408,0],100],[[17182,13597,0],100],[[17270,9570,0],100],[[6412.37,7476.62,0],100],[[9911,10010,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 350; // Max number of random road blocks to spawn around the map
|
||||
|
||||
@@ -31,7 +31,7 @@ class Mission
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch SMD Sahrani";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
briefingDescription="Version 1.0.7";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
@@ -48,7 +48,7 @@ class Mission
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={12001,0,-4596};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
#define PLRDEF position[]={12001,0,-4596};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
@@ -184,10 +184,10 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=20;
|
||||
items=19;
|
||||
class Item0
|
||||
{
|
||||
position[]={10442,86,10438};
|
||||
position[]={10442,0,10438};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=6000;b=6000;
|
||||
@@ -200,13 +200,13 @@ class Mission
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={11303,4,4898};
|
||||
position[]={11303,0,4898};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={7517,1,6234};
|
||||
position[]={7517,0,6234};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
@@ -218,33 +218,33 @@ class Mission
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={13288,3,10559};
|
||||
position[]={13288,0,10559};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={16810,3,9417};
|
||||
position[]={16810,0,9417};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={10442,86,10438};
|
||||
position[]={10442,0,10438};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=6000;b=6000;
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={10442,86,10438};
|
||||
position[]={10442,0,10438};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=6000;b=0;
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={12556,42,8359};
|
||||
position[]={12556,0,8359};
|
||||
name="Tradercitycorazol";
|
||||
text="Trader City Corazol";
|
||||
type="mil_circle";
|
||||
@@ -252,47 +252,47 @@ class Mission
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={13574,3,8677};
|
||||
name="wholesaleSouth";
|
||||
position[]={13558.3,0,8682.89};
|
||||
name="Wholesaler1";
|
||||
text="Wholesaler";
|
||||
type="mil_dot";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={11453,4,5418};
|
||||
name="boatTraderEast";
|
||||
position[]={11453,0,5418};
|
||||
name="Wholesaler2";
|
||||
text="Wholesaler";
|
||||
type="mil_dot";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={19237,4,13592};
|
||||
name="BoatDealerSouth";
|
||||
text="Boat Dealer";
|
||||
type="mil_dot";
|
||||
position[]={19237,0,13592};
|
||||
name="BoatTrader1";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={9911,139,10010};
|
||||
name="AirVehicles";
|
||||
text="Aircraft Dealer";
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
position[]={9911,0,10010};
|
||||
name="Aircraftrader";
|
||||
text="Aircraft Trader";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={6414,57,7461};
|
||||
name="BanditDen";
|
||||
text="Bandit Camp";
|
||||
position[]={6412.37,0,7476.62};
|
||||
name="BanditVendor";
|
||||
text="Bandit Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={17186,40,13596};
|
||||
position[]={17186,0,13596};
|
||||
name="Ixel";
|
||||
text="Trader City Ixel";
|
||||
type="mil_circle";
|
||||
@@ -300,15 +300,15 @@ class Mission
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={13434,2,6888};
|
||||
name="BoatDealerEast";
|
||||
text="Boat Dealer";
|
||||
type="mil_dot";
|
||||
position[]={13489.8,0,6891.05};
|
||||
name="BoatTrader2";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={14273,41,12408};
|
||||
position[]={14273,0,12408};
|
||||
name="TradercityBag";
|
||||
text="Trader City Bag";
|
||||
type="mil_circle";
|
||||
@@ -316,61 +316,107 @@ class Mission
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={17270,14,9570};
|
||||
name="HeroTrader";
|
||||
text="Hero Camp";
|
||||
position[]={17270,0,9570};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={13243,25,11188};
|
||||
name="BlackMarket";
|
||||
text="Black Market Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=4;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
items=10;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={12555,41,8357};
|
||||
position[]={12555,0,8357};
|
||||
TRGDEF
|
||||
name="zone3";
|
||||
expCond="(player distance zone3) < 100;";
|
||||
expActiv="[""trader city Corazol"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Corazol"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Corazol"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Corazol"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={14274,40,12408};
|
||||
position[]={14274,0,12408};
|
||||
TRGDEF
|
||||
name="zone2";
|
||||
expCond="(player distance zone2) < 100;";
|
||||
expActiv="[""trader city Bag"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Bag"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Bag"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Bag"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={17182,40,13597};
|
||||
position[]={17182,0,13597};
|
||||
TRGDEF
|
||||
name="zone1";
|
||||
expCond="(player distance zone1) < 100;";
|
||||
expActiv="[""trader city Ixel"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Ixel"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Ixel"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Ixel"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={13241,25,11188};
|
||||
position[]={17270,0,9570};
|
||||
TRGDEF
|
||||
name="bmarket";
|
||||
expCond="(player distance bmarket) < 50;";
|
||||
expActiv="[""Black Market"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Black Market"",true,""leave""] call player_traderCity;";
|
||||
name="zonehero";
|
||||
expCond="(player distance zonehero) < 100;";
|
||||
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={6412.37,0,7476.62};
|
||||
TRGDEF
|
||||
name="zonebandit";
|
||||
expCond="(player distance zonebandit) < 100;";
|
||||
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={9911,0,10010};
|
||||
TRGDEF
|
||||
name="zoneaircraft1";
|
||||
expCond="(player distance zoneaircraft1) < 100;";
|
||||
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={13558.3,0,8682.89};
|
||||
TRGDEF
|
||||
name="zonewholesale1";
|
||||
expCond="(player distance zonewholesale1) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={11453,0,5418};
|
||||
TRGDEF
|
||||
name="zonewholesale2";
|
||||
expCond="(player distance zonewholesale2) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={19237,0,13592};
|
||||
TRGDEF
|
||||
name="zoneboat1";
|
||||
expCond="(player distance zoneboat1) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={13489.8,0,6891.05};
|
||||
TRGDEF
|
||||
name="zoneboat2";
|
||||
expCond="(player distance zoneboat2) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
|
||||
@@ -35,7 +35,7 @@ class Mission
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Ovaron";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
briefingDescription="Version 1.0.7";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
@@ -52,7 +52,7 @@ class Mission
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={2110,28,-2497};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
#define PLRDEF position[]={2110,28,-2497};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
@@ -188,7 +188,7 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=25;
|
||||
items=15;
|
||||
class Item0
|
||||
{
|
||||
position[]={5010,0,5250};
|
||||
@@ -198,73 +198,73 @@ class Mission
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={2109,27,-2496};
|
||||
position[]={2109,0,-2496};
|
||||
name="respawn_west";
|
||||
type="Empty";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={1741,90,548};
|
||||
position[]={1741,0,548};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={1986,12,1442};
|
||||
position[]={1986,0,1442};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={5896,4,1669};
|
||||
position[]={5896,0,1669};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={8579,116,1406};
|
||||
position[]={8579,0,1406};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={1329,23,906};
|
||||
position[]={1329,0,906};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={3918,16,1176};
|
||||
position[]={3918,0,1176};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={4891,12,2234};
|
||||
position[]={4891,0,2234};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={2735,18,1287};
|
||||
position[]={2735,0,1287};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={9368,38,1274};
|
||||
position[]={9368,0,1274};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={7735,118,1044};
|
||||
position[]={7735,0,1044};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={5794,17,2506};
|
||||
position[]={5794,0,2506};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
@@ -282,182 +282,15 @@ class Mission
|
||||
type="Empty";
|
||||
a=7000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={9638,10,6896};
|
||||
name="AirVehiclesF";
|
||||
text="AWOL's Airfield";
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={5152,0,9055};
|
||||
name="WholesalerWest";
|
||||
text="West's Wholesaler";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={9544,0,4156};
|
||||
name="HeroVehicles";
|
||||
text="Darren's Hero Vehicles";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={280,0,3289};
|
||||
name="NeutralAirVehicles";
|
||||
text="Bandit Trader";
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={5448,0,354};
|
||||
name="Boats";
|
||||
text="Sams Boats";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item20
|
||||
{
|
||||
position[]={5191,71,4103};
|
||||
name="NeutralTraders";
|
||||
text="Trader City Selca";
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
};
|
||||
class Item21
|
||||
{
|
||||
position[]={5149,177,3396};
|
||||
name="NeutralTraderCity2";
|
||||
text="Trader City Pikia";
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
};
|
||||
class Item22
|
||||
{
|
||||
position[]={7273,0,256};
|
||||
name="WholesaleSouth";
|
||||
text="South's Wholesaler";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item23
|
||||
{
|
||||
position[]={5233,159,7078};
|
||||
name="PlanicaTraders";
|
||||
text="Trader City Planica";
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
};
|
||||
class Item24
|
||||
{
|
||||
position[]={1298,0,9366};
|
||||
name="IslandVehiclePartsVendors";
|
||||
text="Mello Vehicle/Parts Vendors";
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
};
|
||||
};
|
||||
/*
|
||||
class Sensors
|
||||
{
|
||||
items=10;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={5147,178,3396};
|
||||
TRGDEF
|
||||
name="TraderCity1";
|
||||
expCond="(player distance TraderCity1) < 100; ";
|
||||
expActiv="[""trader city Pikia"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Pikia"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={5193,70,4095};
|
||||
TRGDEF
|
||||
name="TraderCity2";
|
||||
expCond="(player distance TraderCity2) < 100; ";
|
||||
expActiv="[""trader city Selca"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Selca"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={9539,0,4155};
|
||||
TRGDEF
|
||||
name="HeroVendors";
|
||||
expCond="(player distance HeroVendors) < 100; ";
|
||||
expActiv="[""Hero Trader Camp"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Trader Camp"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={7257,0,264};
|
||||
TRGDEF
|
||||
name="WholeSaler1";
|
||||
expCond="(player distance WholeSaler1) < 100; ";
|
||||
expActiv="[""South's Wholesale"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""South's Wholesale"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={280,0,3281};
|
||||
TRGDEF
|
||||
name="BanditTrader";
|
||||
expCond="(player distance BanditTrader) < 100; ";
|
||||
expActiv="[""Bandit Camp"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Camp"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={9637,10,6894};
|
||||
TRGDEF
|
||||
name="AWOLsAirField";
|
||||
expCond="(player distance AWOLsAirField) < 100; ";
|
||||
expActiv="[""AWOLs Airfield"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""AWOLs Airfield"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={5147,0,9057};
|
||||
TRGDEF
|
||||
name="Wholesaler2";
|
||||
expCond="(player distance Wholesaler2) < 100; ";
|
||||
expActiv="[""West's Wholesale"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""West's Wholesale"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={5450,0,344};
|
||||
TRGDEF
|
||||
name="BoatVendor";
|
||||
expCond="(player distance BoatVendor) < 100; ";
|
||||
expActiv="[""Sams Boat Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Sams Boat Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={5233,159,7078};
|
||||
TRGDEF
|
||||
name="PlanicaTraders";
|
||||
expCond="(player distance PlanicaTraders) < 100; ";
|
||||
expActiv="[""trader city Planica"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Planica"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={1295,0,9372};
|
||||
TRGDEF
|
||||
name="PlanicaTraders_1";
|
||||
expCond="(player distance PlanicaTraders) < 100; ";
|
||||
expActiv="[""trader city Planica"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Planica"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
items=0;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
|
||||
};
|
||||
*/
|
||||
};
|
||||
class Intro
|
||||
{
|
||||
|
||||
@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = [[[8246,15485,0],50],[[15506,13229,0],100],[[12399,5074,0],75],[[10398,8279,0],50],[[5149,4864,0],50],[[2122,7807,0],50],[[5379,16103,0],50],[[6772,16983,0],50],[[16839,5264,0],50],[[15128,16421,0],75]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SafeZonePosArray = [[[8246,15485,0],100],[[15506,13229,0],100],[[12399,5074,0],100],[[10398,8279,0],100],[[5149,4864,0],100],[[15128,16421,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
|
||||
@@ -33,7 +33,7 @@ class Mission
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Napf";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
briefingDescription="Version 1.0.7";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
@@ -50,7 +50,7 @@ class Mission
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={10153,0,-4593};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
#define PLRDEF position[]={10153,0,-4593};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
@@ -173,7 +173,7 @@ class Mission
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={8810,138,11751};
|
||||
position[]={8810,0,11751};
|
||||
id=50;
|
||||
side="LOGIC";
|
||||
vehicle="FunctionsManager";
|
||||
@@ -189,7 +189,7 @@ class Mission
|
||||
items=25;
|
||||
class Item0
|
||||
{
|
||||
position[]={10010,110,10448};
|
||||
position[]={10010,0,10448};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=9000;b=9000;
|
||||
@@ -202,43 +202,43 @@ class Mission
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={1511,6,11479};
|
||||
position[]={1511,0,11479};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={6946,7,17384};
|
||||
position[]={6946,0,17384};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={5410,7,16675};
|
||||
position[]={5410,0,16675};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={4672,8,14940};
|
||||
position[]={4672,0,14940};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={2719,3,12226};
|
||||
position[]={2719,0,12226};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={12231,2,16319};
|
||||
position[]={12231,0,16319};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={4104,22,13025};
|
||||
position[]={4104,0,13025};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
@@ -250,46 +250,47 @@ class Mission
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={10282,23,18449};
|
||||
position[]={10282,0,18449};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={12861,2,14849};
|
||||
position[]={12861,0,14849};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={10709,33,17085};
|
||||
position[]={10709,0,17085};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={10010,110,10448};
|
||||
position[]={10010,0,10448};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=9000;b=9000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={10010,110,10448};
|
||||
position[]={10010,0,10448};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=9000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={8246,15,15490};
|
||||
position[]={8246,0,15490};
|
||||
name="NeutralTraderCity";
|
||||
text="Trader City Lenzburg";
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={12397,216,5068};
|
||||
position[]={12397,0,5068};
|
||||
name="FriendlyTraderCity";
|
||||
text="Trader City Schratten";
|
||||
type="mil_circle";
|
||||
@@ -297,7 +298,7 @@ class Mission
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={5150,71,4862};
|
||||
position[]={5150,0,4862};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="mil_dot";
|
||||
@@ -305,39 +306,39 @@ class Mission
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={15128,19,16421};
|
||||
name="UnarmedAirVehicles";
|
||||
text="AWOLs Airfield";
|
||||
type="mil_dot";
|
||||
position[]={15128,0,16421};
|
||||
name="Aircraftrader";
|
||||
text="Aircraft Trader";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={2125,13,7807};
|
||||
name="West Wholesaler";
|
||||
text="West Wholesaler";
|
||||
type="mil_dot";
|
||||
position[]={2125,0,7807};
|
||||
name="Wholesaler1";
|
||||
text="Wholesaler";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item20
|
||||
{
|
||||
position[]={5372,5,16091};
|
||||
name="NorthWholesaler";
|
||||
text="North Wholesaler";
|
||||
type="mil_dot";
|
||||
position[]={5372,0,16091};
|
||||
name="Wholesaler2";
|
||||
text="Wholesaler";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item21
|
||||
{
|
||||
position[]={6776,0,16955};
|
||||
name="NorthBoatVendor";
|
||||
text="Nordic Boats";
|
||||
type="mil_dot";
|
||||
name="BoatTrader1";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item22
|
||||
{
|
||||
position[]={10404,106,8282};
|
||||
position[]={10404,0,8282};
|
||||
name="BanditVendor";
|
||||
text="Bandit Vendor";
|
||||
type="mil_dot";
|
||||
@@ -345,15 +346,15 @@ class Mission
|
||||
};
|
||||
class Item23
|
||||
{
|
||||
position[]={16835,-2,5268};
|
||||
name="SouthBoatVendor";
|
||||
text="Pauls Boats";
|
||||
type="mil_dot";
|
||||
position[]={16864,0,5272.3};
|
||||
name="BoatTrader2";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item24
|
||||
{
|
||||
position[]={15520,5,13225};
|
||||
position[]={15520,0,13225};
|
||||
name="NeutralTraderCIty2";
|
||||
text="Trader city Emmen";
|
||||
type="mil_circle";
|
||||
@@ -363,67 +364,67 @@ class Mission
|
||||
class Sensors
|
||||
{
|
||||
items=10;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={8246,15,15485};
|
||||
position[]={8246,0,15485};
|
||||
TRGDEF
|
||||
name="Lenz";
|
||||
expCond="(player distance Lenz) < 50;";
|
||||
expActiv="[""trader city Lenzburg"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Lenzburg"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance Lenz) < 100;";
|
||||
expActiv="[""Trader City Lenzburg"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Lenzburg"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={15506,6,13229};
|
||||
position[]={15506,0,13229};
|
||||
TRGDEF
|
||||
name="Emmen";
|
||||
expCond="(player distance Emmen) < 100;";
|
||||
expActiv="[""trader city Emmen"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Emmen"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Emmen"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Emmen"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={12399,216,5074};
|
||||
position[]={12399,0,5074};
|
||||
TRGDEF
|
||||
name="Schratten";
|
||||
expCond="(player distance Schratten) < 75;";
|
||||
expActiv="[""trader city Schratten"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Schratten"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance Schratten) < 100;";
|
||||
expActiv="[""Trader City Schratten"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Schratten"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={10398,105,8279};
|
||||
position[]={10398,0,8279};
|
||||
TRGDEF
|
||||
name="Bandit";
|
||||
expCond="(player distance Bandit) < 50;";
|
||||
expActiv="[""Bandit Camp"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Camp"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance Bandit) < 100;";
|
||||
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={5149,71,4864};
|
||||
position[]={5149,0,4864};
|
||||
TRGDEF
|
||||
name="Hero";
|
||||
expCond="(player distance Hero) < 50;";
|
||||
expCond="(player distance Hero) < 100;";
|
||||
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={2122,13,7807};
|
||||
position[]={2122,0,7807};
|
||||
TRGDEF
|
||||
name="Wholesale1";
|
||||
expCond="(player distance Wholesale1) < 50;";
|
||||
expActiv="[""West Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""West Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance Wholesale1) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={5379,4,16103};
|
||||
position[]={5379,0,16103};
|
||||
TRGDEF
|
||||
name="Wholesaler";
|
||||
expCond="(player distance Wholesaler) < 50;";
|
||||
name="Wholesale2";
|
||||
expCond="(player distance Wholesale2) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
@@ -432,27 +433,27 @@ class Mission
|
||||
position[]={6772,0,16983};
|
||||
TRGDEF
|
||||
name="Boat1";
|
||||
expCond="(player distance boat1) < 50;";
|
||||
expActiv="[""Boat Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Vendor"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance boat1) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={16839,0,5264};
|
||||
TRGDEF
|
||||
name="Boat2";
|
||||
expCond="(player distance boat2) < 50;";
|
||||
expActiv="[""Boat Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Vendor"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance boat2) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={15128,19,16421};
|
||||
position[]={15128,0,16421};
|
||||
TRGDEF
|
||||
name="AWOL";
|
||||
expCond="(player distance awol) < 75;";
|
||||
expActiv="[""Aircraft Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Vendor"",true,""leave""] call player_traderCity;";
|
||||
expCond="(player distance awol) < 100;";
|
||||
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = [[[15502,17015,0],100],[[13166,6611,0],100],[[24710,21741,0],100],[[16983,1774,0],50],[[11045,15671,0],50],[[2504,3870,0],50],[[230,22703,0],50]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SafeZonePosArray = [[[15502,17015,0],100],[[13166,6611,0],100],[[24710,21741,0],100],[[16983,1774,0],100],[[11045,15671,0],100],[[15350,18522,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
|
||||
@@ -33,7 +33,7 @@ class Mission
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Sauerland";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
briefingDescription="Version 1.0.7";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
@@ -50,7 +50,7 @@ class Mission
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={12548,214,-5866};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
#define PLRDEF position[]={12548,214,-5866};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
@@ -173,7 +173,7 @@ class Mission
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={8810,138,11751};
|
||||
position[]={8810,0,11751};
|
||||
id=50;
|
||||
side="LOGIC";
|
||||
vehicle="FunctionsManager";
|
||||
@@ -186,110 +186,111 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=23;
|
||||
items=24;
|
||||
class Item0
|
||||
{
|
||||
position[]={15177,286,11335};
|
||||
position[]={15177,0,11335};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=11000;b=11000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={12547,213,-5865};
|
||||
position[]={12547,0,-5865};
|
||||
name="respawn_west";
|
||||
type="Empty";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={15448,216,8465};
|
||||
position[]={15448,0,8465};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={19666,270,10377};
|
||||
position[]={19666,0,10377};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={19488,384,7461};
|
||||
position[]={19488,0,7461};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={16453,226,6895};
|
||||
position[]={16453,0,6895};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={10999,183,10157};
|
||||
position[]={10999,0,10157};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={10668,229,13320};
|
||||
position[]={10668,0,13320};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={11348,438,12225};
|
||||
position[]={11348,0,12225};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={12104,272,8935};
|
||||
position[]={12104,0,8935};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={20209,182,14501};
|
||||
position[]={20209,0,14501};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={19478,234,12439};
|
||||
position[]={19478,0,12439};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={12879,124,14982};
|
||||
position[]={12879,0,14982};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={15177,286,11335};
|
||||
position[]={15177,0,11335};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=11000;b=11000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={15177,286,11335};
|
||||
position[]={15177,0,11335};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=11000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={15487,87,17015};
|
||||
position[]={15487,0,17015};
|
||||
name="NeutralTraderCity";
|
||||
text="Trader City Seedorf";
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={24713,409,21741};
|
||||
position[]={24713,0,21741};
|
||||
name="FriendlyTraderCity";
|
||||
text="Trader City Oberberg";
|
||||
type="mil_circle";
|
||||
@@ -297,7 +298,7 @@ class Mission
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={11046,179,15669};
|
||||
position[]={11046,0,15669};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="mil_dot";
|
||||
@@ -305,26 +306,26 @@ class Mission
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={15350,112,18522};
|
||||
name="UnarmedAirVehicles";
|
||||
text="Axles Airfield";
|
||||
type="mil_dot";
|
||||
position[]={15350,0,18522};
|
||||
name="Aircraftrader";
|
||||
text="Aircraft Trader";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={2507,271,3870};
|
||||
name="SouthWholesaler";
|
||||
text="South Wholesaler";
|
||||
type="mil_dot";
|
||||
position[]={2443.88,0,3899.64};
|
||||
name="Wholesaler1";
|
||||
text="Wholesaler";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item20
|
||||
{
|
||||
position[]={223,139,22703};
|
||||
name="NorthWholesaler";
|
||||
text="North Wholesaler";
|
||||
type="mil_dot";
|
||||
position[]={223,0,22703};
|
||||
name="Wholesaler2";
|
||||
text="Wholesaler";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item21
|
||||
@@ -337,80 +338,106 @@ class Mission
|
||||
};
|
||||
class Item22
|
||||
{
|
||||
position[]={13176,176,6614};
|
||||
position[]={13176,0,6614};
|
||||
name="NeutralTraderCIty2";
|
||||
text="Trader city Oberdorf";
|
||||
text="Trader City Oberdorf";
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item23
|
||||
{
|
||||
position[]={947.346,0,23180.2};
|
||||
name="BoatTrader1";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=7;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
items=9;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={15502,87,17015};
|
||||
position[]={15502,0,17015};
|
||||
TRGDEF
|
||||
name="Seedorf";
|
||||
expCond="(player distance Seedorf) < 100;";
|
||||
expActiv="[""trader city Seedorf"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Seedorf"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Seedorf"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Seedorf"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={13166,176,6611};
|
||||
position[]={13166,0,6611};
|
||||
TRGDEF
|
||||
name="Oberdorf";
|
||||
expCond="(player distance Oberdorf) < 100;";
|
||||
expActiv="[""trader city Oberdorf"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Oberdorf"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Oberdorf"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Oberdorf"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={24710,409,21741};
|
||||
position[]={24710,0,21741};
|
||||
TRGDEF
|
||||
name="Oberberg";
|
||||
expCond="(player distance Oberberg) < 100;";
|
||||
expActiv="[""trader city Oberberg"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Oberberg"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Oberberg"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Oberberg"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={16983,300,1774};
|
||||
position[]={16983,0,1774};
|
||||
TRGDEF
|
||||
name="Bandit";
|
||||
expCond="(player distance Bandit) < 50;";
|
||||
expCond="(player distance Bandit) < 100;";
|
||||
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={11045,179,15671};
|
||||
position[]={11045,0,15671};
|
||||
TRGDEF
|
||||
name="Hero";
|
||||
expCond="(player distance Hero) < 50;";
|
||||
expCond="(player distance Hero) < 100;";
|
||||
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={2504,271,3870};
|
||||
position[]={2504,0,3870};
|
||||
TRGDEF
|
||||
name="Wholesale1";
|
||||
expCond="(player distance Wholesale1) < 50;";
|
||||
expCond="(player distance Wholesale1) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={230,140,22703};
|
||||
position[]={230,0,22703};
|
||||
TRGDEF
|
||||
name="Wholesaler";
|
||||
expCond="(player distance Wholesaler) < 50;";
|
||||
name="Wholesale2";
|
||||
expCond="(player distance Wholesale2) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={947.346,0,23180.2};
|
||||
TRGDEF
|
||||
name="zoneboat1";
|
||||
expCond="(player distance zoneboat1) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={15350,0,18522};
|
||||
TRGDEF
|
||||
name="zoneaircraft1";
|
||||
expCond="(player distance zoneaircraft1) < 100;";
|
||||
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/*
|
||||
/*
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
@@ -27,7 +27,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
@@ -61,8 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = [[[15502,17015,0],100],[[13166,6611,0],100],[[24710,21741,0],100],[[16983,1774,0],50],[[11045,15671,0],50],[[2504,3870,0],50],[[230,22703,0],50]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_SafeZonePosArray = [[[15502,17015,0],100],[[13166,6611,0],100],[[24710,21741,0],100],[[16983,1774,0],100],[[11045,15671,0],100],[[15350,18522,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
@@ -115,24 +114,24 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
|
||||
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\server_traders\sauerland.sqf";
|
||||
|
||||
|
||||
if (toLower worldName == "chernarus") then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
|
||||
};
|
||||
|
||||
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
|
||||
@@ -33,7 +33,7 @@ class Mission
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Sauerland Winter Edition";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
briefingDescription="Version 1.0.7";
|
||||
startWeather=0.067362607;
|
||||
forecastWeather=0.52341133;
|
||||
year=2008;
|
||||
@@ -173,123 +173,124 @@ class Mission
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={8810,138,11751};
|
||||
position[]={8810,0,11751};
|
||||
id=50;
|
||||
side="LOGIC";
|
||||
vehicle="FunctionsManager";
|
||||
leader=1;
|
||||
lock="UNLOCKED";
|
||||
skill=0.60000002;
|
||||
skill=0.6;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=23;
|
||||
items=24;
|
||||
class Item0
|
||||
{
|
||||
position[]={15177,286,11335};
|
||||
position[]={15177,0,11335};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=11000;b=11000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={12547,213,-5865};
|
||||
position[]={12547,0,-5865};
|
||||
name="respawn_west";
|
||||
type="Empty";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={15448,216,8465};
|
||||
position[]={15448,0,8465};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={19666,270,10377};
|
||||
position[]={19666,0,10377};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={19488,384,7461};
|
||||
position[]={19488,0,7461};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={16453,226,6895};
|
||||
position[]={16453,0,6895};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={10999,183,10157};
|
||||
position[]={10999,0,10157};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={10668,229,13320};
|
||||
position[]={10668,0,13320};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={11348,438,12225};
|
||||
position[]={11348,0,12225};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={12104,272,8935};
|
||||
position[]={12104,0,8935};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={20209,182,14501};
|
||||
position[]={20209,0,14501};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={19478,234,12439};
|
||||
position[]={19478,0,12439};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={12879,124,14982};
|
||||
position[]={12879,0,14982};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={15177,286,11335};
|
||||
position[]={15177,0,11335};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=11000;b=11000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={15177,286,11335};
|
||||
position[]={15177,0,11335};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=11000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={15487,87,17015};
|
||||
position[]={15487,0,17015};
|
||||
name="NeutralTraderCity";
|
||||
text="Trader City Seedorf";
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={24713,409,21741};
|
||||
position[]={24713,0,21741};
|
||||
name="FriendlyTraderCity";
|
||||
text="Trader City Oberberg";
|
||||
type="mil_circle";
|
||||
@@ -297,7 +298,7 @@ class Mission
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={11046,179,15669};
|
||||
position[]={11046,0,15669};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="mil_dot";
|
||||
@@ -305,26 +306,26 @@ class Mission
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={15350,112,18522};
|
||||
name="UnarmedAirVehicles";
|
||||
text="Axles Airfield";
|
||||
type="mil_dot";
|
||||
position[]={15350,0,18522};
|
||||
name="Aircraftrader";
|
||||
text="Aircraft Trader";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={2507,271,3870};
|
||||
name="SouthWholesaler";
|
||||
text="South Wholesaler";
|
||||
type="mil_dot";
|
||||
position[]={2443.88,0,3899.64};
|
||||
name="Wholesaler1";
|
||||
text="Wholesaler";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item20
|
||||
{
|
||||
position[]={223,139,22703};
|
||||
name="NorthWholesaler";
|
||||
text="North Wholesaler";
|
||||
type="mil_dot";
|
||||
position[]={223,0,22703};
|
||||
name="Wholesaler2";
|
||||
text="Wholesaler";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item21
|
||||
@@ -337,80 +338,106 @@ class Mission
|
||||
};
|
||||
class Item22
|
||||
{
|
||||
position[]={13176,176,6614};
|
||||
position[]={13176,0,6614};
|
||||
name="NeutralTraderCIty2";
|
||||
text="Trader city Oberdorf";
|
||||
text="Trader City Oberdorf";
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item23
|
||||
{
|
||||
position[]={947.346,0,23180.2};
|
||||
name="BoatTrader1";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=7;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
items=9;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={15502,87,17015};
|
||||
position[]={15502,0,17015};
|
||||
TRGDEF
|
||||
name="Seedorf";
|
||||
expCond="(player distance Seedorf) < 100;";
|
||||
expActiv="[""trader city Seedorf"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Seedorf"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Seedorf"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Seedorf"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={13166,176,6611};
|
||||
position[]={13166,0,6611};
|
||||
TRGDEF
|
||||
name="Oberdorf";
|
||||
expCond="(player distance Oberdorf) < 100;";
|
||||
expActiv="[""trader city Oberdorf"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Oberdorf"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Oberdorf"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Oberdorf"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={24710,409,21741};
|
||||
position[]={24710,0,21741};
|
||||
TRGDEF
|
||||
name="Oberberg";
|
||||
expCond="(player distance Oberberg) < 100;";
|
||||
expActiv="[""trader city Oberberg"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""trader city Oberberg"",true,""leave""] call player_traderCity;";
|
||||
expActiv="[""Trader City Oberberg"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Oberberg"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={16983,300,1774};
|
||||
position[]={16983,0,1774};
|
||||
TRGDEF
|
||||
name="Bandit";
|
||||
expCond="(player distance Bandit) < 50;";
|
||||
expCond="(player distance Bandit) < 100;";
|
||||
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={11045,179,15671};
|
||||
position[]={11045,0,15671};
|
||||
TRGDEF
|
||||
name="Hero";
|
||||
expCond="(player distance Hero) < 50;";
|
||||
expCond="(player distance Hero) < 100;";
|
||||
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={2504,271,3870};
|
||||
position[]={2504,0,3870};
|
||||
TRGDEF
|
||||
name="Wholesale1";
|
||||
expCond="(player distance Wholesale1) < 50;";
|
||||
expCond="(player distance Wholesale1) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={230,140,22703};
|
||||
position[]={230,0,22703};
|
||||
TRGDEF
|
||||
name="Wholesaler";
|
||||
expCond="(player distance Wholesaler) < 50;";
|
||||
name="Wholesale2";
|
||||
expCond="(player distance Wholesale2) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={947.346,0,23180.2};
|
||||
TRGDEF
|
||||
name="zoneboat1";
|
||||
expCond="(player distance zoneboat1) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={15350,0,18522};
|
||||
TRGDEF
|
||||
name="zoneaircraft1";
|
||||
expCond="(player distance zoneaircraft1) < 100;";
|
||||
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
|
||||
@@ -33,7 +33,7 @@ class Mission
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Ruegen";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
briefingDescription="Version 1.0.7";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
@@ -50,7 +50,7 @@ class Mission
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={-30553,0,43509};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
#define PLRDEF position[]={-30553,0,43509};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
|
||||
@@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SafeZonePosArray = []; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SafeZonePosArray = [[[2382.54,4163.14,0],100],[[7639.03,2088.31,0],100],[[5186.06,7694.74,0],100],[[2834.25,9282.13,0],100],[[4678.09,4084.89,0],100],[[3012.5,7137,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
|
||||
@@ -30,6 +30,7 @@ class Mission
|
||||
"ibr_lcivilian_patch",
|
||||
"chn_crocodile",
|
||||
"warfarebuildings",
|
||||
"aif_arma1buildings",
|
||||
"glt_m300t",
|
||||
"pook_h13",
|
||||
"csj_gyroac",
|
||||
@@ -47,7 +48,7 @@ class Mission
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Lingor";
|
||||
briefingDescription="Version 1.0.6.2";
|
||||
briefingDescription="Version 1.0.7";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
@@ -64,7 +65,7 @@ class Mission
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={4989,1,-4179};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
#define PLRDEF position[]={4989,1,-4179};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
@@ -200,295 +201,242 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=39;
|
||||
items=23;
|
||||
class Item0
|
||||
{
|
||||
position[]={4078,30,4757};
|
||||
position[]={4078,0,4757};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=6000;b=6000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={4989,1,-4178};
|
||||
position[]={4989,0,-4178};
|
||||
name="respawn_west";
|
||||
type="Empty";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={2085,12,5500};
|
||||
position[]={2085,0,5500};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={1355,13,315};
|
||||
position[]={1355,0,315};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={4549,2,912};
|
||||
position[]={4549,0,912};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={8880,4,1703};
|
||||
position[]={8880,0,1703};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={579,15,5547};
|
||||
position[]={579,0,5547};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={3249,6,2555};
|
||||
position[]={3249,0,2555};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={6143,6,2753};
|
||||
position[]={6143,0,2753};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={1268,14,2857};
|
||||
position[]={1268,0,2857};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={8295,8,8667};
|
||||
position[]={8295,0,8667};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={9071,14,7322};
|
||||
position[]={9071,0,7322};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={6898,6,3970};
|
||||
position[]={6898,0,3970};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={4078,30,4757};
|
||||
position[]={4078,0,4757};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=6000;b=6000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={4078,30,4757};
|
||||
position[]={4078,0,4757};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=6000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={6011,13,6626};
|
||||
name="RaceTrack";
|
||||
text="Rommelo's Raceway";
|
||||
type="mil_dot";
|
||||
position[]={3012.5,0,7137};
|
||||
name="Aircraftrader";
|
||||
text="Aircraft Trader";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
fillName="Border";
|
||||
drawBorder=1;
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={6539,20,6868};
|
||||
name="RepairGuy";
|
||||
text="Axles Repair Shop";
|
||||
type="mil_box";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={7026,11,7105};
|
||||
name="PlaneVendor";
|
||||
text="AWOL's Planes";
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={3054,14,8032};
|
||||
name="Wholesale";
|
||||
text="Wholesaler Blivion";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={3608,235,3685};
|
||||
name="HighWeapons/ammo";
|
||||
text="Jim and Joe's Weapons/Ammo";
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item20
|
||||
{
|
||||
position[]={4245,46,4486};
|
||||
name="Parts";
|
||||
text="Whiskey's Parts";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item21
|
||||
{
|
||||
position[]={4138,23,1492};
|
||||
name="Choppers";
|
||||
text="Chip's Choppers";
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item22
|
||||
{
|
||||
position[]={7553,11,3028};
|
||||
name="lowEndCars";
|
||||
text="Used Cars";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item23
|
||||
{
|
||||
position[]={7514,10,2953};
|
||||
name="LowEndWeapons";
|
||||
text="Chuck and Buck's Weapons/Ammo";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item24
|
||||
{
|
||||
position[]={3024,45,5956};
|
||||
name="HighEndCars";
|
||||
text="Green's Quality Cars";
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item25
|
||||
{
|
||||
position[]={895,29,5271};
|
||||
name="MedicalandBags";
|
||||
text="Alejandria and Melly's Medica/Survival Shop";
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item26
|
||||
{
|
||||
position[]={8357,23,8740};
|
||||
name="Wholesaler";
|
||||
text="Wholesaler Clive";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item27
|
||||
{
|
||||
position[]={4178,12,2342};
|
||||
name="BagsNFood";
|
||||
text="Bag lady Gina";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item28
|
||||
{
|
||||
position[]={728,41,1571};
|
||||
name="Wholesalers";
|
||||
text="Wholesaler Santos";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item29
|
||||
{
|
||||
position[]={1724,42,4137};
|
||||
name="DirtTrackVendor";
|
||||
text="Adventure 4x4";
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item30
|
||||
{
|
||||
position[]={2376,56,4120};
|
||||
name="OffRoad4x4";
|
||||
text="MotoDrom 4x4 Offroad";
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item31
|
||||
{
|
||||
position[]={4015,4,5216};
|
||||
name="BoatVendor";
|
||||
text="Big Bob's Boats";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item32
|
||||
{
|
||||
position[]={5523,2,4412};
|
||||
name="BoatVendor1";
|
||||
text="Juan's Tour Boats";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item33
|
||||
{
|
||||
position[]={3939,2,2199};
|
||||
name="BoatVendor2";
|
||||
text="Jd's Armed boats";
|
||||
type="mil_triangle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item34
|
||||
{
|
||||
position[]={6673,52,6355};
|
||||
name="BagVendor1";
|
||||
text="Stella's Stop";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item35
|
||||
{
|
||||
position[]={4238,48,4842};
|
||||
name="BagVendor2";
|
||||
text="Samish Shop";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item36
|
||||
{
|
||||
position[]={6679,26,4296};
|
||||
name="Doctor2";
|
||||
text="Mad Scientist";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item37
|
||||
{
|
||||
position[]={4099,16,9242};
|
||||
name="BanditTrader";
|
||||
text="Bandit Trader";
|
||||
position[]={2847.81,0,9259.68};
|
||||
name="BanditVendor";
|
||||
text="Bandit Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item38
|
||||
class Item17
|
||||
{
|
||||
position[]={4139,23,1465};
|
||||
name="HeroTrader";
|
||||
text="Hero Trader";
|
||||
position[]={4682.73,0,4097.22};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={2382.54,0,4163.14};
|
||||
name="TradercityMotodrom";
|
||||
text="Trader City Motodrom";
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={7639.03,0,2088.31};
|
||||
name="TradercityElVillon";
|
||||
text="Trader City El Villon";
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item20
|
||||
{
|
||||
position[]={5186.06,0,7694.74};
|
||||
name="TradercitySanIsabel";
|
||||
text="Trader City San Isabel";
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item21
|
||||
{
|
||||
position[]={1428.51,0,1178.64};
|
||||
name="DockTraderSouth";
|
||||
text="South West Dock Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item22
|
||||
{
|
||||
position[]={9071.49,0,8678.36};
|
||||
name="DockTraderNorth";
|
||||
text="North East Dock Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=8;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={2382.54,0,4163.14};
|
||||
TRGDEF
|
||||
name="zonemotodrom";
|
||||
expCond="(player distance zonemotodrom) < 100;";
|
||||
expActiv="[""Trader City Motodrom"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Motodrom"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={7639.03,0,2088.31};
|
||||
TRGDEF
|
||||
name="zoneellvillon";
|
||||
expCond="(player distance zoneellvillon) < 100;";
|
||||
expActiv="[""Trader City El Villon"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City El Villon"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={5186.06,0,7694.74};
|
||||
TRGDEF
|
||||
name="zonesanisabel";
|
||||
expCond="(player distance zonesanisabel) < 100;";
|
||||
expActiv="[""Trader City San Isabel"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City San Isabel"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={2834.25,0,9282.13};
|
||||
TRGDEF
|
||||
name="zonebandit";
|
||||
expCond="(player distance zonebandit) < 100;";
|
||||
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Vendor"",v,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={4678.09,0,4084.89};
|
||||
TRGDEF
|
||||
name="zonehero";
|
||||
expCond="(player distance zonehero) < 100;";
|
||||
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={3012.5,0,7137};
|
||||
TRGDEF
|
||||
name="zoneaircraft";
|
||||
expCond="(player distance zoneaircraft) < 100;";
|
||||
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={1428.51,0,1178.64};
|
||||
TRGDEF
|
||||
name="zonedock1";
|
||||
expCond="(player distance zonedock1) < 100;";
|
||||
expActiv="[""Dock Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Dock Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={9071.49,0,8678.36};
|
||||
TRGDEF
|
||||
name="zonedock2";
|
||||
expCond="(player distance zonedock2) < 100;";
|
||||
expActiv="[""Dock Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Dock Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user