diff --git a/SQF/dayz_code/compile/fn_damageHandler.sqf b/SQF/dayz_code/compile/fn_damageHandler.sqf index 1d83548e4..befbc7607 100644 --- a/SQF/dayz_code/compile/fn_damageHandler.sqf +++ b/SQF/dayz_code/compile/fn_damageHandler.sqf @@ -5,7 +5,7 @@ scriptName "Functions\misc\fn_damageHandler.sqf"; - Function - [unit, selectionName, damage, source, projectile] call fnc_usec_damageHandler; ************************************************************/ -private ["_HitBy","_end","_unit","_hit","_damage","_unconscious","_source","_ammo","_Viralzed","_isMinor","_isHeadHit","_isPlayer","_isBandit","_punishment","_humanityHit","_myKills","_wpst","_sourceDist","_sourceWeap","_scale","_type","_nrj","_rndPain","_hitPain","_wound","_isHit","_isbleeding","_rndBleed","_hitBleed","_isInjured","_lowBlood","_rndInfection","_hitInfection","_isCardiac","_chance","_falling","_model","_isZombieHit","_sourceType","_sourceVehicleType","_isMan"]; +private ["_HitBy","_end","_unit","_hit","_damage","_unconscious","_source","_ammo","_Viralzed","_isMinor","_isHeadHit","_isPlayer","_isBandit","_punishment","_humanityHit","_myKills","_wpst","_sourceDist","_sourceWeap","_scale","_type","_nrj","_rndPain","_hitPain","_wound","_isHit","_isbleeding","_rndBleed","_hitBleed","_isInjured","_lowBlood","_rndInfection","_hitInfection","_isCardiac","_chance","_falling","_model","_isZombieHit","_sourceType","_sourceVehicleType","_isMan","_isVehicle","_isLocal"]; _unit = _this select 0; _hit = _this select 1; _damage = _this select 2; @@ -20,6 +20,7 @@ _Viralzed = _sourceType in DayZ_ViralZeds; _isMinor = (_hit in USEC_MinorWounds); _isHeadHit = (_hit == "head_hit"); _isZombieHit = _ammo == "zombie"; +_isLocal = local _source; _falling = (((_hit == "legs") AND {(_source==_unit)}) AND {((_ammo=="") AND {(Dayz_freefall select 1 > 3)})}); @@ -86,7 +87,7 @@ if (_unit == player) then { if (_hit == "" && _ammo != "Crash") exitWith //Ignore none part dmg. Exit after processing humanity hit. Don't punish driver for damaging passenger in crash { - if (!local _source && _isPlayer && alive player && !_isPZombie) then //Do not punish for shooting a player zombie + if (!_isLocal && _isPlayer && alive player && !_isPZombie) then //Do not punish for shooting a player zombie { _isBandit = (player getVariable["humanity",0]) <= -5000; //_isBandit = (_model in ["Bandit1_DZ","BanditW1_DZ"]); @@ -162,18 +163,22 @@ if (_unit == player) then { }; }; }; + + //(vehicle _source != _source) does not work to detect if source unit is in a vehicle in HandleDamage EH + _isVehicle = (_sourceVehicleType isKindOf "LandVehicle" or _sourceVehicleType isKindOf "Air" or _sourceVehicleType isKindOf "Ship"); //Log to server. Useful for detecting damage and ammo cheats. - if (DZE_ServerLogHits && {!local _source} && {_isMan} && {!_isZombieHit} && {diag_ticktime-(_source getVariable["lastloghit",0]) > 2}) then { + if (DZE_ServerLogHits && {!_isLocal} && {!_isZombieHit} && {_isMan or _isVehicle} && {diag_ticktime-(_source getVariable["lastloghit",0]) > 2}) then { _wpst = weaponState _source; _source setVariable ["lastloghit",diag_ticktime]; _sourceDist = round(_unit distance _source); _sourceWeap = switch (true) do { - case (_sourceVehicleType isKindOf "LandVehicle" or _sourceVehicleType isKindOf "Air" or _sourceVehicleType isKindOf "Ship") : { format ["in %1",getText(configFile >> "CfgVehicles" >> _sourceVehicleType >> "displayName")] }; + case (_ammo in ["PipeBomb","Mine","MineE"]): { format["with %1",_ammo] }; + case (_isVehicle) : { format ["in %1",getText(configFile >> "CfgVehicles" >> _sourceVehicleType >> "displayName")] }; + case (_ammo in MeleeAmmo) : { format ["with %2%1",_wpst select 0, if (_sourceDist>6) then {"suspicious weapon "} else {""}] }; case (_wpst select 0 == "Throw") : { format ["with %1 thrown", _wpst select 3] }; case (["Horn", currentWeapon _source] call fnc_inString) : {"with suspicious vehicle "+str((getposATL _source) nearEntities [["Air", "LandVehicle", "Ship"],5])}; - case (["Melee", _wpst select 0] call fnc_inString) : { format ["with %2%1",_wpst select 0, if (_sourceDist>6) then {"suspicious weapon "} else {""}] }; - case ((_wpst select 0 == "") AND {(_wpst select 4 == 0)}) : { format ["with %1/%2 suspicious", primaryWeapon _source, _ammo] }; + case ((_wpst select 0 == "") AND {_wpst select 4 == 0}) : { format ["with %1/%2 suspicious", primaryWeapon _source, _ammo] }; case (_wpst select 0 != "") : { format ["with %1/%2 ", _wpst select 0, _ammo, _wpst select 4] }; default { "with suspicious weapon" }; }; @@ -190,8 +195,7 @@ if (_unit == player) then { case (_ammo == "RunOver"): {"runover"}; case (_ammo == "Dragged"): {"eject"}; case (_ammo in MeleeAmmo): {"melee"}; - //(vehicle _source != _source) does not work to detect if source unit is in a vehicle in HandleDamage EH - case (!local _source && {(_isMan && !(currentWeapon _source in ["","Throw"])) or {_sourceVehicleType isKindOf "LandVehicle" or _sourceVehicleType isKindOf "Air" or _sourceVehicleType isKindOf "Ship"}}): {"shot"}; + case (!_isLocal && {(_isMan && !(currentWeapon _source in ["","Throw"])) or _isVehicle}): {"shot"}; default {"none"}; }; if (dayz_lastDamageSource != "none") then {dayz_lastDamageTime = diag_tickTime;}; @@ -236,7 +240,11 @@ if (_damage > 0.4) then { if (!(player == _source) && (_isPlayer or (_isMan && !_isZombieHit))) then { //Scale shots from AI units the same as shots from players _scale = _scale + 800; if (_isHeadHit) then { - _scale = _scale + 1180; //Based on 12k blood for DMR headshot at 500m + if (_ammo in MeleeAmmo) then { + _scale = _scale + 500; + } else { + _scale = _scale + 1180; //Based on 12k blood for DMR headshot at 500m + }; }; }; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index f8ad4b652..543a899f3 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -7274,7 +7274,7 @@ %1 умер от %2 - %1 was killed by %2 with a(n) %3 from %4m + %1 was killed by %2 with a %3 from %4m %1 wurde von %2 mit einer %3 von %4m getötet %1 был убит игроком %2 с %3 с расстояния %4м diff --git a/SQF/dayz_server/system/server_monitor.sqf b/SQF/dayz_server/system/server_monitor.sqf index 6f148f4ed..ea29f6baf 100644 --- a/SQF/dayz_server/system/server_monitor.sqf +++ b/SQF/dayz_server/system/server_monitor.sqf @@ -437,7 +437,7 @@ if (dayz_townGenerator) then {execVM "\z\addons\dayz_server\system\lit_fireplace default { // player hit _unit = _x select 0; _source = _x select 1; - if (((!(isNil {_source})) && {!(isNull _source)}) && {((_source isKindOf "CAManBase") && {owner _unit != owner _source})}) then { + if (!isNull _source) then { diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters in %5 for %6 damage", _unit call fa_plr2Str, _source call fa_plr2Str, toString (_x select 2), _x select 3, toString (_x select 4), _x select 5]; if (_unit getVariable ["processedDeath",0] == 0) then {