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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Force save after building and maintain
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@@ -472,7 +472,8 @@ if (_canBuild select 0) then {
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_num_removed = ([player,DZE_buildItem] call BIS_fnc_invRemove); //remove item's magazine from inventory
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if(_num_removed == 1) then {
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call player_forceSave;
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format[localize "str_build_01",_text] call dayz_rollingMessages;
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_tmpbuilt setVariable ["OEMPos",_location,true]; //store original location as a variable
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@@ -381,7 +381,8 @@ if (_canBuild select 0) then {
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_num_removed = ([player,_item] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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call player_forceSave;
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format[localize "str_build_01",_text] call dayz_rollingMessages;
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_tmpbuilt setVariable ["OEMPos",_location,true];
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@@ -102,6 +102,7 @@ _upgradeParts = [];
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player removeMagazine _x;
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};
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} count _requiredParts;
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call player_forceSave;
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if (!_ok) exitWith {
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{ player addMagazine _x; } foreach _upgradeParts;
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@@ -76,8 +76,8 @@ _maintain = {
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if (Z_SingleCurrency) then {
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player setVariable[Z_MoneyVariable,(_wealth - _amount),true];
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call player_forceSave;
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};
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call player_forceSave;
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PVDZE_maintainArea = [player,1,_this select 0];
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publicVariableServer "PVDZE_maintainArea";
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