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Force save after building and maintain
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@@ -381,7 +381,8 @@ if (_canBuild select 0) then {
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_num_removed = ([player,_item] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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call player_forceSave;
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format[localize "str_build_01",_text] call dayz_rollingMessages;
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_tmpbuilt setVariable ["OEMPos",_location,true];
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