moved backpacks to own loot table some balanceing

This commit is contained in:
[VB]AWOL
2013-09-13 17:13:21 -05:00
parent 3f96b47949
commit 91e39194c2
4 changed files with 90 additions and 95 deletions

View File

@@ -534,11 +534,7 @@ class CfgBuildingLoot {
{ "","generic" },
{ "LeeEnfield","weapon" },
{ "revolver_EP1","weapon" },
{"DZ_Assault_Pack_EP1","object"}, // 12
{"DZ_Czech_Vest_Puch","object"}, // 12-0
{"DZ_ALICE_Pack_EP1","object"}, // 16
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{ "backpacks","backpack" },
{ "Winchester1866","weapon" },
{ "tents","single" },
{ "","military" },
@@ -564,14 +560,10 @@ class CfgBuildingLoot {
0.01,
0.04,
0.01,
0.32,
0.36,
0.03,
0.02,
0.02,
0.02,
0.02,
0.01,
0.01,
0.04,
0.01,
0.01,
0.02,
@@ -607,11 +599,7 @@ class CfgBuildingLoot {
{ "","generic" },
{ "LeeEnfield","weapon" },
{ "revolver_EP1","weapon" },
{"DZ_Assault_Pack_EP1","object"}, // 12
{"DZ_Czech_Vest_Puch","object"}, // 12-0
{"DZ_ALICE_Pack_EP1","object"}, // 16
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{ "backpacks","backpack" },
{ "Winchester1866","weapon" },
{ "tents","single" },
{ "","military" },
@@ -640,15 +628,11 @@ class CfgBuildingLoot {
0.31,
0.03,
0.02,
0.02,
0.02,
0.02,
0.01,
0.01,
0.04,
0.01,
0.01,
0.02,
0.14,
0.18,
0.01,
0.02,
0.02,
@@ -780,7 +764,6 @@ class CfgBuildingLoot {
{ "ItemFishingPole","weapon" },
{ "ItemLightBulb","magazine"},
{ "ItemSledgeHandle","magazine"}
};
itemChance[] = {
0.05,
@@ -821,20 +804,14 @@ class CfgBuildingLoot {
{ "","generic" },
{ "LeeEnfield","weapon" },
{ "revolver_EP1","weapon" },
{"DZ_Assault_Pack_EP1","object"}, // 12
{"DZ_Czech_Vest_Puch","object"}, // 12-0
{"DZ_ALICE_Pack_EP1","object"}, // 16
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{"DZ_CompactPack_EP1","object"}, //
{"DZ_TerminalPack_EP1","object"}, //
{ "backpacks","backpack" },
{ "Winchester1866","weapon" },
{ "tents","single" },
{ "","food" },
{ "","trash" },
{"Crossbow_DZ","weapon"},
{ "Binocular","weapon" },
{ "PartWoodPile","magazine" },
{ "PartPlywoodPack","magazine" },
{"MR43","weapon"}
};
itemChance[] = {
@@ -852,17 +829,11 @@ class CfgBuildingLoot {
0.04,
0.01,
0.01,
0.04,
0.03,
0.02,
0.02,
0.01,
0.01,
0.01,
0.07,
0.01,
0.01,
0.30,
0.13,
0.20,
0.01,
0.05,
0.02,
@@ -1027,15 +998,7 @@ class HeliCrash_No50s: Default {
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "ItemMap","military" },
{"DZ_ALICE_Pack_EP1","object"}, // 16
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{"DZ_CivilBackpack_EP1","object"}, // 24
{"DZ_Backpack_EP1","object"}, // 24
{"DZ_GunBag_EP1","object"}, // 8-6
//Normal
{ "militarybackpacks","backpack" },
{ "","medical" },
{ "","generic" },
{ "","military" },
@@ -1073,20 +1036,15 @@ class HeliCrash_No50s: Default {
0.01,
0.01,
0.02,
0.04,
0.04,
0.05,
0.03,
0.02,
0.1,
0.35,
0.01,
0.01,
0.02,
0.07,
0.3,
0.01,
0.01,
0.02,
0.01,
0.01,
0.02,
0.01
};
@@ -1123,15 +1081,7 @@ class HeliCrash_No50s: Default {
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "PartVRotor","magazine" },
{"DZ_ALICE_Pack_EP1","object"}, // 16
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{"DZ_CivilBackpack_EP1","object"}, // 24
{"DZ_Backpack_EP1","object"}, // 24
{"DZ_GunBag_EP1","object"}, // 8-6
//Normal
{ "militarybackpacks","backpack" },
{ "","medical" },
{ "","generic" },
{ "","military" },
@@ -1171,26 +1121,20 @@ class HeliCrash_No50s: Default {
0.04,
0.01,
0.01,
0.02,
0.04,
0.04,
0.03,
0.01,
0.01,
0.01,
0.02,
0.01,
0.05,
0.03,
0.06,
0.35,
0.01,
0.01,
0.02,
0.01,
0.03,
0.01,
0.01,
0.01,
0.01,
0.01
};
};
class MilitarySpecial: Default {
@@ -1227,29 +1171,18 @@ class HeliCrash_No50s: Default {
{ "M4A1_HWS_GL_camo","weapon" },
{ "Mk_48_DZ","weapon" },
{ "M4A3_CCO_EP1","weapon" },
//Ammo
{ "AmmoBoxSmall_556","object" },
{ "AmmoBoxSmall_762","object" },
//{"NVGoggles","weapon"},
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "ItemMap","military" },
{ "Binocular_Vector","military" },
{"DZ_ALICE_Pack_EP1","object"}, // 16
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{"DZ_CivilBackpack_EP1","object"}, // 24
{"DZ_Backpack_EP1","object"}, // 30
{"DZ_LargeGunBag_EP1","object"}, // 45
{ "militarybackpacks","backpack" },
{ "","medical" },
{ "","generic" },
{ "","military" },
//{"Body","object"},
{"PipeBomb","magazine"},
{"Sa58V_RCO_EP1","weapon"},
{"Sa58V_CCO_EP1","weapon"},
@@ -1257,8 +1190,16 @@ class HeliCrash_No50s: Default {
{"M40A3","weapon"},
{"100Rnd_762x54_PK","magazine"},
{ "militaryclothes","single" },
{"NVGoggles","weapon"},
};
itemChance[] = {
0.01,
0.01,
0.01,
0.02,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
@@ -1286,15 +1227,11 @@ class HeliCrash_No50s: Default {
0.01,
0.01,
0.01,
0.02,
0.02,
0.02,
0.01,
0.01,
0.01,
0.05,
0.03,
0.08,
0.31,
0.34,
0.01,
0.01,
0.01,
0.01,