Don't call player_forceSave when gear menu is aborted

https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-242992472
This commit is contained in:
ebaydayz
2016-08-28 16:18:53 -04:00
parent a245690cae
commit 91e312fdc7
2 changed files with 7 additions and 3 deletions

View File

@@ -1,5 +1,7 @@
private ["_cTarget","_dis","_display","_friendlies","_rID"];
DZE_abortGearMenu = false;
// players inside vehicle can always access its gear
if ((vehicle player) == player) then {
disableSerialization;
@@ -9,7 +11,8 @@ if ((vehicle player) == player) then {
if ((locked _cTarget) && {(_cTarget isKindOf "LandVehicle") or {_cTarget isKindOf "Air"} or {_cTarget isKindOf "Ship"}} && {(player distance _cTarget) < _dis}) then {
localize "str_epoch_player_7" call dayz_rollingMessages;
_display closeDisplay 1;
DZE_abortGearMenu = true;
_display closeDisplay 2;
};
if (DZE_BackpackAntiTheft) then {
@@ -17,7 +20,8 @@ if ((vehicle player) == player) then {
_rID = if (DZE_permanentPlot) then { getPlayerUID _cTarget } else { _cTarget getVariable ["CharacterID","0"] };
if ((!canbuild or isInTraderCity) && {_cTarget isKindOf "Man"} && {alive _cTarget} && {isPlayer _cTarget} && {!(_rID in _friendlies)} && {(player distance _cTarget) < 12}) then {
localize "STR_EPOCH_PLAYER_316" call dayz_rollingMessages;
_display closeDisplay 1;
DZE_abortGearMenu = true;
_display closeDisplay 2;
};
};
};