1.0.1.2 Release

+ [CHANGED] commented out many diag_logs
+ [CHANGED] bandit status is now at -5000 instead of -2000
This commit is contained in:
vbawol
2013-06-26 09:11:30 -05:00
parent 6abd497261
commit 91b05db8e0
22 changed files with 69 additions and 111 deletions

View File

@@ -77,38 +77,6 @@ while {true} do {
player setVariable ["humanity",_humanity,true];
};
};
/*
if (_humanity < -2000 and !_isBandit) then {
_isBandit = true;
_model = typeOf player;
if (_model == "Survivor2_DZ") then {
[dayz_playerUID,dayz_characterID,"Bandit1_DZ"] spawn player_humanityMorph;
};
if (_model == "SurvivorW2_DZ") then {
[dayz_playerUID,dayz_characterID,"BanditW1_DZ"] spawn player_humanityMorph;
};
};
if (_humanity > 0 and _isBandit) then {
_isBandit = false;
_model = typeOf player;
if (_model == "Bandit1_DZ") then {
[dayz_playerUID,dayz_characterID,"Survivor2_DZ"] spawn player_humanityMorph;
};
if (_model == "BanditW1_DZ") then {
[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
};
};
if (_humanity > 5000 and !_isHero) then {
_isBandit = false;
_model = typeOf player;
if (_model == "Survivor2_DZ") then {
[dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph;
};
};
*/
//Has infection?
//if (r_player_infected) then {