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1.0.1.2 Release
+ [CHANGED] commented out many diag_logs + [CHANGED] bandit status is now at -5000 instead of -2000
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@@ -77,38 +77,6 @@ while {true} do {
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player setVariable ["humanity",_humanity,true];
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};
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};
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/*
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if (_humanity < -2000 and !_isBandit) then {
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_isBandit = true;
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_model = typeOf player;
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if (_model == "Survivor2_DZ") then {
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[dayz_playerUID,dayz_characterID,"Bandit1_DZ"] spawn player_humanityMorph;
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};
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if (_model == "SurvivorW2_DZ") then {
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[dayz_playerUID,dayz_characterID,"BanditW1_DZ"] spawn player_humanityMorph;
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};
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};
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if (_humanity > 0 and _isBandit) then {
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_isBandit = false;
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_model = typeOf player;
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if (_model == "Bandit1_DZ") then {
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[dayz_playerUID,dayz_characterID,"Survivor2_DZ"] spawn player_humanityMorph;
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};
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if (_model == "BanditW1_DZ") then {
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[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
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};
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};
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if (_humanity > 5000 and !_isHero) then {
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_isBandit = false;
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_model = typeOf player;
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if (_model == "Survivor2_DZ") then {
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[dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph;
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};
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};
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*/
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//Has infection?
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//if (r_player_infected) then {
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