1.0.1.2 Release

+ [CHANGED] commented out many diag_logs
+ [CHANGED] bandit status is now at -5000 instead of -2000
This commit is contained in:
vbawol
2013-06-26 09:11:30 -05:00
parent 6abd497261
commit 91b05db8e0
22 changed files with 69 additions and 111 deletions

View File

@@ -42,14 +42,14 @@ if (_vehicle != player) then {
} forEach _openVehicles;
};
diag_log ("Hitpoints " +str(_wound) + "hit points " + str(_hpList));
//diag_log ("Hitpoints " +str(_wound) + "hit points " + str(_hpList));
if (_wound in DZE_vehicleZwounds) then {
_strH = "hit_" + (_wound);
_dam = _vehicle getVariable [_strH,0];
diag_log ("Hitpoints " +str(_wound) +str(_total));
//diag_log ("Hitpoints " +str(_wound) +str(_total));
//["dayzHitV",[_vehicle, _wound,_total, _unit,"zombie"]] call broadcastRpcCallAll;
if (_dam >= 1) then {
@@ -65,7 +65,7 @@ if (_vehicle != player) then {
_wound = (DAYZ_woundHit_ok select 0) select _index;
};
_damage = 0.1 + random (1.2);
diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
//diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
[player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler;
//dayzHit = [player,_wound, _damage, _unit,"zombie"];
//publicVariable "dayzHit";
@@ -101,13 +101,13 @@ if (_vehicle != player) then {
};
_damage = 0.1 + random (1.2);
diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
//diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
[player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler;
//dayzHit = [player,_wound, _damage, _unit,"zombie"];
//publicVariable "dayzHit";
[_unit,"hit",2,false] call dayz_zombieSpeak;
} else {
diag_log ("NO LOS: Player Hit on " + str(_unit) + " for " + str(_vehicle));
//diag_log ("NO LOS: Player Hit on " + str(_unit) + " for " + str(_vehicle));
/*
_isZombieInside = [_unit,_building] call fnc_isInsideBuilding;
if (_isPlayerInside) then {
@@ -120,16 +120,6 @@ if (_vehicle != player) then {
};
*/
};
} else {
diag_log ("out of angle : tpos " + str(_tPos) + " zpos " + str(_zPos) + " dir" + str(getdir _unit));
};
} else {
if(!((_unit distance player) <= dayz_areaAffect)) then {
_tPos = (getPosASL _vehicle);
_zPos = (getPosASL _unit);
diag_log ("to far to hit player : tpos " + str(_tPos) + " zpos " + str(_zPos));
};
};
};