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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
1.0.1.2 Release
+ [CHANGED] commented out many diag_logs + [CHANGED] bandit status is now at -5000 instead of -2000
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@@ -447,11 +447,11 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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_low_high = "low";
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_humanity_logic = false;
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if((_traderMenu select 2) == "friendly") then {
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_humanity_logic = (_humanity < -2000);
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_humanity_logic = (_humanity < -5000);
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};
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if((_traderMenu select 2) == "hostile") then {
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_low_high = "high";
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_humanity_logic = (_humanity > -2000);
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_humanity_logic = (_humanity > -5000);
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};
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if((_traderMenu select 2) == "hero") then {
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_humanity_logic = (_humanity < 5000);
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@@ -17,13 +17,13 @@ _tagList = player getVariable ["tagList", []];
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// Add sphere to everyone
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_position = [0,0,0];
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_tag = "Sign_sphere10cm_EP1" createVehicleLocal _position;
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_tag attachTo [_x,[0,0,0],"lwrist"];
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_tag attachTo [_x,[0,0,0],"lwrist"]; // Pelvis
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_tag setVariable ["belongsTo", _rcharID];
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// Force white
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// _tag setobjecttexture [0,"#(argb,8,8,3)color(1,1,1,0.5,ca)"];
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diag_log format["SETUP ORB FOR: %1", _x];
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//diag_log format["SETUP ORB FOR: %1", _x];
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// Maintenance array
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_tagList set [count _tagList, [_x, _tag,"init"]];
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@@ -73,7 +73,7 @@ _newTagList = [];
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// Get humanity
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_humanity = _player getVariable ["humanity",0];
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if(_humanity < -2000) then {
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if(_humanity < -5000) then {
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_statusNew = "red";
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_tagColor = "#(argb,8,8,3)color(1,0,0,0.5,ca)";
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} else {
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@@ -88,7 +88,7 @@ _newTagList = [];
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if(_statusNew != _status) then {
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diag_log format["STATUS CHANGED: %1 != %2", _statusNew, _status];
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//diag_log format["STATUS CHANGED: %1 != %2", _statusNew, _status];
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// Set texture based on humanity or friendship status
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_tag setobjecttexture [0,_tagColor];
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_status = _statusNew;
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@@ -42,14 +42,14 @@ if (_vehicle != player) then {
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} forEach _openVehicles;
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};
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diag_log ("Hitpoints " +str(_wound) + "hit points " + str(_hpList));
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//diag_log ("Hitpoints " +str(_wound) + "hit points " + str(_hpList));
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if (_wound in DZE_vehicleZwounds) then {
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_strH = "hit_" + (_wound);
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_dam = _vehicle getVariable [_strH,0];
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diag_log ("Hitpoints " +str(_wound) +str(_total));
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//diag_log ("Hitpoints " +str(_wound) +str(_total));
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//["dayzHitV",[_vehicle, _wound,_total, _unit,"zombie"]] call broadcastRpcCallAll;
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if (_dam >= 1) then {
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@@ -65,7 +65,7 @@ if (_vehicle != player) then {
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_wound = (DAYZ_woundHit_ok select 0) select _index;
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};
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_damage = 0.1 + random (1.2);
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diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
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//diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
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[player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler;
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//dayzHit = [player,_wound, _damage, _unit,"zombie"];
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//publicVariable "dayzHit";
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@@ -101,13 +101,13 @@ if (_vehicle != player) then {
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};
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_damage = 0.1 + random (1.2);
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diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
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//diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
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[player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler;
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//dayzHit = [player,_wound, _damage, _unit,"zombie"];
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//publicVariable "dayzHit";
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[_unit,"hit",2,false] call dayz_zombieSpeak;
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} else {
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diag_log ("NO LOS: Player Hit on " + str(_unit) + " for " + str(_vehicle));
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//diag_log ("NO LOS: Player Hit on " + str(_unit) + " for " + str(_vehicle));
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/*
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_isZombieInside = [_unit,_building] call fnc_isInsideBuilding;
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if (_isPlayerInside) then {
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@@ -120,16 +120,6 @@ if (_vehicle != player) then {
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};
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*/
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};
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} else {
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diag_log ("out of angle : tpos " + str(_tPos) + " zpos " + str(_zPos) + " dir" + str(getdir _unit));
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};
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} else {
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if(!((_unit distance player) <= dayz_areaAffect)) then {
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_tPos = (getPosASL _vehicle);
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_zPos = (getPosASL _unit);
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diag_log ("to far to hit player : tpos " + str(_tPos) + " zpos " + str(_zPos));
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};
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};
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};
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